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Warlic (4) ??? Location: Warlic, the Blue Mage, Teacher and Student, Warlic Appears! Level: As player Damage: Scaled Damage Type: Magic Element: Fire HP: Scaled MP: Scaled* Experience rewarded: Scaled Gold rewarded: Scaled Stats STR: Level*5/8 DEX: Level*5/8 INT: Level*15/4 CHA: 100 LUK: Level*5/8 END: Level*5/8 WIS: 0 Offense Boost: 0% Bonus: 5 + Level/5 Crit: 10 + LUK/10 Damage Multipliers Non-Crit: [100+STR*3/20]% Dex: [100+DEX/40]% DoT: [100+DEX/4]% Crit: [175+INT/10]% Defense Melee: 50 * Level/90 + LUK/20 Pierce: 50 * Level/90 + LUK/20 Magic: 50 * Level/90 + LUK/20 Block: 50 * Level/90 + LUK/20 Parry: 50 * Level/90 + LUK/20 Dodge: 50 * Level/90 + LUK/20 Damage Reduction Non-Crit: 0% DoT: 0% Crit: 0% Resistances Shrink: 300 Immobility: 300 All: 5 Attack Types Attack Type 1 - Warlic casts a fiery barrier around himself, dealing no damage but applying 'Fiery Shield' (+140 Block/Parry/Dodge Defense, retaliates equal to 100% of his attacker's base damage) to himself for 3 turns. While he is affected by 'Fiery Shield', each hit of every attack directed towards Warlic will damage the attacker for an amount equal to 100% of their base damage; recovers 20 MP. Attack Type 2 - Warlic casts an Energy spell at his target for 6 hits of 100% Magic Energy damage, amounting to 600% damage, with +400 Crit; recovers 20 MP. Attack Type 3 - Warlic casts an Ice spell at his target for 2 hits of 100% Magic Ice damage, amounting to 200% damage; applies 'Chilling Sight' (+75 Bonus) to himself for 2 turns inclusive; applies 'Chilled' (+50 Health Resist, -50% Boost) to target for 2 turns; recovers 10 MP. Attack Type 4 - Warlic casts a Wind spell at his target for 4 hits of 100% Magic Darkness/Wind damage, amounting to 400% damage; recovers 20 MP; applies one of the following effects:- If the target's All Resist is 20 or lower, this attack will heal Warlic for an amount equal to 100% of the damage dealt.
- If the target's All Resist is 21 or higher, applies 'Stolen Resistances' (+X All Resist, -X Health Resist, where X is equal to the target's All Resist) to himself for 4 turns.
Attack Type 5 - Warlic casts a Fire spell at his target for 3 hits of 100% Magic Fire damage, amounting to 300% damage; applies 'Burning', a 50% Magic Fire DoT effect, to target for 1 turn; recovers 5 MP. Other information Upon reaching 100 or more MP, Warlic will clear all self-inflicted buffs from himself before applying the following effects; (Pop-up: Warlic overloads on Mana! Self buffs fade. Stunned next turn, but getting stronger...)- Recovers 20% of his maximum HP.
- Applies 'Recharging' to himself, stunning him for 1 turn.
- Applies 'Unstable Power' (+10X% Boost, where X is the number of times he applies 'Unstable Power') to himself for 99 turns
- Resets his MP to 0.
Warlic does not follow a traditional rotation;- If the target's Magic Avoidance and Dodge Defenses are higher than his Bonus, Warlic will use Attack Type 1 with a cooldown of 5 turns.
- If the target's Magic Avoidance and Dodge Defenses are lower than his Bonus, Warlic will use Attack Type 2 with a cooldown of 6 turns.
- Attack Type 3 has a cooldown of 5 turns.
- Attack Type 4 has a cooldown of 8 turns.
- If none of his other attacks are available, Warlic will use Attack Type 5.
*Warlic begins battles with 0 MP, and is currently bugged to have his maximum MP fluctuate between 100 and a scaled value.
< Message edited by DemonicDarkwraith -- 6/6/2024 13:26:56 >
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