Primate Murder
Member
|
Beastmage is still very much a viable build. It gives you better survivability, as well as a chance to mess around with tomes and pets/guests. Weapons Darkness seems as good a no-drop element as any, since it doesn't have any outstanding shields for beastmages, though you'll obviously want to shift to staff of awe. Sila's Staff is an omni-elemental spell booster, so make sure to equip it when casting D-Burst. Spacefarer's Frost Cannon (toggled to Freeze infliction) is an amazing weapon to pair up with Frost Effigy when setting up a D-Burst. For the rest of the elements, the best option would be to pick up tomes, as that frees up your spell slots for guest calls and summons: - Healing Branch is a water tome that can attack, heal hp/mp and cure DoTs. - Winds of Time is a wind tome. - Lightning Rod is an energy tome. - Loremaster's Tome is the only compression tome in the game. It has an earth spell, a light spell and a harm spell. For utility purposes, Nightbane Clawstaff summons an earth guest (toggles to lifesteal), which frees up a spell slot, at least until Mogloween. At that point you'll want to pick up Sugar Gobbler guest and replace the Clawstaff with Havarti Blade. Armors Not much in the way of diversity here, tbh. You'll want to switch your no-drop to Insightful Armor of Awe for a small (but qc) Mana Shield, just in case. Sol Neko is the best subrace for FD beastmasters, and they cover every element in just 3 armors. Paladin (Arcanist variant) has several light guests to offer, as well as a number of useful skills including resurrection, burn toggle and a lvl 17 skill that reduces damage taken and increases the damage of your pet/guest. Shields Samukematsuri Buckler provides a bit of sp to help with guest upkeep. Celtic Wheel remains the best shield for mages. Haunted Dragonlord's Will has a qc skill that grants a stackable Barrier. Has incredible synergy with Gandolphin, Purple Rain and Essence Orb, though you'll only need that much protection against the strongest of bosses. Pies and Mother's Growth Shield have Cha drives, making them perfect for beastmasters. Umazen Aspis gives Paralysis potence - great synergy with Fruitcake Zard and Mutant Egg pet once you can get your hands on them. Scarab Shell has a toggle to lower monster MRM, increasing the accuracy of all your attacks (including spells and beasts). Spells Keep Purple Rain. You likely won't need it against anything except the strongest bosses, but it's a nice safety net. Gandolphin fulfills much the same role. It's a qc mana shield that has op synergy with HDL's Will barrier skill and EO/Purple Rain. You can effectively become invincible. Destruction Burst seeks between fire and darkness and deals +50% damage for an hp cost. Sizzler 'Splosion autohits, which can come in really useful against high-MRM wind mobs. Fruitcake Zard returns to the Void in a few months. Paralysis toggle - great synergy with Umazen Aspis shield and Frostgale's Remorse misc. Until then, Abyssal Undead Hydra (Daze toggle) or Gaiden (heal toggle) should fill the niche. Katabar seeks between wind/ice. Mogdin, the best energy guest, should return to the Void today. Make sure to pick it up, since we have a severe shortage of non-rare, non-token good energy guests. Grimlord of Nulgath does double damage for a small hp cost. Pets Underwyrmling remains the only pet in the game that can harm monster sp. When Grenwog comes around, make sure to pick up Mutant Egg pet for synergy with Fruitcake Zard, Umazen Aspis and Frostgale's Remorse. Until then, use either Adept Protean (toggles to inflict EleVuln) or a second Abyssal Undead Hydra (daze toggle). Wind is rather lacking in good pets, so just use Bun-Banneret. Frost Effigy has a toggle to Freeze the monster and a Freeze potence, giving it great synergy with Frost Cannon and D-Burst. Woolzard (returns to the Void in a few months) toggles between inflicting EleVuln and inflicting Sleep. Both modes can be further enhanced for an sp cost. Until then, you can use a Protean pet for EleVuln. PikaZard has a nice synergy with Mogdin. When Grenwog rolls around, switch it for another Mutant Egg for a slightly stronger effect. Keep Fairy Godmother for light - her healing can come in handy in a pinch. Model 294 toggles to inflict EleVuln. Miscs Essence Orb remains useful for any build, and Love Potion / SFP can come in handy as well. Rejuvenating Necklace restores mp based on damage dealt. Can be useful for an extra cast or guest upkeep. Goggernaut Helm gives +10 bth to every attack on the field. This includes your pet and guest and doesn't have the usual /2 for spells. Grakma Warhorn summons a fire guest that can inflict EleVuln. It also can inflict you with Berserk, which boosts your damage (without /2 for spells), though at the expense of accuracy - one of the strongest spell-boosting miscs in the game. Clever Disguise is a beastmaster misc that sacrifices your turn and some sp to give guaranteed celerity to your pet and guest. Frostgale's Remorse toggles between giving +20 bonus to inflicting Freeze and Paralysis. When Snugglefest comes around again, pick up Sunburst Amulet. It gives Cha, Dex, Luck, +20 Burn potence and a powerful Burn-inflicting skill - great synergy with lvl 8 Neko passive and lvl 7 toggle. Hope the info's useful and don't hesitate to ask if you have any questions!
< Message edited by Primate Murder -- 8/12/2021 0:47:08 >
|