Jay
Marauderator 🧭
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Moss Dragon Construct Golem Location: The Great One Level: As player Damage: Scaled Damage Type: Magic Element: Nature HP: Scaled MP: Scaled Experience rewarded: Scaled Gold rewarded: Scaled Stats STR: Level*5/4 DEX: Level*5/4 INT: Level*5/4 CHA: 75 LUK: Level*5/4 END: Level*5/4 WIS: 0 Avoidance and Defense Melee: 25 * Level/90 + LUK/20 Pierce: 25 * Level/90 + LUK/20 Magic: 25 * Level/90 + LUK/20 Block: 25 * Level/90 + LUK/20 Parry: 25 * Level/90 + LUK/20 Dodge: 25 * Level/90 + LUK/20 Offense Crit: 20 + LUK/10 Bonus: 30 + Level/5 Boost: 0% Resistances Energy: 200 Water: 200 Stone: 200 Nature: 200 Fire: -20 Health: -25 All: 25 Attack Types Attack Type 1 - Casts a spell upon itself, dealing no damage but applying 'Core Projection' (+120 Melee/Pierce/Magic Avoidance) to itself for 2 turns inclusive. Attack Type 2 - Approaches target and breathes fire at it for 1 hit of 100% damage; applies 'Core Afterburn', a 50% Melee Nature DoT effect, to target for 5 turns. Attack Type 3 - Approaches target and claws at it for 1 hit of 200% damage, with +200 Crit; recovers HP equal to 50% of the damage dealt. (Pop-up: The construct's Core glows and recovers!) Attack Type 4 / 4.1 - Approaches target, lashes it with its tail, then flies into it for 2 hits of 100% damage, amounting to 200% damage, with +50 Bonus; applies 'Core Crush' (-10 All Resist, +10 Health Resist, -90 Melee/Pierce/Magic Avoidance) to player for 4 turns inclusive. (Pop-up: The construct's Core shines brightly! Something big is coming!) Attack Type 5 - Approaches target and blasts it with large beams of magic for 5 hits of 100% damage, amounting to 500% damage, with +200 Crit; applies 'Stunned' to target, stunning it for 2 turns. Attack Type 6 - Approaches target and breathes fire at it for 1 hit of 100% damage; applies 'Core Afterburn', a 100% Melee Nature DoT effect, to target for 5 turns. Other information If directly hit by a Fire element attack, the Moss Dragon Construct will apply 'Core Overclock' (+1X% Boost) to itself for 99 turns each turn, where X is the number of times directly hit by a Fire element attack. (Pop-up: The construct's Core overclocks in response to the prescence of Fire!) Moss Dragon Construct follows the skill rotation; Attack Type 1 -> Attack Type 2 -> Attack Type 3 -> Attack Type 4 -> Attack Type 5 -> Attack Type 6 -> Repeat. Also See: <Dragon> (1) Thanks to AstralCodex for information. Cyromancer for updated information.
< Message edited by DemonicDarkwraith -- 1/28/2024 0:02:43 >
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