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Acatriel

 
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10/5/2025 10:00:36   
  DemonicDarkwraith

ArchKnight DragonFable


Acatriel
???

Location: Acatriel, The Unleashed

Level: As player
Damage: Scaled
Damage Type: Melee
Element: ???

HP: Scaled
MP: Scaled

Experience rewarded: Scaled
Gold rewarded: Scaled

Stats
STR: Level*15/4
DEX: Level*5/2
INT: Level*5/4
CHA: 0
LUK: 0
END: Level*5/2
WIS: 0

Offense
Boost: 0%
Bonus: 15 + Level/5
Crit: 10

Damage Multipliers
Non-Crit: [100+STR*3/20]%
Dex: [100+DEX/40]%
DoT: [100+DEX/4]%
Crit: [175+INT/10]%

Defense
Melee: 10 * Level/90
Pierce: 10 * Level/90
Magic: 10 * Level/90
Block: 10 * Level/90
Parry: 10 * Level/90
Dodge: 10 * Level/90

Damage Reduction
Non-Crit: 0%
DoT: 0%
Crit: 0%

Resistances
Shrink: 300

Attack Types
Attack Type 1 - Rushes through his target for 2 hits of 150% damage, amounting to 300% damage; permanently applies 'Turning Time' (see other information) to himself.
Attack Type 2 - Slams his sword down to his target for 2 hits of 100% damage, amounting to 200% damage.
Attack Type 3 - Applies 'Pandora's Wrath' (+30% Boost, +50 Crit) to himself for 4 turns inclusive; summons a portal below his target to pierce them with his sword for 2 hits of 200% damage, amounting to 400% damage.
Attack Type 4 / 4.1 - Automatically permanently applies 'Unguarded' (-120 Melee/Pierce/Magic Avoidance, -120 Block/Parry/Dodge Defense, see other information) to target; summons a sigil of Pandora to target before slashing it for 2 hits of 200% damage, amounting to 400% damage.
Attack Type 5 / 5.1 - Slams his sword down to his target before slashing it for 4 hits of 100% damage, amounting to 400% damage.
Attack Type 6 - Summons a circle of swords to pierce his target for 4 hits of 150% damage, amounting to 600% damage; if a hit lands, applies the following effects:
  • Applies 'Pandora's Call', a 50% Magic ??? DoT effect, to target for 4 turns.
  • Each hit that lands removes its target's MP equal to 10% of the damage dealt.
Attack Type 7 - Calls down lightning onto his target onto his target for 2 hits of 250% damage, amounting to 500% damage; if a hit lands, applies the following effects:
  • Applies 'Time Shock' to target, stunning it for 1 turn.
  • Applies 'Timeforged' (+180 Melee/Pierce/Magic Avoidance, +180 Block/Parry/Dodge Defense) to himself for 4 turns.
Attack Type 8 / 8.1 / 8.2 - Performs a brutal sword combo for 7 hits of 110% damage, amounting to 770% damage.
Attack Type 9 - Calls down a massive beam of energy onto his target for 6 hits of 200% damage, amounting to 1,200% damage.
Attack Type 10 - Automatically applies 'For The Past' (no effect, see other information) to target for 4 turns; summons an eldritch creature from the portal for 1 hit of 200% damage.
Attack Type 11 - Automatically applies 'For The Future' (no effect, see other information) to target for 4 turns; summons an eldritch creature from the portal for 1 hit of 200% damage.
Attack Type 12 / 12.1 - Calls down a massive beam of energy onto his target before recovering for 6 hits of 100% damage, amounting to 600% damage; after the attack, recovers 10% of his max HP and resets both values of 'Turning Time' to 0.
Attack Type 13 - Slashes down with a massive wave of energy for 4 hits of 0% damage, with -500 Crit; if a hit lands, set his target's HP to 1.

Other information
  • 'Unguarded' is purged if the player uses their basic 'Attack' skill on Acatriel.
  • Each time Acatriel uses Attack Type 1, he permanently applies 'Turning Time' (+10X% Boost, +20Y Bonus) to himself.
    • X is increased by 1 each time if a hit from Attack Type 1 lands.
    • Y is increased by 1 each time if a hit from Attack Type 1 missed or glanced.
    • If 'Vengeance' was active, X and Y are increased by 2 stacks instead.
    • Upon using Attack Type 12, Acatriel resets both values of 'Turning Time' to 0 after the attack.
    • Upon receiving a stun effect, Acatriel removes all stun effects from himself and resets both values of 'Turning Time' to 0.
  • If Acatriel were to be defeated for the first time, he plays his fake death animation, sets his HP to 1, and cannot go below 1 HP from direct damage and DoT effects.
    • At the start of his next turn, he transitions to Phase 2, sets his HP to 75% of max HP, and permanently applies 'Vengeance' (+15% Non-Crit/DoT/Crit Damage Reduction) to himself.
  • While affected by 'For The Past', the player or Acatriel gains an additional buff on certain conditions:
    • If the player falls to 30% of their max HP or below before 'For The Past' expires, it is automatically purged and Acatriel automatically applies 'Past's Defiance' (+10% Boost) to player for 2 turns. (Pop-up: You defy the past Acatriel recalls!)
    • If 'For The Past' was expired or purged, Acatriel recovers 20% of his max HP and applies 'Past's Grasp' (+60 Bonus) to himself for 4 turns. (Pop-up: Acatriel draws power from the past, healing and gaining Bonus!)
  • While affected by 'For The Future', the player or Acatriel gains an additional buff on certain conditions:
    • If the player reaches 90% of their max HP or more before 'For The Future' expires, it is automatically purged and Acatriel automatically applies 'Future Undone' (+10% Boost) to player for 2 turns. (Pop-up: You reject the future Acatriel imposes!)
    • If 'For The Future' was expired or purged, Acatriel recovers 20% of his max HP and applies 'Future's Grasp' (+50% Boost) to himself for 4 turns. (Pop-up: Acatriel draws power from the future, healing and gaining Boost!)
  • Acatriel has a hidden Adjudicator's Resonance counter that starts at 0 and will increase by 1 each time the player receives an extra turn.
    • At the start of each turn, if Adjudicator's Resonance is 5 or greater, Acatriel performs an attack in addition to his regular attack and gains the following effects: (Pop-up: Acatriel's power resonates after your double turns!)
      • Acatriel summons a circle of swords to target for 4 hits of 200% damage, amounting to 800% damage.
      • Each hit that lands heals Acatriel for 50% of direct damage dealt.
      • Adjudicator's Resonance counter is reset to 0.
  • Acatriel follows the skill rotations;
    • Phase 1: Attack Type 1 -> Z -> Attack Type 3 -> Attack Type 1 -> Attack Type 4 OR Attack Type 10 OR Attack Type 11 -> Z -> Attack Type 6 -> Attack Type 1 -> Attack Type 7 -> Z -> Attack Type 9 -> Repeat.
    • Upon applying 'Vengeance' (Phase 2): Attack Type 1 -> Z -> Attack Type 3 -> Attack Type 1 -> Attack Type 4 OR Attack Type 10 OR Attack Type 11 -> Z -> Attack Type 6 -> Attack Type 1 -> Attack Type 7 -> Z -> Attack Type 13 -> Repeat.; this rotation continues where Phase 1 left off.
    • Attack Types 4 and 10/11 are used in sequence:
        Attack Type 4 is used in every [1n+1]th rotation.
      • Attack Types 10/11 is used in every [1n+2]th rotation, but are determined if Acatriel has at least net +30 Health Resist:
        • Less than net +30 Health Resist: Attack Type 10.
        • At least net +30 Health Resist: Attack Type 11.
    • Z represents a combo rotation consisting of Attack Type 2 -> Attack Type 5 -> Attack Type 8 -> Repeat.; if Acatriel was affected by 'Vengeance', Acatriel's combo rotation will instead start at Attack Type 5.
    • If Acatriel has 10 stacks of either Boost or Bonus from 'Turning Time', Acatriel will prioritize to use Attack Type 12 once and pause his current rotation.


    Thanks to Darkflarezero for rotation information.

    < Message edited by DemonicDarkwraith -- 10/6/2025 19:10:05 >
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