Basicball
Member
|
well, i have no idea what equation your curve has, but i feel like the following curve would be quite nice (y=exp, x=lvl) y = 0,0835 x^3,9496 at the price changes: IMO, because of the drops, prices should be raised overall, i mean, you get about 20 credits/fight more if you sell them (Approx. 1 drop/50 fights?). The price of enhancements should be lowered though (by (imo) 66-75%(cred) and 40-50% (Var)) to make them affordable. quote:
Please try to make level cap changes as slow as possible, such as annual cap raises. Personally, i like levelcap raises, 2 or 3 times/year should be fine. keep a close eye for juggernaut balance though, it's bound to go haywire if the levelcap is raised once or twice. last but not least: you forgot to =ED= tag your topic Hudelf ;p EDIT: Take care of the 3 levels that take the same amount of exp to level as well please, it makes no sence quote:
Does this mean that it will cost players less experience to reach levels 25+ or that it will take longer for players to reach that level 25 wall? If you look at the curves, it would take approx.the amount of experience that it takes to get to 28 now, to get to 25.
< Message edited by Basicball -- 3/13/2012 14:31:18 >
_____________________________
|