Mother1
Member
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@ steel slayer I am not responding to your previous post but to an older post http://forums2.battleon.com/f/tm.asp?m=20993730 Take a look at the last post made my Lycus in that thread. While I know you want mins to be removed because you feel that people who have been smoked hard enough shouldn't block, people who have lost enough tech shouldn't deflect Etc, this would hurt lower level players who go against higher levels. You know the ones who are at a level disadvantage against higher levels. They already have a stat disadvantage and for them to always lose because "I have the better build so I should always win" or "I smoke them they shouldn't be able to block" isn't in the least fair to them. Removing mins is like removing a part of luck, and while some people hate luck "The more competitive to over competitive players" because it cause them to lose, for the rest of us it would suck the fun out of the game. We already have people running away from Jugs because then know they have no chance to win. Heck I have had some lower levels run away from me because they knew they couldn't win. Removing mins will only cause this to increase even more because it would be putting these players at an even greater disadvantage. If we are on the same level and have the same number of stats or close to it, then it is one thing. But for someone who has less and is at a disadvantage is another. Here is the piece of lycus quote that is relevent to what I am talking about quote:
Luck, a game you can predict everything that happens is an incredibly boring game. Yes, maybe there are changes we can make to make things a bit fairer (as said above a lot of things balance wise are being changed which may also impact this a lot). However at the same time, I am sure a lot of people would agree that with better builds you get better win rates, why is that relevant? Well, if better builds get better win rates, then that means that skill does have a big impact on how many wins you have. The thing is, if you went against an opponent much lower in level than you, you have higher stats, that guy should automatically lose the fight if no luck was involved? Yes skill may play a part, but to win over a large level difference you need a little luck. For anyone who plays Call of Duty, luck plays a massive part in that aswell, if you run out of a building at exactly the right time as an enemy runs past, you get an easy kill with minimal skill, all down to you just being in the right place at the right time. Luck plays a part of everything, and the thing is the human brain will naturally pick up the times that you are unlucky and hard done by instead of those times you are 'lucky' because you take that for granted. With builds if you have a high dex build with Shadow Arts and you block a few times in a battle you will take it for granted, even if it happens 3 battles in a row without you being blocked. However when you go into the next battle and get blocked twice, and you then loose the battle, that's a completely different story and you notice it and will be angry about it. Despite the fact you have blocked 3 times to 1 ratio wise over the course of those 4 battles. You will always look at it in a negative light, not because your a negative person, but because you are human. Yes, there may be some issues with the current system, but all this also plays a big part. Now as he said for a person who is a lower level then you they will need a bit of luck to win. Luck comes in many forms most of which are blocks, deflections, crits, and stuns. Your idea of removing mins to make the game stat based and skill based will only make it harder on these lower levels who are trying to compete. While in omega things will be some what different, as of right now many lower level who are fighting higher levels are dealing with not only a player with more stats then then naturally, but they may also be dealing with someone who has extra stats from enhancements to top it all off. So that right there is saying "I am already at an overwelming disadvantage this is going to be nearly impossible for me to win" If mins go it will be "I am at a huge disadvantage and if I were to get smoked or Malfed hard enough I am screwed." I know you and many other players don't like the idea of mins since it supports the one in a million chance that you might get unlucky and the lower level might beat you. However try to look at it from the other person's perspective. Because I know if they removed these and many of your opponents began running because they knew they didn't stand a chance, eventually you it would get boring because of this.
< Message edited by Mother1 -- 1/1/2013 22:06:18 >
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