Skills Riftwalker has a unique innate ability - Realm Cutter. When you enter a fight you get 25% boost.It decreases by 5%(stacks additive,not multiplicative) every time you attack or use an ability,to a minimum cap of 0%.Realm cutter resets on each fight.
Power Mana Cost: 35
Cooldown: 4 turns
Effect: 4 hits of 110% damage for a total of 440% damage
This is the highest damage ability from the Riftwalker arsenal.Use it to 1 shot enemies with low hp. Aimed Mana Cost: 15
Cooldown: 4 turns
Effect: 4 hits of 30% damage for a total of 120% damage and +30 bonus to hit for 5 turns
This skill is useless.It does minor damage and you will almost never miss against enemies with 0 defences. Trip Mana Cost: 15
Cooldown: 4 turns
Effect: 1 hit of 140% damage, -100 Flee to enemy for 20 turns
Riftwalker is a class that kills enemies with brutal damage,they are either high hp or dead,never low enough to flee.Combined with the fact that this skill does little damage,it becomes useless. Reality Breaker Mana Cost: 15
Cooldown: 2 turns
Effect: 1 hit of 150% Pierce damage
If you are using Riftwalker armor your base class is Warrior,so you should have 0 points in DEX,which means that this skill is not gonna do a lot of damage.Don't use it. Rift Cross Mana Cost: 27
Cooldown: 14 turns
Effect: 2 hits of 65% damage for a total of 130% damage and stuns the enemy for 3 turns if either hit hits
This is your stun skill.It has a long cooldown so you will be able to use it only once per fight.If you scroll down you can see a table with %chance to stun an enemy with X immobility.Do not use if enemy has 71 or more immobility Stun Table - Enemy X immobility -% chance to stun (from both hits combined):
0 - 100% l 10- 99% l 20 - 96% l 30 - 91% l 40 - 84% l 50 - 75% l 60 - 64% l 70 - 51% l 80 - 36% l 90 - 19% l 100 - 0%
Realm Change Mana Cost: 20
Cooldown: 4 turns
Effect: You gain +180 Block/Dodge/Parry and +50% boost,both buffs last for 2 turns
This is one of the two defensive skills that Riftwalker has.It gives ~ 64% chance to Dodge,Block or Parry an attack and also it boosts your damage even more.Use this skill after using Rift Power,it will save some of your HP while also boosting your attacks. Rift Power Mana Cost: 17
Cooldown: 4 turns
Effect: 1 hit of 150% damage and you gain 20% boost for 5 turns
As if you didn't have enough boosts yet,this skill also gives you a boost.The damage isn't a lot,but for a boosting skill it's good. Attack Mana Cost: N/A
Cooldown: N/A
Effect: Attacks 4 times for 25% damage each for a total of 100% damage
The only time when you should use this skill is when you have no mana. Melee Combo Mana Cost: 15
Cooldown: 2 turns
Effect: Requires your last attack to hit; deals 5 hits of 40% damage for a total of 200% damage
This is one of Riftwalker's main skills.You will be using this a lot.It does a nice amount of damage and unlocks Rift Effect. Rift Effect Mana Cost: 20
Cooldown: N/A
Effect: Requires the last hit of Melee Combo to hit,only usable after Melee Combo; deals 5 hits of 60% damage for a total of 300% damage
This skill is awesome! It does a lot of damage while also being able to be used after Melee Combo,which has only a 2 turns cooldown. Mana Strike Mana Cost: 10
Cooldown: N/A
Effect: 1 hit of 135% damage to the opponent's mana
This is Riftwalker's most useless skill.There is no point in attacking the enemy's mana,unless that enemy is Minx Fairy Multi Strike Mana Cost: 25
Cooldown: 2 turns
Effect: Hits all enemies for 130% damage
This is Riftwalker's multi skill.If fighting 2 or 3 enemies and one of them is low enough to be killed by this ability,use it. Strength Strike Mana Cost: 25
Cooldown: 10 turns
Effect: Deals 4 hits of 25% damage for a total of 100% damage; enemy's damage is halved for 5 turns
This is Riftwalker's 2nd and last defensive skill.Good against hard-hitting enemies,otherwise not. Wound Mana Cost: 15
Cooldown: 5 turns
Effect: Deals 110% damage to the enemy and applies a DoT,which deals 30% damage each turn for a total of 150% damage over 5 turns
This ability is not good at all.Its base damage is low and enemies never last enough turns for the DoT to do serious damage. Final Blow Mana Cost: 20
Cooldown: 14 turns
Effect: Deals 8 hits of 20% damage; your critical chance is increased to 100% for those hits; Realm Cutter passive resets to 25%,but it still decreases by 5% for each attack or ability used
This ability is best at lower levels due to the critical chance buff.Only use this skill when your Realm Cutter boost is 0% so you can make the most out of it.