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legendary bosses design

 
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10/17/2015 23:10:57   
dfo99
Member
 

i am the only one who finds really bad the legendary npcs looks exactly as the normal form? it is like just call it legendary, then add 20000 of hp and some atk and def. i know that change the design from a npc or creat a entire new one need time, but actually the guest artist spent alot of time in cosmetic and useless equipaments, so why not a new npc form? it is important because if you call a city guard level 1 a "legendary city guard" then buff it to legendary stats, it will be same npc form, just with number changes, which it absolutely ridiculous and made the players ask themselves: why i am wasting my time trying to drain it hp numbers to 0?

the ideal could be at the begin, it shows the normal form npc turning in to a legendary form npc, but since nobody have time for it, just creat new npc and give a logic reason to the normal form have turned in to the legendary form.

logic reason means = why is this thing stronger than chairman, saeva, enless, void king or all others npc.

e.g: say that the normal titan npc just train and suddently became 10x stronger, even more than saeva (which call himself a god/emeperor) is not logic.

actually only matr1x receive a reason to be strong as it is.

--------------------------

i know that epic duel is actually dead for devs, since was released a mission that call do 300 pvp wins a "never ending torture" and a effort instead have fun, but i still think that it is worth full. i am know that actually there is no difference if all the characters became just squares and equipaments retangles, and the game graphics be like atari, it will change nothing in the gameplay because that is all about numbers, but a lot of players don't think same.

topic off: a similar problem happens to dragonball movie and the actuall dragonball super, at the movie, frieza just change the collor to gold and goku hair to blue and then became both around 10000000x stronger, everybody mocks it in any forum discussion about dbz.

< Message edited by dfo99 -- 10/17/2015 23:41:04 >
Post #: 1
10/18/2015 1:09:14   
Silver Sky Magician
Member


The Legendary bosses don't receive a power-up from their usual forms. It's just that their usual forms were nerfed so you don't have to be super-high ranked or even level 40 to beat them for plot progression. And the Legendary bosses may not even be at full-power, lore-wise. Far from it, in the God of War's case...

As such, there's no reason why the Legendary bosses need new art. You don't gain shining blond hair when you decide to go from toying with a bug to throwing a punch, partially because there's no power-up involved. You simply got more serious.

< Message edited by Silver Sky Magician -- 10/18/2015 1:10:15 >
Post #: 2
10/18/2015 1:32:32   
DELTA BEING
Member

@silver sky magician

So basically (for some npc's at least) the npcs' usual 'forms' are them toying with you while their legendary 'form' is just them trying a little harder?

also nice dbz reference
Epic  Post #: 3
10/18/2015 1:33:30   
dfo99
Member
 

silver sky

lolz, so, if go from 6k hp to 22k is not a "power"-up, then health points don't event means health points, then it means what? taking it seriously points? care about fight points?

and the energy points? in the reality means bored points? it means that the boss got bored when it go to 0?

you clearly don't understand the point of my thread.
----------------------
delta being

the devs never said this before anywhere.

silver sky is clearly not a developer because she talking what her think about it, instead talk about the player gather points about it (how could it helps maintain the player base). ranloth/trans had done it frequently when he was active, it was extremely annoying because guest artists can't analyse the suggestion impact as a developer due the lack of same knowledge about epic duel as a developer and then say things like silver sky said in the forum. however the devs get influenced believing that those dudes represent the ed players, luckly he permanently quit.

< Message edited by dfo99 -- 10/18/2015 2:02:17 >
Post #: 4
10/18/2015 1:59:55   
Silver Sky Magician
Member


...Different art for legendary bosses won't affect the player base one bit, I guarantee you. And yes, I don't understand the point of your thread. All I see in the original post is asking for more art.

Yes, HP and EP have always been how much the NPC decides to invest in the fight. Sometimes the NPC gives it their all and gets killed when defeated. Sometimes the NPC invests most of their energy into the fight (translated as HP/EP in game mechanics) and are thus exhausted when they are defeated. Sometimes the NPC does not invest any significant amount of energy into the fight and are thus unfazed even when you 'defeat' them. Hence the vastly differing mission text shown when certain NPCs are beaten.

Legendary bosses represent the NPCs showing more of their true power and becoming more involved into the fight.
Post #: 5
10/18/2015 2:05:03   
dfo99
Member
 

/\ post the link for it on design notes or screen shot of this in ed history or it is pure speculation.

< Message edited by dfo99 -- 10/18/2015 2:10:50 >
Post #: 6
10/18/2015 2:08:36   
Silver Sky Magician
Member


I help to write the game's lore, you know. I help to decide these things.

< Message edited by Silver Sky Magician -- 10/18/2015 2:09:09 >
Post #: 7
10/18/2015 2:12:17   
dfo99
Member
 

as a writer, if you add it in to ed history you will change the concept and definition of health points (since the game call it "health"), not clarify it as if it was "seriosly fight" points all this time. i play ed since 2010, and i know when you join to guest artist, it was all this time health points instead "amount needed to the npc get bored" points before you.

< Message edited by dfo99 -- 10/18/2015 2:15:59 >
Post #: 8
10/18/2015 2:14:35   
Silver Sky Magician
Member


And has anyone defined what health points actually meant before me? Or did you just assume? Furthermore, game mechanics obviously do not translate perfectly to lore.

< Message edited by Silver Sky Magician -- 10/18/2015 2:18:48 >
Post #: 9
10/18/2015 2:18:58   
dfo99
Member
 

yes it was before you, the definition of health points https://en.wikipedia.org/wiki/Health_(gaming)

if you want to say it is bored points for epicduel case, you are changing the ed definition of health points, right now.

also damage not even mean "damage" with those non sense replies from you.


< Message edited by dfo99 -- 10/18/2015 2:37:28 >
Post #: 10
10/18/2015 2:21:52   
Silver Sky Magician
Member


Nowhere in that article did it say what health means in a lore-based context. Nowhere does it state that HP must represent the NPCs' physical well-being rather than how much the NPC decides to invest in that fight. Furthermore, that article is a generalisation. Individual games and contexts can call for various definitions and interpretations of game mechanics as they see fit.

I also need to reiterate: game mechanics do not translate perfectly to lore. Otherwise there is also no reason why you can change classes, somehow gain XP boosts, call upon artillery strikes on random humans and robots and still have them not defeated, etc.

< Message edited by Silver Sky Magician -- 10/18/2015 2:24:46 >
Post #: 11
10/18/2015 2:31:35   
dfo99
Member
 

dude, are you seriously going to maintain this position?

the articile is very general, but is general knowledge of everybody that health points means "the total damage that a npc or player can support until be killed or koed"

if you do a poll of what the ed players believe that health points means you will see that it is what health means for everybody, you are a weird exception. and i really believe that they all will hate you new definition if the devs confirm that you are right. also will be needed change what shows when you mouse over the health in the stats.

could some staff ask a titan reply to confirm this?

quote:

I help to write the game's lore


then post where it is writed.. but you can't because it is not writed anywhere. (facepalm)

you went full like ranloth right now, never go full ranloth..


quote:

Otherwise there is also no reason why you can change classes, somehow gain XP boosts, call upon artillery strikes on random humans and robots and still have them not defeated, etc.


delta V is a fictional other planet. but the health concept remains clearly "the total damage that a npc or player can support until be killed or koed" or at least it is what the mouse over make everybody understand.

will be really sad if the devs agree with you only to maintain a writer rather than fire and ban you for this.

< Message edited by dfo99 -- 10/18/2015 3:28:10 >
Post #: 12
10/18/2015 11:02:55   
  Battle Elf
has ten 1v1 wins


f you have a suggestion for improving the legendary boss concept, please post in ED Suggestions. More importantly, Silver Sky Magician is a member of the EpicDuel staff and deserves to be treated as such. Since this thread is being used to attack a member of the staff, I'm going to lock it up.

< Message edited by Battle Elf -- 10/18/2015 11:03:34 >
AQW Epic  Post #: 13
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