Stonehawk
Member
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quote:
I see that with your new revamp of pyro fly, it will be extremely underpowered. If it has to redisable a move every 3 turns and does 30 damage each time, if it doesn't get the right skill, it's not going to be good. That would for sure kill it, even though it already CAN be OP, even though it's not necessarily. quote:
Instead, I still prefer that it stays random and reusable, a free reusable concussive shot. To avoid making it so weak, damage could be 100% just like the energy attack. Damage won't be 30 if my suggestion is implemented, unless you're using a build without tech/focus. It would be similar to gamma bot, except it shutdown a skill for 3 turns instead of doing 105% damage. And if the special works the way it is, it's also an unblockable/deflectable attack that disables a skill every 3 turns you used it. Absolutely not underpowered if you know how to use it. And it's not the only luck-based bot, even infernal android kinda is. If you count on its special to win, you can be deflected and die. quote:
But to be honest that was why I had suggested that you get to choose which move you wanted in exchange for making said move go to cooldown instead of shutdown for the duel. That is system-breaking lol. What skill in this game can you CHOOSE an opponent's skill as a TARGET? Also, you will surely prevent opponent to regain energy everytime by counting cooldown, or even prevent him from healing. It would still be OP, now even more. I still prefer my suggestion. I can't see how a repeatable unblockable concussive shot that deals 100% damage can be underpowered, lol. I'm even rethinking about changing damage to 100% because of it being unblockable, while even concussive shot is deflectable (another reason why it's underused: deflectable, weaker attack that costs energy and takes a random skill)
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