Primate Murder
Member
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Let's see what I can do... Weapons Pyromancer's Bloodblade and Thunder Lord's Staff remain exceptional weapons. Likewise, Sila's Staff remains handy at all levels. Loremaster's Tome contains earth, light, and harm spells. Knightmare Standard toggles to inflict Panic. You can use this to lower monster's damage, or pair it with Fae Wanderer to recover sp+mp. MADM Arsenal toggles between sacrificing damage to boost MRM and sacrificing MRM to boost damage. Alchemical Unity (returns on Blarney) inflicts Blind based on damage dealt. Great synergy with Vamp's Evolved Form or any weapon-based skills. Until then, Nightbane Clawstaff gives you an earth guest that heals hp based on damage dealt. Armors Pyromancer Bloodmage is still great, and Paladin armor has several guests, toggles, and nukes even for Necromancers. Archmage Apprentice is a spellcaster lean armor. Haunted Dragonlord Armor comes with a wind skill that pays hp for increased damage and accuracy. Cthonian Count (vampire variant) compresses earth/ice. Its Evolved Form can deal increased damage and heal you based on damage dealt. Great synergy with MADM Arsenal or Pyro Bloodblade. Taladosian armor follows old standards, so its skill is incredibly powerful. Necromancer is the single most powerful armor for beastmages, so I highly recommend you assume the title and level the class. It has Spellcaster lean, Int toggle and Haunting spell for a powerful darkness nuke. It also has qc mana regen, a skill to cure status effects, spells that consume fear/bleed to heal hp/mp, a strong fear infliction spell, a powerful harm nuke against mobs with Freedom, a status nuke, passive barriers, passive potency and resistance, more guests than any other armor in the game, and pretty much anything else you can think of. Shields Tiamoth's Fall is great for dodge builds. Once you get Bun-Bannerets and Alchemical Unity, you'd be dealing some pretty sweet damage even after your turn ends. Celtic Wheel remains the best option for water. MADM Barrier is another good dodge option. Pies has Cha drive. Eternal Champion's Defiance gives +20 Panic potency for Knightmare Standard. Switch to Mother's Growth Shield (Cha drive) on Mother's Day. Umazen Aspis gives Paralysis potency for synergy with Queen's Corgi. Paladin comes with an in-build shield. Darkness doesn't really have any good shields. The best I can recommend is Twilight Set shield. Spells Destruction Burst is still a great nuke, and Sizzler Splosion is nice against high-mrm wind mobs. Purple Rain still works, even if it now requires a turn and has some small downsides. If you're willing to buy and sell (at 90% sellback) old Frostval Paintings, Frostval '19 has Vidrir's Judgment - an autohit energy spell for synergy with Archmage Apprentice armor. Glimpse of the Mountain has high chance of Petrifying the monster. Synergy with Haunted Dragonlord's armor skill. (use with Frost Effigy for an additional +20 to save). If monster is immune to petrification, use Vamp + Nightbane Clawstaff. Santarctic Crusher is a very strong spell against ice mobs, though you'll need to finish the battle within 5 turns. Necromancer gives you Deathless Dracolich guest (dark, inflicts burn), Ghost Ally (ice/energy, autohit and 1.5x guest damage), Ancestral Wraith (wind, 1.5x guest damage), Anima Manifestation (harm, 1.5x guest damage). Paladin gives Manifestation (light, toggles between booster mode and dealing 2x damage). Sugar Gobbler (inflicts Petrify) returns on Mogloween. Bun-Banneret (returns to the Void in ~1.5 months). Toggles to give you MRM. Great synergy with dodge items like Tiamoth's Fall. Pets Underwyrmling toggles to damage monster's sp, denying them the use of skills. Fae Wanderer consumes Panic to heal sp/mp. Spotter Drake gives Status Potency. Use pet version of Bun-Banneret when you're not trying to inflict anything. Frost Effigy gives potency to all effects that stun and alter resistances (freeze, petrify, soul rend, thermal shock, etc). Adept Protean inflicts earth EleVuln. Switch to Woolzard (toggles between sleep and elevuln, can enhance both modes for sp) when it returns to the Void in ~2 weeks. Your Ghost Hound works nicely with Necromancer, as the armor has a strong fear-infliction skill. Lepre-Chan is a f2p light booster. Model 294 inflicts EleVuln to boost the damage of your D-Burst or necromancer nukes. Miscs Essence Orb, Shadowfeeder and Grakma remain mainstays. Perhaps, Loaded Dice as well, if you intend on using Necromancer's fear-inflicting skill. Rejuvenating Necklace helps in keeping up your mp. Goggernaut Helm gives +10 bth to every attack on the field. Not the best misc to use with a dodge set-up (as it increases monster accuracy), but otherwise exceptional as it also gives bth to your pet and guest, and is not /2 for spells. Love Potion (returns on Snugglefest) inflicts a qc, stacking Control. Unless the monster has Freedom, a careful use of Purple Rain and Essence Orb can leave them stunned for the entire duration of the battle. Queen's Crown summons a water guest that has high chance of paralyzing the monster, particularly with Umazen Aspis shield. For the rest of the slot(s), there's way too many options, so I'm just going to provide a small list and let you choose for yourself which one you want: - Frostgale's Remorse boosts the damage of your ice/wind attacks, and gives another +20 bonus to Corgi's paralysis infliction. - Order of Terror and Horror increases all healing you take and gives +20 Panic Potency. - Undead Knight Minion Helm inflicts Bleed (with -20 to save if used in Necro armor), which can then be eaten by Grasp Essence skill to recover mp. - Clever Disguise (returns on April Fool's) skips your turn and pays some sp to give your pet and guest guaranteed celerity. - Olympax Medal has a f2p Imbue skill. It doesn't work on spells, but if you join Nautica, your Taladosian armor skill can deal water damage! - Celestial Phoenix Feather inflicts monster with EleVuln after each attack. Great if you want to stack the odds before casting D-Burst or Saering Fear or Blood Pyre. - Sunburst Amulet inflicts a powerful, long-lasting burn without a hit check. Finally, if you ever find yourself with a UR, your first priority would be to grab Prime Chaos Orb. It's one of the most broken miscs in the game, second only to Essence Orb, and it allows you to shuffle monster's resists. A few uses of the qc skill - and you can freely use elecomped armor skills against monsters of armor's own element. Edit: As for gold, there's only a week remaining for the winter donation contest. People are going to be sniping for those leaderboard spots, and if you log in and win a battle every 24 hours (for tokens) and every 8 hours (for gold), there's a reasonable chance of you receiving some of those donations :)
< Message edited by Primate Murder -- 1/25/2023 7:30:30 >
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