Sapphire
Member
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First off, the post suggests that the design of the item in question (the SP Void skull guest) isn't good enough to justify as an UR. This implies an expectation of design to be worthy of that premium cost. This implication, to which I agree, doesn't mean the item needs to be overpowered. It *is* actually mathematically balanced. (both modes). But the design...ie the thing it does...should be worthy of an UR.... This game has always had outliers for item design. Staff have the autonomy to craft ideas , and many ideas that some tend to question are almost always on premium items. This extends from token package items to golden gift boxes, to token items themselves. The reason premium items exist, is for players to spend money to obtain tokens. Spending money for tokens provides a currency to get balanced, but yet items that are often perceived to better than others. If they weren't, there'd be no reason to spend the money. So, ultimately, Void skull guest is actually mathematically balanced. The design is a one off. If we had multiple guests with this design being made, I would say yeah probably this should change. It could probably be a HP cost or some other thing, but the design of these guests were clearly purposeful. See, on paper, yeah there is little to no benefit. You're spending 30% melee SP to A. 80% of the time, do 25% melee damage at 250 CHA (This is a net loss) or B. 20% of the time, due to Ferocious strikes, do 100% melee and gain benefit. Ultimately, the average of 10,000 turns is you zero benefit to SP. The inconsistency of guest damage and the implementation of FS mechanic further creates an illusion that the item isn't a good item. But the item begins to grow in worthiness of that UR if you introduce guest damage boosts. The damage boost starts to allow it to surpass the baseline net zero outcome. If you introduce things like summoning stone, an armor with a +damage feature for guests, any CHA boost, elevulns, or stacking many of these ideas, the guest actually yields a decent net positive. But even THAT is still subject to monster fire resistance, which can be anything. You still need it to be a good enough resistance to benefit, even with boosts. 50% fire resist makes using it highly unattractive. Also, we now have 3 armors that have the new Guest Cost reduction feature . Fallen Angel (BF $100 rare package), Soveriegn reign ($100 champion set), and now Broodfiend. All of these reduce guest cost by 10% Melee. 118 SP per turn becomes about 78/turn I believe. So these other newer ideas also make using the guest a better bet. The base design on paper yes, isn't great. So to the Original Poster, I would say using this guest you need to find ways to boost it's damage to benefit. ....which brings me to my final point, for those who think it's OP: To be clear, the design of the pet and guest wasn't in a vacuum. It would be considerably disingenuous to not understand that when the guest was made, it had the armor in mind. Often, people (and myself included) have suggested to alter an item or items to fit either holes, better niches, etc and a common reason that something doesn't get changed that's often cited is the intent of the design when crafted. You cannot say that "no we aren't altering this that way because we intended the design this way" but then out of the other side of your mouths, say that void skull should be changed . If you look at the Void Armor, it's FSB boosts the the pet/guest by elecomp, or approx 167%. This makes the guest a much better prospect. Boosting it's modes (both) by the elecomp value is also often balked at. It was relatively agreed recently in a few discussion s by several in the community that FSB value in general is not enough, and that elecomp should be a relatively great place to start since we're using same element ideas in many of them. What I am saying is, the FSB isn't "gaining elecomp", it's value in this particular case is the same as elecomp in value . These two ideas are distinctly different. So I praise the designers of the items here for taking a better look at FSB value and trying something new on premium items. In this case, you need to spend more than 1 UR GGB to make mathematically, yet odd items become worth it. BTW, there are reasons why the pet version is always recommended over the guest version. Snipped comments referring to the GBI thread and merging this post into that/this thread. Removed abrasive bits. Please keep it constructive and friendly. ~Anim
< Message edited by AnimalKing -- 8/15/2024 20:43:30 >
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