DemonicDarkwraith
 ArchKnight DragonFable
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<Dragon> (3) ??? Location: Your Dragon! Level: As player Damage: Scaled Damage Type: Melee/Pierce/Magic Element: Evil HP: Scaled MP: Scaled Experience rewarded: Scaled Gold rewarded: Scaled Stats STR: Level*5/4 DEX: Level*5/4 INT: Level*5/4 CHA: 300 LUK: Level*5/4 END: Level*5/4 WIS: 0 Offense Boost: 0% Bonus: 20 + Level/5 Crit: 15 + LUK/10 Damage Multipliers Non-Crit: [100+STR*3/20]% Dex: [100+DEX/40]% DoT: [100+DEX/4]% Crit: [175+INT/10]% Defense Melee: 50 * Level/90 + LUK/20 Pierce: 50 * Level/90 + LUK/20 Magic: 50 * Level/90 + LUK/20 Block: 50 * Level/90 + LUK/20 Parry: 50 * Level/90 + LUK/20 Dodge: 50 * Level/90 + LUK/20 Damage Reduction Non-Crit: 0% DoT: 0% Crit: 0% Resistances Evil: 100 Shrink: 300 Attack Types (Phase 1: Young) Attack Type 1 / 1.1 - Approaches and tickles their target before beaming it for 1 hit of 300% Magic damage, with +50 Bonus; applies 'Mischievous Lights' (-30% Boost, -100 Crit, -10 All Resist, -50 Immobility Resist, +60 Health Resist) to target for 6 turns inclusive. Attack Type 2 - Approaches and breathes fire at their target for 1 hit of 300% Magic damage. Attack Type 3 - Automatically applies 'Noxious Fumes' (-50 Immobility Resist) to target for 2 turns inclusive; approaches and breathes fumes at their target for 1 hit of 600% Magic damage; applies 'Dragon Fumes D' to target, stunning it for 1 turn. Attack Type 4- Approaches and beams their target before beaming it for 1 hit of 600% Magic damage; applies 'Magic Burn', a 50% Pierce DoT effect, to target for 4 turns. Attack Type 5 - Approaches and breathes a magic ball at their target for 1 hit of 450% Magic damage, with +600 Crit. Attack Type 6 - Approaches and blasts target with a supernova for 1 hit of 1,200% Magic damage; if <Dragon> was affected by a negative Boost/Bonus/Crit effect(s), applies 'Magic Conversion' (+X% Boost, +Y Bonus, +[2Z] Crit) to themselves for 4 turns inclusive. (Pop-up: <Dragon> inverts any negative offensive effects!)- X is equal to the total value of -Boost currently active on itself upon applying 'Magic Conversion'.
- Y is equal to the total value of -Bonus currently active on itself upon applying 'Magic Conversion'.
- Z is equal to the total value of -Crit currently active on itself upon applying 'Magic Conversion'.
Attack Type 7 / 7.1 - Applies 'Tempered Dragon Scales' (+120 Melee/Pierce/Magic Avoidance) to themselves for 4 turns; approaches, shines, and breathes fire at their target for 1 hit of 300% Magic damage. Attack Type 8 / 8.1 - Recovers themselves for 7.5% of their max HP; <Dragon> recovers with a red and blue energy before breathing fire twice at target for 2 hits of 300% Magic damage, amounting to 600% damage. Attack Type 9 / 9.1 - Applies 'Dragon Scout Super' (+70 Bonus, +30% Boost) to themselves for 6 turns inclusive; approaches, shines, and beams their target for 1 hit of 300% Magic damage. Attack Type 10 / 10.1 - Applies 'Solid Scales' (+20% Non-Crit/DoT/Crit Damage Reduction) to themselves for 4 turns; approaches, shines, and claws their target for 1 hit of 300% Pierce damage. Attack Type 11 - Applies 'Bracing Stance' (+40 All Resist, -40 Health Resist) to themselves for 5 turns; approaches and charges their target for 1 hit of 300% Melee damage. Attack Type 12 - Approaches and lashes their target for 1 hit of 600% Melee damage; if the hit lands, purges 'Bracing Stance' from themselves and applies 'Tail Lash Super' (-20 All Resist, +20 Health Resist) to target for 4 turns inclusive. (Pop-up: With a successful Tail Lash, <Dragon> drops their Bracing Stance!) Attack Type 13 - Approaches and claw their target for 4 hits of 300% Pierce damage, amounting to 1,200% damage; applies 'Outrage', a 100% Pierce DoT effect, to target for 3 turns. Attack Types (Phase 2: Titan) Attack Type 14 / 14.1 - Permanently applies 'Charged Scales' (Reduces direct damage and DoT damage taken by a flat [Level] before Resists, see other information) to themselves; shields themselves before approaching and headbutting their target for 1 hit of 400% Melee damage. Attack Type 15 - Approaches and claws their target for 1 hit of 400% Pierce damage; applies 'Rending Claw', a 50% Pierce DoT effect, to target for 4 turns. Attack Type 16 - Blasts their target with their elemental breath to target for 2 hits of 200% Magic damage, amounting to 400% damage.- If target was affected by 'Rending Claw', instead performs 2 hits of 300% Magic damage, amounting to 600% damage.
Attack Type 17 - Blasts their target with their elemental breath twice for 4 hits of 200% Magic damage, amounting to 800% damage.- If target was affected by 'Rending Claw', instead performs 4 hits of 300% Magic damage, amounting to 1,200% damage.
Attack Type 18 / 18.1 - Applies 'Welling Elements' (+20% Boost, +60 Bonus) to themselves for 4 turns inclusive; powers up, approaches, and headbutts their target for 1 hit of 400% Melee damage. Attack Type 19 - Automatically applies 'Smash' (-100 Immobility Resist) to target for 1 turn inclusive; approaches and headbutts their target twice for 2 hits of 200% Melee damage, amounting to 400% damage; applies 'Stun' to target, stunning it for 2 turns. Attack Type 20 / 20.1 - Applies 'Elemental Scales' (+120 Block/Parry/Dodge Defense) to target for 4 turns; shields themselves before clawing their target for 1 hit of 400% Pierce damage. Attack Type 21 / 21.1 / 21.2 / 21.3 / 21.4 - <Dragon> blasts target with their Primal power for 5 hits of 300% Magic damage, amounting to 1,500% damage; element used will be Fire, Light, Darkness, Wind, or Ice, depending on current 'Elemental Prowess (Titanic)'. Attack Type 22 / 22.1 - Applies 'Primal Vigor' (+75 Melee/Pierce/Magic Avoidance) to itself for 6 turns; <Dragon> shields themselves with their Primal power before blasting its target with their elemental breath twice for 2 hits of 250% Magic Nature damage, amounting to 500% damage. Attack Type 23 / 23.1 - Applies 'Primal Defense' (+100 Block/Parry/Dodge Defense) to itself for 6 turns; <Dragon> shields themselves with their Primal power before blasting its target with their elemental breath twice for 2 hits of 250% Magic Energy damage, amounting to 500% damage. Attack Type 24 / 24.1 - Recovers 3% of their max HP; applies 'Soothing Waters', a HoT effect equal to 3% of <Dragon>'s max HP, to themselves for 3 turns; <Dragon> shields themselves with their Primal power before blasting their target with their elemental breath twice for 2 hits of 250% Magic Water damage, amounting to 500% damage. Attack Type 25 - Claws their target for 1 hit of 400% Pierce damage; applies 'Sundered Arms' (-10 All Resist, +10 Health Resist, -20% Boost) to target for 6 turns inclusive. Attack Type 26 - Headbutts their target for 1 hit of 400% Melee damage. Attack Type 27 - Dives their target for 2 hits of 400% Magic damage, amounting to 800% damage. Attack Type 28 - Blasts their target with their elemental breath for 2 hits of 200% Magic damage, amounting to 400% damage; applies 'Overwhelming Onslaught' (-50 Bonus) to target for 4 turns.- If target was affected by 'Rending Claw', instead performs 2 hits of 300% Magic damage, amounting to 600% damage.
Attack Type 29 - Siphons their target for 2 hits of 150% Magic damage, amounting to 300% damage; applies 'Siphoned Stats' (-20A STR/DEX/INT/LUK) to target for 10 turns inclusive, where A is equal to number of times 'Siphoned Stats' was applied and will reset to 0 if it is purged or expired. Other information This version of <Dragon> has the following cosmetic distinctions:- <Dragon>'s Young Form Appearance is linked to the player's dragon growth status; default image shown uses <Dragon>'s Baby appearance.
- <Dragon>'s Titan Form Appearance is linked to the player's dragon's Head, Wing, and Tail Styles from Dragon Customization.
- In both Phases, <Dragon>'s appearances are linked to the player's dragon's current color palette from Dragon Customization / Armor Paint Room.
<Dragon> begins the battle with 'Elemental Prowess' permanently applied to themselves. - While affected by 'Elemental Prowess', <Dragon> shifts elements at the beginning on their turn; all attacks and DoT effects from <Dragon> will use their current based on their current 'Elemental Prowess':
- Elements in order: Fire -> Nature -> Light -> Energy -> Darkness -> Wind -> Water -> Ice -> Repeat.
- In Phase 2, 'Elemental Prowess (Titanic)' replaces 'Elemental Prowess'. While affected by 'Elemental Prowess (Titanic)', <Dragon> shifts elements upon receiving direct damage, still using the same above elemental rotation and mechanics.
- While in Phase 2, <Dragon>'s breath attacks (Attack Types 16, 17, 22, and 26) are color-synchronized through 'Elemental Prowess (Titanic)': Fire, Nature, Light, Energy, Darkness, Wind, Water, Ice.
<Dragon> applies the following effects if they take direct damage while stunned (including the first hit of a stun): (Pop-up: <Dragon> manages to shake off some of your stun.) - Removes all stun effects from themselves.
- 'Small Nap': Stuns themselves for 1 turn.
- Permanently applies 'Resilient Scales' (+300 Immobility Resist) to themselves.
<Dragon> has two Phases:- <Dragon> will remain in Phase 1 until they fall below 50% of their maximum HP, where they will transition to Phase 2.
- While in Phase 1, each time they lose a total 10% of their max HP for the first time, they will set their HP to the closest higher threshold value and become impervious to all sources of damage until their next turn, up to 5 times (50% of their maximum HP).
- Upon entering Phase 2, <Dragon> will titanize, changing their appearance and applies the following effects:
- Zoom out the battle background.
- Changes background music.
- Removes 'Elemental Prowess' and permanently applies 'Elemental Prowess (Titanic)' to itself.
- Permanently applies 'Titan Scales' (+20% Non-Crit/DoT/Crit Damage Reduction, +20% Boost) to itself.
Upon applying 'Charged Scales', <Dragon> gains 10 Charged stacks; each time <Dragon> received a direct hit (including glancing hits) or a tick from a DoT effect from the attacker, <Dragon> loses 1 Charged stack. (Pop-up: Charged Scales: <1-9>/10 hits remaining.)- If <Dragon> loses all 10 Charged stacks, 'Charged Scales' is removed from <Dragon>. (Pop-up: <Dragon>'s scales lose their charge!)
<Dragon> follows the skill rotations, which is dependent on their current Phase:- Phase 1 (Young): <Dragon> uses one of the following rotations:
- Rotation 1: Attack Type 1 -> Attack Type 2 -> Attack Type 3 -> Attack Type 4 -> Attack Type 5 -> Attack Type 6 -> Attack Type 7 -> Attack Type 2 -> Attack Type 8 -> Switch to Rotation 2; this rotation is used first if one of the following conditions are met:
- One of player's Avoidance (Melee/Pierce/Magic) or Defense (Block/Parry/Dodge) stats is lower than 120.
- <Dragon>'s Bonus stat was greater than 10.
- Rotation 2: Attack Type 9 -> Attack Type 2 -> Attack Type 10 -> Attack Type 11 -> Attack Type 12 -> Attack Type 13 -> Attack Type 7 -> Attack Type 2 -> Attack Type 8 -> Switch to Rotation 1; this rotation is used first if one of the following conditions are met:
- One of player's Avoidance (Melee/Pierce/Magic) or Defense (Block/Parry/Dodge) stats is greater than 120.
- <Dragon>'s Bonus stat was lower than 10.
- Each time <Dragon> loses a total 10% of their max HP for the first time, <Dragon> will instead skip to the next underlined attack.
- Phase 2 (Titan): <Dragon> uses two attacks per turn and performs two rotations that run in parallel:
- Attack 1: Attack Type 14 -> Attack Type 15 -> Attack Type 16 -> Attack Type 17 OR Attack Type 18 -> Attack Type 19 -> Attack Type 20 -> B -> Repeat., with certain Attack Types used on certain conditions:
- Attack Type 18 is used if all hits from Attack Type 16 are missed or glanced; otherwise, <Dragon> uses Attack Type 17.
- On the turn labeled B, Attack Types 21-24 can be used on the following conditions:
- Attack Type 21 is used if the current element from 'Elemental Prowess (Titanic)' was Fire, Light, Darkness, Wind, or Ice.
- Attack Type 22 is used if the current element from 'Elemental Prowess (Titanic)' was Nature.
- Attack Type 23 is used if the current element from 'Elemental Prowess (Titanic)' was Energy.
- Attack Type 24 is used if the current element from 'Elemental Prowess (Titanic)' was Water.
- Attack 2: Attack Type 25 -> Attack Type 26 OR Attack Type 27 -> Attack Type 28 -> Attack Type 26 OR Attack Type 27 -> Attack Type 29 -> Repeat., with Attack Type 27 replacing Attack Type 26 if <Dragon> falls below 15% of their max HP.
Other Phase 1 Growth Appearances: Toddler / Kid Titan Appearance
< Message edited by DemonicDarkwraith -- 6/16/2025 10:43:05 >
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