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7/15/2012 16:34:28   
Dev
The Reckoning


quote:

Liquefactor
"The Igniting Liquefactor" / "The Bursting Liquefactor" / "The Flaring Liquefactor"
Description: “Within the hollow head of this mace is a portal to the Fire Lord's domain. The heat escaping superheats the tough metal -- and your enemies, slowly melting them away!”
-2 bth (*85/83)
-Special is 3 hits (Melee/Melee/Magic)
MC Ability: Melting

  • After every attack, you get a boost to damage.

    • Liquefactor boost starts at 1* and goes up to CurrentBoost+0.01*(hits/attempts)/sqrt(MonsterPwr).
    • Caps at 1.1*
    • Your Liquefactor has melted through <monster>'s defenses, it will now do Boost% dmg!


Level	105	120	135	
Type	-	-	-	
PLvl	105	120	135	
Base	10	11	12	
Rand	31	33	35	
Bth	13	15	17	
Proc	15	15	15	
SBR	13.49	14.72	15.53	
SLS	7.93	8.92	9.91	
SBtH	44	50	51	
MCPrice	221019	1057377	5059008	
MCSell	110509	528688	2529503	

Got the info. Thank you! ~B

< Message edited by Balu -- 7/20/2012 13:33:40 >
AQ AQW  Post #: 101
7/15/2012 22:52:59   
majesticstar3800
Member

quote:

The Igniting Liquefactor

« Inaccurate Fire Weapon with a slightly less common special. Mastercrafted with the ability to Melt, to boost its power to a certain point.»

Level: 105
Power Level: 105, Mastercraft
Price: 221,019 Gold
Sellback: 110509 Gold
Location: Alnaphar: The Quest for the Overlord and Twilight Sets!
Element: Fire

Type: Melee
Element: Fire
Damage: 10-41
BtH: 13

SPECIAL:
Hits: 3
Type: Melee, Melee, Magic
Element: Fire
Damage: 449.67% Base and Random each
Stats: No normal stats; 264.33% Lucky Strike damage each
BTH: +44
Rate: 15%

All normal player attacks and specials get -2 BtH and *85/83 to compensate. This has not been calculated into the above numbers.

EFFECT
After every attack you do, you get a small boost to your damage*. You start at 1*, and for every attack, that will be increased to CurrentBoost+0.01*(hits/attempts)/sqrt(MonsterPwr). This boost caps out at 1.1*. After that, your damage cannot be boosted anymore.

*Your Liquefactor has melted through <monster>'s defenses, it will now do Boost% dmg!

DESCRIPTION
Within the hollow head of this mace is a portal to the Fire Lord's domain. The heat escaping superheats the tough metal -- and your enemies, slowly melting them away!



Write-up thanks to majesticstar3800. Numbers, Description, and Melt thanks to Dev. Image thanks to Windy. Additional thanks to dragonmasterz.

_________________________________________________________________________________________________________

The Bursting Liquefactor

«Inaccurate Fire Weapon with a slightly less common special. Mastercrafted with the ability to Melt, to boost its power to a certain point.»

Level: 120
Power Level: 120, Mastercraft
Price: 1,057,377 Gold
Sellback: 528,688 Gold
Location: Alnaphar: The Quest for the Overlord and Twilight Sets!
Element: Fire

Type: Melee
Element: Fire
Damage: 11-44
BtH: 15

SPECIAL:
Hits: 3
Type: Melee, Melee, Magic
Element: Fire
Damage: 490.67% Base and Random each
Stats: No normal stats; 290.33% Lucky Strike damage each
BTH: +50
Rate: 15%

All normal player attacks and specials get -2 BtH and *85/83 to compensate. This has not been calculated into the above numbers.

EFFECT
After every attack you do, you get a small boost to your damage*. You start at 1*, and for every attack, that will be increased to CurrentBoost+0.01*(hits/attempts)/sqrt(MonsterPwr). This boost caps out at 1.1*. After that, your damage cannot be boosted anymore.

*Your Liquefactor has melted through <monster>'s defenses, it will now do Boost% dmg!

DESCRIPTION
Within the hollow head of this mace is a portal to the Fire Lord's domain. The heat escaping superheats the tough metal -- and your enemies, slowly melting them away!



Write-up thanks to majesticstar3800. Numbers, Description, and Melt thanks to Dev. Image thanks to Windy. Additional thanks to dragonmasterz.

_________________________________________________________________________________________________________

The Flaring Liquefactor

« Inaccurate Fire Weapon with a slightly less common special. Mastercrafted with the ability to Melt, to boost its power to a certain point. »

Level: 135
Power Level: 135, Mastercraft
Price: 5,056,008 Gold
Sellback: 2,529,503 Gold
Location: Alnaphar: The Quest for the Overlord and Twilight Sets!
Element: Fire

Type: Melee
Element: Fire
Damage: 12-47
BtH: 17

SPECIAL:
Hits: 3
Type: Melee, Melee, Magic
Element: Fire
Damage: 517.67% Base and Random each
Stats: No normal stats; 330.33% Lucky Strike damage each
BTH: +51
Rate: 15%

All normal player attacks and specials get -2 BtH and *85/83 to compensate. This has not been calculated into the above numbers.

EFFECT
After every attack you do, you get a small boost to your damage*. You start at 1*, and for every attack, that will be increased to CurrentBoost+0.01*(hits/attempts)/sqrt(MonsterPwr). This boost caps out at 1.1*. After that, your damage cannot be boosted anymore.

*Your Liquefactor has melted through <monster>'s defenses, it will now do Boost% dmg!

DESCRIPTION
Within the hollow head of this mace is a portal to the Fire Lord's domain. The heat escaping superheats the tough metal -- and your enemies, slowly melting them away!



Write-up thanks to majesticstar3800. Numbers, Description, and Melt thanks to Dev. Image thanks to Windy. Additional thanks to dragonmasterz.

Got it. Thank you. ~B

< Message edited by Balu -- 7/20/2012 13:34:01 >
AQ DF AQW  Post #: 102
7/15/2012 23:08:33   
BlackAces
Member

quote:

The Overlord weapon has a 13.4%*HitsConnected/HitsAttempted chance of attempting burn.



< Message edited by Balu -- 7/20/2012 5:49:39 >
AQ DF AQW  Post #: 103
7/15/2012 23:20:23   
Nex del Vida
Member

quote:

A couple of things--first, the save on the Overlord weapon is INT/LUK vs. DEX/LUK. Second, what is MonsterPwr? Is it just MonsterLevel?
I believe it is referencing to the Power Tags each monster has. An example is Absolix, you can see the level 140 version has 3.75 power. I believe that's what MonsterPwr is referencing. ~whacky

< Message edited by Nex del Vida -- 7/15/2012 23:31:34 >
AQ  Post #: 104
7/16/2012 0:29:49   
dragonmasterz
Member

quote:

@Majesticstar3800: You forgot to add: "All normal player attacks gain -2 BTH and deal *85/83 damage."

Taken care of. Thank you. ~B

< Message edited by Balu -- 7/20/2012 13:34:23 >
AQ  Post #: 105
7/16/2012 1:18:06   
majesticstar3800
Member

Thanks for the reminder! I was so busy with the melt I forgot =P
AQ DF AQW  Post #: 106
7/16/2012 7:05:04   
jwang059
Member
 

I noticed the 5th hit of the Overload's Ascendancy's special when wearing the full set no longer deals collosal damage, is this intended?

if so, what's the full set effect then?
Post #: 107
7/16/2012 7:22:55   
Xrai
Member

@above: The full set bonus of the Overlord's Ascendancy is the ability to do 5th hit, as for the collosal damage it dealt previously, it's obviously a bug, if not it's overpowered.
Post #: 108
7/16/2012 8:20:32   
veritasthedragon
Member

quote:

Doesn't the Liquifactor special do Melee, Magic, Magic? I mean, it flies at them once, then does two attacks from the portal. I can't, like, show any proof, but I'm pretty positive that got mixed up. >.>

You are correct. Thank you. ~B

< Message edited by Balu -- 7/20/2012 13:34:48 >
AQ  Post #: 109
7/16/2012 9:59:36   
Qavex
Member

Adding on to Alfy's post about the Forgotten totems:
The chance for fear to prevent the monster's attack is (50*monster's darkness modifier[as a decimal])%. Nevermind, Alfy has this.

There also appear to be 2 specials: a spiral and a skull. I believe the rates and the damage percents are the same as the Twilight armor series.
quote:

Original: Black Aces
One attack that deals 85% damage 70% of the time. And a second attack that deals 135% damage 30% of the time.


I believe it also gets +2BtH and *85/87, same as the other Twilight items. Not sure if there is a damage penalty for the effect or not.

@Below: I don't see the info subs for the Forgotten Totems yet. Are they up? Yes, my wording for the accuracy was wierd. Fixed that.

< Message edited by Qavex -- 7/16/2012 14:07:38 >
AQ  Post #: 110
7/16/2012 12:16:46   
Xrai
Member

@above: The info. sub. of Twilight weapons already stated they receive +2 BtH with approproiate attack modifier which is *85/87. And since when Liquefactor receive +2 BtH? The first post of this page clearly says it's -2 BtH with *85/83 damage.
Post #: 111
7/17/2012 14:00:01   
Immortal God
Member

quote:

If you change armors while using The Liquefactor the damage starts back at 100%

Bug. Has been passed on. Thank you. ~B

< Message edited by Balu -- 7/20/2012 13:35:30 >
AQ DF MQ AQW  Post #: 112
7/17/2012 22:55:57   
Avalonmerlin
Member

quote:

[size=2][b]???[/b][/size]

«???» 

Level: 105 
Power Level: 105, Mastercraft 
Price: 221,019 Gold 
Sellback: 110,509 Gold 
Location: Alnaphar: The Quest for the Overlord and Twilight Sets! 
Element: Darkness 

Type: Magic 
Element: Darkness 
Damage: ???-??? 
BtH: ??? 

SPECIAL #1: 
Hits: 1 
Type: Magic 
Element: Darkness 
Damage: ???% Base and Random plus ???% Stats 
BTH: +??? plus Stats
Rate: ???%  

SPECIAL #2: 
Hits: 1 
Type: Magic 
Element: Darkness 
Damage: ???% Base and Random plus ???% Stats 
BTH: +??? plus Stats
Rate: ???%  

All normal player attacks and specials get +??? BtH and *85/??? to compensate. This has not been calculated into the above numbers. 

EFFECT 
???

DESCRIPTION 
[i]???[/i]

[image]http://i177.photobucket.com/albums/w231/Windy_7/Pedia%20Screenshots/Totem.jpg[/image]
[i]Image thanks to Windy.[/i]

[hr]

[[size=2]b]???[/b][/size]

«???» 

Level: 120 
Power Level: 120, Mastercraft 
Price: 1,057,377 Gold 
Sellback: 528,688 Gold 
Location: Alnaphar: The Quest for the Overlord and Twilight Sets! 
Element: Darkness 

Type: Magic 
Element: Darkness 
Damage: ???-??? 
BtH: ??? 

SPECIAL #1: 
Hits: 1 
Type: Magic 
Element: Darkness 
Damage: ???% Base and Random plus ???% Stats 
BTH: +??? plus Stats
Rate: ???%  

SPECIAL #2: 
Hits: 1 
Type: Magic 
Element: Darkness 
Damage: ???% Base and Random plus ???% Stats 
BTH: +??? plus Stats
Rate: ???%  

All normal player attacks and specials get +??? BtH and *85/??? to compensate. This has not been calculated into the above numbers. 

EFFECT 
???

DESCRIPTION 
[i]???[/i]

[image]http://i177.photobucket.com/albums/w231/Windy_7/Pedia%20Screenshots/Totem.jpg[/image]
[i]Image thanks to Windy.[/i]

[hr]

[size=2][b]???[/b][/size]

«???» 

Level: 135 
Power Level: 135, Mastercraft 
Price: 5,056,008 Gold 
Sellback: 2,529,503 Gold 
Location: Alnaphar: The Quest for the Overlord and Twilight Sets! 
Element: Darkness 

Type: Magic 
Element: Darkness 
Damage: ???-??? 
BtH: ??? 

SPECIAL #1: 
Hits: 1 
Type: Magic 
Element: Darkness 
Damage: ???% Base and Random plus ???% Stats 
BTH: +??? plus Stats
Rate: ???%  

SPECIAL #2: 
Hits: 1 
Type: Magic 
Element: Darkness 
Damage: ???% Base and Random plus ???% Stats 
BTH: +??? plus Stats
Rate: ???%  

All normal player attacks and specials get +??? BtH and *85/??? to compensate. This has not been calculated into the above numbers. 

EFFECT 
???

DESCRIPTION 
[i]???[/i]

[image]http://i177.photobucket.com/albums/w231/Windy_7/Pedia%20Screenshots/Totem.jpg[/image]
[i]Image thanks to Windy.[/i]
Thanks ~ Ward_Point

< Message edited by Ward_Point -- 7/18/2012 2:24:31 >
AQ  Post #: 113
7/18/2012 2:10:31   
BlackAces
Member

quote:

Totems
"Forgotten's Grim Totem" / "Forgotten's Intimidating Totem" / "Forgotten's Ghastly Totem"
Description: “This grisly totem is fashioned from the bones of the dead, a symbol of the power the Forgotten wield. Its dark power enhances Darkness spells, granting them the added ability to strike fear in your enemies' hearts!”
Dark Magic weapon
Functions like a wand, so does 90% of listed damage.
Mastercrafted item
Grants darkness spells a chance to cast Afraid status.
Has 2 attacks. Both are single hit. First attack deals normal damage while the second attack deals 1.5 damage. The second attack is considered a special with a 20% chance of occurring. Both of these get +4 Bth with a *85/89 modifier.

Chance of Afraid infliction is 1.21*(HitsConnected/HitsAttempted) for 2 turns. Stun, chance of not acting, is DarknessResistance/2. INT vs CHA, LUK vs. LUK

*The dark energies of your spell resonate with those of your «WeaponName», filling the enemy with Fear!"
**Your spell's dark nature is frightening, but your foe stands strong!"
***Creatures of Darkness are immune to the frightening energy from the «WeaponName».
****This foe is Fearless!

Level	105	120	135
Type	-	-	-
PLvl	105	120	135
Base	10	10	11
Rand	18	21	22
Bth	13	15	17
Proc	100	100	100
SBR	8.88	9.58	10.21
SLS	7.93	8.92	9.91
SBtH	44	50	51
MCPrice	221019	1057377	5059008
MCSell	110509	528688	2529503
Thanks ~ Ward_Point

< Message edited by Ward_Point -- 7/18/2012 2:24:07 >
AQ DF AQW  Post #: 114
7/18/2012 6:17:36   
ayashi
Member

quote:

The save on "Forgotten's Intimidating Totem" (120) & "Forgotten's Ghastly Totem" (135) afraid status effect is showing the plvl of the first weapon (105) instead of their own.
~ Done, thanks. ~ Ward_Point

< Message edited by Ward_Point -- 7/18/2012 23:39:51 >
AQ DF MQ  Post #: 115
7/18/2012 19:20:32   
Shadow Genesis
Member

sorry for the late post, but if onroth's rage's spec goes off and i change my shield to cit does it reset the counter to 1? or only when i change my armor or wep?

Edit: and just checked liquefactor special, DEFINITELY 1 hit melee 2 hit magic, not 2 hit melee 1 hit magic
AQ  Post #: 116
7/24/2012 11:07:33   
zippy2010
Member

quote:

Ranged Weapons by Element and Level
Ultimate Crossbow, Nightstalker Great Crossbow should be placed in the "Element Shifting/Seeking" area.


Add Thanks! -Dragoon23

< Message edited by Dragoon23 -- 7/25/2012 2:26:47 >
AQ DF MQ  Post #: 117
7/25/2012 7:21:41   
Duskstar
Member

quote:

Should the Z-Blade Scythes have a rare tag now?
No. They are still available in Ballyhoo's reward shop, same as Dragon Leathers, Daisashini and all other promo items.

I understand what you mean though, since only people who have had the item beforehand can upgrade the weapons if they wish, while to the others who missed this offer it's pretty much rare. I'll check around.

Update: Yup, Rare tags will not be added. The items are after all still available somewhere in the game, so it's considered available. ~whacky


Oh, okay then.

< Message edited by Duskstar -- 7/26/2012 16:17:06 >
AQW  Post #: 118
7/26/2012 15:57:51   
Dragoon23
Legendary AK!!!


quote:

Damp Tome
Dank Tome
Zoggy Tome
Soggy Tome
Dripping Tome
Sopping Tome
Soaked Tome
Waterlogged Tome

Water ranged bow weapon . (made of books :o)

2 Specials
"Regular" 1 arrow Special: 1 hit Ranged water.
2 Arrows Special: 1 hit Ranged water. increased damage?

Description:
Some say water ruins books. Well not when you fashion them into a bow! First fired by the adventurer rasudido!


[img]http://media.artix.com/encyc/AQ/AQPedia/Weapons/DampTome.jpg[/img]





Trispear

ranged earth weapon

Special:
Earth 4 hits: 3 ranged, 1 melee.

Description
This weapon is an excellent compromise for those adventurers who can't decide between something pointy, or something bladed. It's the best of both (painful) worlds!



[img]http://media.artix.com/encyc/AQ/AQPedia/Weapons/Trispear.jpg[/img]


*snip snip* - Dragoon23

< Message edited by Dragoon23 -- 7/29/2012 2:04:27 >
Post #: 119
7/27/2012 8:26:13   
BlackAces
Member

quote:

Trispear. Earth Spear.

Level	9	29	49	69	89	109	129
Type	Z	G	Z	Z	Z	G	Z
PLvl	44	35	66	81	99	112	139
Base	6	6	8	9	10	11	12
Rand	20	17	23	26	29	31	36
BtH	6	4	8	10	12	14	17
Proc	20	20	20	20	20	20	20
SBR	5.97	5	8.36	9.93	11.62	12.66	14.1
SLS	3.9	3.31	5.36	6.35	7.53	8.39	10.17
SBtH	19	15	28	35	42	47	52
Price	600	99	1900	4200	7300	305007	10950
Sell	Z	49	Z	Z	Z	152503	Z
							
DPrice	420	69	1330	2940	5110	213505	7665
DSell	Z	34	Z	Z	Z	106752	Z
~ Being handled. Thanks. ~ Ward_Point

< Message edited by Ward_Point -- 7/27/2012 8:38:19 >
AQ DF AQW  Post #: 120
7/27/2012 22:18:48   
BlackAces
Member

quote:

Waterlogged Bookbow. 100% proc water weapon takes a *0.9 multiplier for being a bow. Firs attack occurs 80% of the time and deals normal damage. Second attack occurs 20% of the time and deals *1.5 damage.

Level	5	20	40	60	80	100	120	140
Type	-	-	Z	-	G	-	-	G
PLvl	5	20	60	60	83	100	120	143
Base	4	6	9	9	11	12	14	15
Rand	6	11	20	20	23	26	27	31
Bth	0	2	7	7	10	12	15	17
Proc	100	100	100	100	100	100	100	100
SBR	1.15	1.6	2.8	2.8	3.49	4	4.6	5.29
Stat	1.33	2.32	4.96	4.96	6.478	7.6	8.92	10.44
Price	32	55	1400	1861	14814	119251	961252	7749730
Sell	16	27	Z	930	7407	59625	480626	3874865


Got all of this thanks! - Dragoon23

< Message edited by Dragoon23 -- 7/29/2012 2:04:40 >
AQ DF AQW  Post #: 121
7/28/2012 0:33:23   
Dev
The Reckoning


quote:

80% chance of doing listed damage, 20% chance of doing 1.5 that.

Firebolt Crossbow
-0.7 lean
- (-6 total bth)

Level	1	20	45	70	95	120	135
Type	-	-	-	-	-	-	-
PLvl	1	20	45	70	95	120	135
Base	2	3	5	6	7	8	9
Rand	7	17	22	29	34	39	41
BtH	0	3	6	9	12	15	17
Proc	100	100	100	100	100	100	100
							
BR	103	160	235	310	385	460	505
S	107	232	397	562	727	892	991
Bth	0	2	5	8	11	15	16

Price	30	55	410	5235	70781	961252	4599098
Sell	15	27	205	2617	35390	480626	2299549





Icebolt/Lightbolt Crossbow
-0.5 lean
-(-6 bth lean)

Level	1	20	45	70	95	120	135
Type	-	-	-	-	-	-	-
PLvl	1	20	45	70	95	120	135
Base	3	6	8	10	12	14	15
Rand	5	11	16	21	24	27	29
BtH	0	3	6	9	12	15	17
Proc	100	100	100	100	100	100	100
							
BR	103	160	235	310	385	460	505
S	107	232	397	562	727	892	991
Bth	0	2	5	8	11	15	16

Price	30	55	410	5235	70781	961252	4599098
Sell	15	27	205	2617	35390	480626	2299549





Crossbow
-0.3 Lean
-(-6 bth)

Level	1	20	45	70	95	120	135
Type	-	-	-	-	-	-	-
PLvl	1	20	45	70	95	120	135
Base	4	8	11	14	17	19	21
Rand	3	7	10	13	14	17	17
BtH	0	3	6	9	12	15	17
Proc	100	100	100	100	100	100	100
							
BR	103	160	235	310	385	460	505
S	107	232	397	562	727	892	991
Bth	0	2	5	8	11	15	16

Price	30	55	410	5235	70781	961252	4599098
Sell	15	27	205	2617	35390	480626	2299549

Got all of it. Thank you! ~B

< Message edited by Balu -- 7/28/2012 12:06:14 >
AQ AQW  Post #: 122
7/28/2012 1:50:46   
Koree
Legendary AK!!!


quote:

Crossbow


Firebolt Crossbow


Icebolt Crossbow


Lightbolt Crossbow

All used. Thank you. ~B

< Message edited by Balu -- 7/28/2012 12:06:41 >
AQ  Post #: 123
7/28/2012 2:51:13   
loh87
Member

quote:

Would like to note that those update croossbows switches between a 1 hit and 2 hit attacks.

Got it. Thank you. ~B

< Message edited by Balu -- 7/28/2012 12:07:10 >
AQ DF AQW  Post #: 124
7/28/2012 22:15:46   
BlackAces
Member

quote:

Just a quick update. The new crossbows no longer have the -6 Bth lean. They now have +6 Bth lean. The first attack deals *0.9 of the listed damage and the second attack deals *1.5 damage.

Got it. Thank you! ~B

< Message edited by Balu -- 7/29/2012 4:43:39 >
AQ DF AQW  Post #: 125
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