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Guide to SpellCrafting

 
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8/27/2013 21:16:08   
Kingp
Member

Guide to SpellCrafting


Table of Contents
Introduction
  • Where to begin spell crafting
  • How to craft spells

    Spell Catagories
  • Ember
  • Radiant
  • Runic
  • Fading
  • Elemental
  • Hallow
  • Zealous
  • Entropic
  • Enchanted
  • ArchMage

  • Other Spells
  • Types of Spells




    Introduction
    SpellCrafting is one of the many trade skills AQWorlds has to offer. This trade skill will allow you to craft powerful spells to aid you in battle.

    Where to begin spell crafting?
    You can begin your journey to becoming a master spell crafter by going to the dragonrune map {/join dragonrune}. Before you can begin spell crafting, you will first need a spell book and some spell crafting supplies. Both can be obtain by completing the quests in the area.

    The first quest you may want to complete will be Sora to Hoshi's quest.

    Quest: Welcome to Dragonrune Hall (optional)
    quote:

    Items Required:
    • Speak with Neveya x1
    • Speak with Warlic x1
    • Speak with Maedoc x1
    • Speak with Mueran x1

    This quest can be completed by speaking with the follow NPCs listed above, which are found in the Dragonrune map. This quest doesn't necessarily need to be completed to begin spellcrafting but it's a pretty quick quest that provides 1000 Rep for spellcrafting and Mystic Quills which are needed for spellcrafting.


    Next, before you can even think about spell crafting you will need a spellbook which can be obtained by speaking with Neveya, behind the door on the right with the blue symbol on it, and completing the quest "You'll need a Spellbook!".

    Quest: You'll need a Spellbook!
    quote:

    Items Required:
    • Arcane Parchment x13
    • Silver Runethread x1

    Arcane Parchments can be collected by fighting any of the skeletons monsters in the Graveyard map {/join graveyard}. The Silver Runethread can be obtained in the room where Sora to Hoshi is located back in the Dragonrune map. Upon completion Neveya will reward you with spell crafting supplies and the ability to begin spellcrafting. Now your ready to start spell crafting.



    How to craft spell

    Step 1:
    First off, to craft spells you're going to need some Ink. Before you can get inks for your spells, you will need materials for the the ink merge shop.
    Here is a list of the possible spellcrafting materials that you will need:

      Mystic Quills - Used for creating Ember, Radiant, Runic, Fading or Elemental spell inks.

      Mystic Parchment - Used for creating Hallow or Zealous spell inks.

      Mystic Shards - Used for creating Archmage spell inks.

      Arcane Quills - Can be used as a merge item for all spell inks.

    A simple way to obtain Mystic Quills, Shards or Parchement, which are all free, is by completing any of the repeatable quests from an npc in the Dragonrune map or receiving it as a drop from one of the monsters listed on the wiki. If this your first time starting spell crafting then you will want to pick up a few Mystic Quills before moving on to the next step.

    Step 2:

    After collecting a few of the materials needed, return to the Dragonrune map and speak with Nevaya to merge them into ink.

    To convert the materials into ink click the "Get Spell Ink" tab.

    If you're a beginner then the first ink you will want to buy would be the Ember Ink.

    Step 3:

    Once you have the ink in your inventory, you can now start spell crafting by clicking any of the spell crafting sheets in room. This will take you to the spellcrafting mini game.

    Click the "Begin" tab then select an ink that you own. Inks that are in your inventory will be highlighted in red.

    Step 4:

    To make a spell you will need to drag a spell symbol from the left into the correct spell slot on the right. Once you have filled every slot with the a spell symbol in the correct location, then "Inscribe" button will light up for you to craft the spell.


    Step 5:

    For the spell to be permanently saved/memorized in your spell book, you must craft each spell in the chapter at least once. After you have made each spell in the chapter, you will be awards spell crafting reputation points the next time you open your spell book.

    You can only craft spells in another chapter after you have learned all of the spells in the previous chapter. Example: You can only craft Radiant spells after you have learned all Ember spells. This does not include Entropic Spells.


    Info:
  • I have all of the spell combinations below.
  • After you have learned all of the spells in the book you can craft Hallow spells to farm reputation up to Rank 10.
  • For info on which classes I used to record the damage, I used the following:
      For Magical spells - Mage (All Wizard enhancements)
      For Melee spells - Beserker (All Lucky enhancements)
      For both Magical & Melee spells - Guardian (All Lucky enhancements)
    The damage will be placed in the same color coding for the class used.

  • For clarification on the abbreviation used:
      AP = Attack Power
      SP = Spell Power
      DoT = Damage Over Time (generally refers to burns or poisoning effects)
      AoE = Area of Effect (refers to attacks that deal damage to multiple enemies)
      HP = Health/Hit Points (Refers to your life bar)
      END = Endurance (a stat that increases HP, see A Guide on Stats for more details)
      N/A = Not Available

  • The cooldowns of spells can be reduced by high amounts of haste.


    Updated Log:

    8/27/2013 - Started SpellCrafting guide!
    8/29/2013 - Added Ember Spells.
    8/31/2013 - Added Radiant Spells.
    9/2/2013 - Added Runic Spells.
    9/3/2013 - Added Fading Spells.
    9/4/2013 - Added Elemental Spells.
    9/6/2013 - Added Hallow & Zealous Spells.
    9/12/2013 - Added Enchanted & Archmage spells.
    9/16/2013 - Added Entropic spells.
    9/17/2013 - Added Other spells.
    9/23/2013 - Began adding spell damages for level 55.
    10/30/2013 - Finish adding all spell damages for level 55. The guide is finally completed until more content is added!
    12/25/2013 - Added cooldowns for all spells and minor edits


    < Message edited by Kingp -- 11/27/2014 11:04:59 >
  • AQ AQW  Post #: 1
    8/27/2013 21:17:09   
    Kingp
    Member

    Ember Spells
    SpellCrafting Rank Need: 0
    Rep per spell: 250
    Required Item: Mystic Quills x1



    FireBall
    Stacks up to 50

    Description: Hurls flame at your opponent, dealing moderate damage on impact.
    Power increased by: N/A
    Spell Info: This spell is currently bugged. It will not deal damage and will only make the user perform the /cheer emote.
    Damage: N/A
    Cooldown: N/A




    ShadowBurn
    Stacks up to 50

    Description: Deals moderate weapon damage plus magical damage with a 50% chance to stun your target.
    Power increased by: Both SP & AP
    Spell Info: An decent damage dealing spell has a chance to stun the target for 5 seconds.
    Damage: 444 non- crit; 1405 crit
    Cooldown: 50 seconds




    Plasma Bolt
    Stacks up to 50

    Description: An energy-based ranged attack dealing physical and magical damage.
    Power increased by: Both SP & AP
    Spell Info: A low damage spell similar to Rustbucket's "Plasma Bolt" skill, nothing new.
    Damage: 271 non-crit; 949 crit
    Cooldown: 17 seconds




    Dark Energy
    Stacks up to 50

    Description: Condenses dark energy into a solid projectile and launches it at your enemy.
    Power increased by: Both SP & AP
    Spell Info: A single target spell that deals decent damage. Similar to PaladinSlayer's "Dark Energy" skill. Non-Legends can make this spell but can not equip it.
    Damage: 559 non-crit; 1769 crit
    Cooldown: 16 seconds




    Ssikari's Breath
    Stacks up to 50

    Description: Breathes fire on your target causing moderate damage and applying the DragonBurn state to them for Damage Over Time.
    Power increased by: SP
    Spell Info: A single target spell that deals decent damage and applies a DoT to the target. Similar to Elemental Dracomancer "Ssikari's Breath" skill.
    Damage: 436 non-crit; 1147 crit (DoT 110)
    Cooldown: 17 seconds




    Shadow Bolt
    Stacks up to 50

    Description: Hurls a bolt of dark energy that can rend flesh and steel alike. Stronger when cast by the magically adept.
    Power increased by: SP
    Spell Info: A single target spell. It's more of a spell power based version of the Dark Energy spell.
    Damage: 763 non-crit; 2006 crit
    Cooldown: 17 seconds




    Diamond Cage
    Stacks up to 50

    Description: Summons multiple razor sharp diamonds that surround and tear at your opponent. Stronger with a high attack power.
    Power increased by: AP
    Spell Info: A single target spell that deals decent damage. Best used by melee classes.
    Damage: 443 non-crit; 1547 crit
    Cooldown: 16 seconds


    < Message edited by Kingp -- 12/24/2013 21:35:38 >
    AQ AQW  Post #: 2
    9/3/2013 19:36:14   
    Kingp
    Member

    Radiant Spells
    SpellCrafting Rank Need: 2
    Rep per spell: 550
    Required Item: Mystic Quills x1



    Exorcise
    Stacks up to 50

    Description: A light based ranged attack, high damage against undead enemies.
    Power increased by: AP
    Spell Info: A strong single target spell that deals about 2.5x extra damage to undeads. It's similar to Paladin's "Exorcise" skill but more powerful. A great light based attack for Non-Legends that don't have UndeadSlayer or Paladin class. Also deals high enough damage to non-undeads to be as effective as other AP spells.
    Damage: 506 non-crit; 1768 crit (On Undead - 1265 non-crit; 4419 crit)
    Cooldown: 17 seconds




    Acid Rain
    Stacks up to 50

    Description: Summons a face melting rain cloud to damage your opponent for 8 seconds.
    Power increased by: SP
    Spell Info: A low damaging spell that applies a DoT on to the target.
    Damage: 226 non-crit; 596 crit (DoT 141)
    Cooldown: 17 seconds




    Heartbeat
    Stacks up to 80

    Description: Deals 10% of current HP plus moderate magical damage to the target.
    Power increased by: SP & END stat
    Spell Info: An unavoidable spell that deals damage based on the amount of HP you have. It actually deals about 20-25% of your health plus an extra damage based on Spell Power. It is a stronger version of Healer's "Heartbeat" skill, but from my experience this spell cannot crit unlike healer's version.
    Damage: 698 non-crit (Unavoidable)
    Cooldown: 17 seconds




    Corrosion
    Stacks up to 50

    Description: Summon the wrath of nature to poison your opponent and weaken their defenses for 4 seconds.
    Power increased by: Both SP & AP
    Spell Info: Deals low damage on impact and increases dealt to target by 20% for 4 seconds.
    Damage: 296 non-crit; 937 crit
    Cooldown: 53 seconds




    Crushing Wave
    Stacks up to 50

    Description: Summons a tidal wave to crush your opponent where he stands. Stronger with high Spell Power.
    Power increased by: SP
    Spell Info: Single target spell that deals strong damage. Can only be crafted 1 at a time.
    Damage: 763 non-crit; 2006 crit
    Cooldown: 17 seconds




    Wind Strike
    Stacks up to 50

    Description: Gust of devastating wind are launched at your opponent dealing high damage.
    Power increased by: Both SP & AP
    Spell Info: A single target spell that deals decent damage.
    Damage: 444 non-crit; 1405 crit
    Cooldown: 17 seconds


    < Message edited by Kingp -- 12/24/2013 21:52:50 >
    AQ AQW  Post #: 3
    9/3/2013 20:17:47   
    Kingp
    Member

    Runic Spells
    SpellCrafting Rank Need: 2
    Rep per spell: 640
    Required Item: Mystic Quills x1



    Dark Grip
    Stacks up to 50

    Description: Darkness grips your enemy reducing haste and increasing all damage they receive.
    Power increased by: None
    Spell Info: Deals no damage on impact but it's an unavoidable spell which increases the damage your target takes and reduces their haste. This spell is similar to PaladinSlayer's "Dark Grip" skill. Non-Legends can craft this spell but can not equip.
    Damage: None
    Cooldown: 48 seconds




    Weaken
    Stacks up to 50

    Description: Deals light damage and weakens the target lowering their damage for 6 seconds.
    Power increased by: Both AP & SP
    Spell Info: A low damage spell that reduces the target's damage by 40% for 6 seconds. This spell does not heal unlike Necromancer's "Weaken".
    Damage: 186 non-crit; 591 crit
    Cooldown: 53 seconds




    Talon Twisting
    Stacks up to 50

    Description: Half of the damage done to you will be added to your attacks. Lasts 8 seconds. Damage added will be the full damage including resisted damage.
    Power increased by: AP
    Spell Info: Increase the damage your attacks deal based on the damage the enemy has done to you. Despite the description it actually converts only 15-25% (increases based on AP) of the damage you take and adds it to your next skill or auto-attack. This skill is similar to DragonSlayer's "Talon Twisting" but can be used on non-dragons also. ~Note~ If used with Dragonslayer's "Talon Twisting" it will refresh the duration allowing it to remain active longer.
    Damage: None
    Cooldown: 26 seconds




    Petrify
    Stacks up to 50

    Description: Unleash a powerful curse on your opponent stunning them and turning them into wood. Reduces all damage they take by 10% for the duration.
    Power increased by: SP
    Spell Info: Deals very low damage and stuns the target for 5 seconds. Also reduces the damage they take by a small amount while affected. This spell can be avoided unlike Vindicator of They's "Petrify".
    Damage: 110 non-crit; 289 crit
    Cooldown: 53 seconds




    Cripple
    Stacks up to 50

    Description: Curse your opponent dealing moderate damage while crippling their attack speed for 6 seconds.
    Power increased by: Both SP & AP
    Spell Info: Deals low damage and reduces your target's haste for 6 seconds.
    Damage: 280 non-crit; 885 crit
    Cooldown: 26 seconds


    < Message edited by Kingp -- 12/24/2013 22:02:37 >
    AQ AQW  Post #: 4
    9/3/2013 20:18:54   
    Kingp
    Member

    Fading Spells
    SpellCrafting Rank Need: 3
    Rep per spell: 750
    Required Item: Mystic Quills x2



    Arc Lightning
    Stacks up to 50

    Description: Emits a burst of electrical energy that will bounce to up to 3 targets, dealing more damage with each bounce.
    Power increased by: AP
    Spell Info: An AoE spell that can hit up to three targets. With each target you it the damage increases by 33%. In other words, the first target takes normal damage, the second target would take 33% more damage and the third would take 66% extra damage. Similar to Rustbucket/Enforcer's "Arc Lightning" skill but hits 1 less target.
    Damage: 228 non-crit; 796 crit (Final Target - 455 non-crit; 1592 crit)
    Cooldown: 25 seconds




    Spirit Rend
    Stacks up to 50

    Description: A holy blast that bounces from to up 3 targets dealing more damage with each target. Stronger with higher spell power.
    Power increased by: SP
    Spell Info: An AoE spell that decent damage and can hit up to 3 targets. Despite its description, it does not deal more damage based on the amount of targets. This spell has a short range so it may only hit 2 targets if all 3 opponents are not nearby.
    Damage: 545 non-crit; 1433 crit
    Cooldown: 26 seconds




    Dark Arc
    Stacks up to 50

    Description: A magical attacks that bounces up to 4 targets dealing light damage with a chance to blind each target.
    Power increased by: Both AP & SP
    Spell Info: Deals low AoE damage to a maximum of 4 enemies and has a chance to blind target for 5 sec.
    Damage: 186 non-crit; 591 crit
    Cooldown: 26 seconds




    Chains
    Stacks up to 50

    Description: Deals moderate damage, bouncing up to 3 targets with a chance to slow your targets haste significantly. Stronger with a higher Attack Power.
    Power increased by: AP
    Spell Info: Deals low AoE damage to 3 targets and can noticeably reduce the target's haste.
    Damage: 228 non-crit; 796 crit
    Cooldown: 25 seconds




    Eclipse
    Stacks up to 20

    Description: Summon a small solar eclipse to burn a group of enemies. The damage increases for each target struck.
    Power increased by: AP
    Spell Info: A powerful AoE spell that can hit up to 4 targets. For each additional target it hits the damage increases by 50%.
    Damage: 342 non-crit; 1194 crit (Final Target - 854 non-crit; 2983 crit)
    Cooldown: 53 seconds


    < Message edited by Kingp -- 12/24/2013 22:14:09 >
    AQ AQW  Post #: 5
    9/3/2013 20:20:39   
    Kingp
    Member

    Elemental Spells
    SpellCrafting Rank Need: 3
    Rep per spell: 1080
    Required Item: Mystic Quills x2



    Purge
    Stacks up to 50

    Description: Furiously rip the evil nature from your target dealing moderate damage with a chance to weaken your opponent.
    Power increased by: AP
    Spell Info: Deals decent damage and has a chance to reduce the target's damage by 20%. Apparently after recent testing, it also deals extra damage to Undeads. In fact its precisely the same as the "Exorcise" spell with a chance to weaken the target.
    Damage: 506 non-crit; 1768 crit (On Undead 1265 non-crit; 4419 crit)
    Cooldown: 18 seconds




    Scorched Steel
    Stacks up to 50

    Description: Enchant your weapon with searing flames for a devastating attack. Deals more damage with high Attack Power.
    Power increased by: AP
    Spell Info: Cool description, but its just another spell that deals average damage.
    Damage: 443 non-crit; 1547 crit
    Cooldown: 17 seconds




    Firebolt
    Stacks up to 50

    Description: Cast a flaming projectile dealing high damage with a chance to catch your target on fire for double damage.
    Power increased by: Both SP & AP
    Spell Info: Deals decent damage and has a to inflict a rather strong DoT to the target for 6 seconds. Deals slightly higher impact damage based on Attack Power but more DoT damage with Spell power.
    Damage:444 non-crit; 1405 crit (DoT 186)
    Cooldown: 16 seconds




    Holy Bolt
    Stacks up to 50

    Description: Launch a righteous ball of evil slaying to destroy undead with a chance to blind your target.
    Power increased by: AP
    Spell Info: A strong single target spell that deals 1.5x extra damage to undeads. It also has a chance to reduce your target's hit chance for 6 seconds (this effect works on both undeads and non-undeads).
    Damage:379 non-crit; 1326 crit (On Undead 949 non-crit; 3314 crit)
    Cooldown: 17 seconds




    Blessed Shard
    Stacks up to 50

    Description: If your target is undead, this attack pierces your targets armor leaving them extremely vulnerable to all attacks for 10 seconds.
    Power increased by: SP
    Spell Info: This spell can only be used on Undead monsters. The target takes 50% extra damage for all attacks for 10 seconds.
    Damage: 218 non-crit; 573 crit
    Cooldown: 27 seconds




    Frostbite
    Stacks up to 50

    Description: Deal moderate freezing damage with a small chance to encase your opponent in a block of ice, stunning them for 6 seconds.
    Power increased by: Both
    Spell Info: This spell only works on undead. Deals low damage and has a chance to Petrify the target for 6 seconds.
    Damage:339 non-crit; 839 crit
    Cooldown: 26 seconds




    Geyser
    Stacks up to 50

    Description: Summon a boiling burst of water to scorch your opponent. Deals more damage with high Spell Power.
    Power increased by: SP
    Spell Info: This spell only works on Undead. Deals strong damaging spell; it has no other special bonuses unlike the other undead only spells.
    Damage: 763 non-crit; 2006 crit
    Cooldown: 26 seconds


    < Message edited by Kingp -- 12/24/2013 22:28:05 >
    AQ AQW  Post #: 6
    9/3/2013 20:23:12   
    Kingp
    Member

    Hallow Spells
    SpellCrafting Rank Need: 4
    Rep per spell: 2550
    Required Item: Mystic Parchment x1

    Notice: Apparently non-legends can still craft these spells to complete their spell book, however most of the spells are only usable by Legends.



    Fire Flare
    Stacks up to 50

    Description: Summon a burst of Fire to hit up to 3 targets around you for high damage. Stronger with high Spell Power.
    Power increased by: SP
    Spell Info: An AoE spell that deals a decent damage to 3 targets.
    Damage: 654 non-crit; 1720 crit
    Cooldown: 40 seconds




    Frost Flare
    Stacks up to 50

    Description: Summon a snowy explosion hitting up to 4 targets for moderate damage.
    Power increased by: Both SP & AP
    Spell Info: An AoE spell that deals low damage to 4 targets.
    Damage:333 non-crit; 1054 crit
    Cooldown: 40 seconds




    Plague Flare
    Stacks up to 50

    Description: Summon an explosion of pestilence dealing high damage to up to 3 targets. Stronger with high Attack Power.
    Power increased by: AP
    Spell Info: An AoE spell that deals decent damage to 3 targets.
    Damage: 379 non-crit; 1326 crit
    Cooldown: 32 seconds




    Charged Flare
    Stacks up to 50

    Description: Summon a burst of electricity shocking the two closest targets for high damage with a chance to stun your target.
    Power increased by: Both SP & AP
    Spell Info: An AoE spell that deals strong damage to 2 targets.
    Damage: 592 non-crit; 1873 crit
    Cooldown: 45 seconds




    Doom Flare
    Stacks up to 80

    Description: Unleash a torrent of dark energies that strikes up to 5 targets near by dealing moderate damage.
    Power increased by: Both SP & AP
    Spell Info: A low damaging spell that can hit up 5 targets.
    Damage: 222 non-crit; 703 crit
    Cooldown: 13 seconds




    Holy Flare
    Stacks up to 50

    Description: Unleash a torrent of holy energies striking up to 5 targets. Deals extra damage verses undead.
    Power increased by: AP
    Spell Info: An AoE spell that deals 1.5x extra damage Undeads. Can hit up to 5 targets.
    Damage: 354 non-crit; 1237 crit (On Undead - 885 non crit; 3093 crit)
    Cooldown: 17 seconds


    < Message edited by Kingp -- 12/24/2013 22:40:39 >
    AQ AQW  Post #: 7
    9/3/2013 20:24:23   
    Kingp
    Member

    Zealous Spells
    SpellCrafting Rank Need: 5
    Rep per spell: 1375
    Required Item: Mystic Parchment x2



    Blinding Light
    Stacks up to 50

    Description: Deals damage to all enemies in range with a chance to blind your target.
    Power increased by: Both SP & AP
    Spell Info: Inflicts decent damage to all targets on the screen and has a chance to reduce your enemies' hit chance for 6 seconds. A personal favourite of mine due to it having cooldown that is shorter than most AoE spells.
    Damage: 444 non-crit; 1405 crit
    Cooldown: 16 seconds




    Guardian Blast
    Stacks up to 50

    Description: Calls forth mighty dragon flames to scorch your opponents.
    Power increased by: SP
    Spell Info: An AoE spell that hits up to 3 targets. Deals strong damage to your main target and 50% less damage to 2 other targets. Similar to Guardian's "Guardian Blast" and Mage's "Explosion" skill.
    Damage:763 non-crit; 2006 crit
    Cooldown: 17 seconds




    ShadowBlade
    Stacks up to 50

    Description: Enchant your weapon with dark power dealing physical and magical damage with a chance to completely blind your opponent.
    Power increased by: Both SP & AP
    Spell Info: Deals low damage and reduces the target's hit chance by 100% for 6 seconds, making it impossible for them to hit you without an unavoidable damaging skill.
    Damage: 222 non-crit; 703 crit
    Cooldown: 17 seconds




    Furious Gale
    Stacks up to 50

    Description: Strike your opponent with elemental fury and a chance to slow their attacks. Stronger with high Spell Power.
    Power increased by: SP
    Spell Info: A single target spell that deals strong damage and has a chance to reduce your opponent's haste for 10 seconds.
    Damage:747 non-crit; 1949 crit
    Cooldown: 17 seconds




    Enrage
    Stacks up to 160

    Description: This spell forces your target to focus their attacks on you and causes them to attack recklessly lowering their damage for 10 seconds. (Taunt effects do not work on players.)
    Power increased by: None
    Spell Info: An unavoidable spell that deals no damage but makes the target to attack only you and reduces their damage by 13% for 8 seconds. It's a great spell for classes that have good defense or evasion that want to play as a tank.
    Damage: None (Unavoidable)
    Cooldown: 17 seconds




    Decay
    Stacks up to 50

    Description: Decay prevents your opponent from healing for 10 seconds.
    Power increased by: Both
    Spell Info: A low damaging spell that stops your opponent from healing itself or others.
    Damage:119 non-crit; 375 crit
    Cooldown: 53 seconds


    < Message edited by Kingp -- 12/24/2013 22:59:38 >
    AQ AQW  Post #: 8
    9/3/2013 20:27:02   
    Kingp
    Member

    Enchanted Spells
    SpellCrafting Rank Need: 7
    Rep per spell: 2500
    Required Item: A variety of Alchemy related items

    Notice: Enchanted Ink can only be obtained in Alchemy or by use of Arcane Quills.



    Chaos Fog
    Stacks up to 50

    Description: A poisonous gas that instills insanity dealing damage with a chance to stun or cause insanity. Insane opponents have a reduced chance to dodge and deal less critical strikes.
    Power increased by: Both SP & AP
    Spell Info: A low damaging spell that will either stun the target for 2-3 seconds or reduce their dodge and critical strike chance.
    Damage: 222 non-crit; 703 crit
    Cooldown: 26 seconds




    Torment
    Stacks up to 50

    Description: Magically torment your foe’s mind, causing slight damage and causing critical strikes to tickle.
    Power increased by: Both SP & AP
    Spell Info: Reduces crit damage by a random amount. Sometimes it can either reduce crit to zero or barely reduce the crit damage at all and rare occasions I have been able to receive a low heal from enemies. Torment will always be applied to the target on a successful hit but the effects are completely random. Seems work better in PvP for the few moments I've tried it there.
    Damage: 280 non-crit; 885 crit
    Cooldown: 26 seconds




    Shift Burn
    Stacks up to 50

    Description: Deal’s light damage with a chance to apply up to 6 different effects from increasing haste to dealing incredible amounts of damage.
    Power increased by: Both AP & SP
    Spell Info: Applies a random effect to the target or user. This spell can apply more than one effect.
    Possible effects:
      • Shifting (applied to User) - Increases haste and also applies a very low DoT (around 60) to the player.
      • Burning (applied to Target) - Applies a DoT to the target.
      • No Mana (applied to User) - Skills do not consume mana for 15 seconds. This effect has a high chance to occur.
      • Trolled (applied to User) - Stun the user for 2 seconds.
      • Burnated (applied to Target) - Reduces target's haste.
      • Stunned (applied to Target)- 2 second stun.

    Damage: 264 non-crit; 837 crit
    Cooldown: 17 seconds




    Freezing Flame
    Stacks up to 50

    Description: Deals moderate damage and either burns your foe for damage over time or freezes your target in place stunning them for 4 seconds. Effect increased by Elemental Grasp.
    Power increased by: SP & Elemental Grasp
    Spell Info: A single target spell that has a chance to either stun or place DoT on the target. It's damage can increase further while using Evolved Shaman's "Elemental Grasp" skill. Does not increase with the original Shaman's "Elemental Embrace" skill.
    Damage: 871 non-crit; 2293 crit
    Cooldown: 26 seconds


    < Message edited by Kingp -- 1/1/2014 0:31:33 >
    AQ AQW  Post #: 9
    9/3/2013 20:28:07   
    Kingp
    Member

    Archmage Spells
    SpellCrafting Rank Need: 8
    Rep per spell: 2000
    Required Item: Mystic Shards x2



    Fire Storm
    Stacks up to 5

    Description: Summon a tempest of flame and destruction that deals damage scaled directly with your spell power but will leave you burned and scared in the process.
    Power increased by: SP
    Spell Info: This is the highest hitting magical spell in your spellbook. Inflicts very high damage but reduces your outgoing damage (Scared) and applies a DoT (Burned) to yourself for short amount of time. Can hit up to 3 targets.
    Damage:1307 non-crit, 3440 crit
    Cooldown: 1 minute 20 seconds (80 seconds)




    Mystify
    Stacks up to 5

    Description: Cloud your opponent’s mind in a clouding mist causing them to miss with most attacks for the next 8 seconds.
    Power increased by: None
    Spell Info: An unavoidable spell reduces your target's hit chance.
    Damage: None (Unavoidable)
    Cooldown: 40 seconds




    Wither
    Stacks up to 50

    Description: Curse your opponents strength to wither and deteriorate, their attacks deal 30% less damage for 4 seconds.
    Power increased by: None
    Spell Info: An unavoidable spell reduces your target's damage 30% for 4 seconds.
    Damage: None (Unavoidable)
    Cooldown: 40 seconds




    Underworld
    Stacks up to 20

    Description: Launch a spirit bomb at your target that will bounce to additional targets dealing more damage with each bounce. Strikes up to 6 targets.
    Power increased by: AP
    Spell Info: An AoE skill that can deal low damage up to 6 targets. It increases in damage by 33% for each target it hits. Currently there aren't actually any areas with six monsters so the final damage is actually based off 5 targets. If there were actually a room with 6 target I'd estimate the max damage to be almost 2300 crit.
    Damage: 164 non-crit; 575 crit (Final - 493 non-crit; 1725 crit)
    Cooldown: 40 seconds




    Ethereal Slumber
    Stacks up to 5

    Description: Send your opponent into a deep sleep within the ethereal plane for 10 seconds. Your target is stunned for the duration but also takes 90% less damage from all attacks while ethereal.
    Power increased by: SP
    Spell Info: Deals low damage and petrifies the target for and entire 10 seconds, however they take 90% less damage.
    Damage: 133 non-crit; 350 crit
    Cooldown: 53 seconds




    Ethereal Curse
    Stacks up to 5

    Description: Curses your target to exist partially within the ethereal plane reducing their haste and total damage for 6 seconds.
    Power increased by: None
    Spell Info: An unavoidable spell reduces your target's damage 25% for 6 seconds and slightly reduces their haste.
    Damage: None (Unavoidable)
    Cooldown: 53 seconds


    < Message edited by Kingp -- 12/24/2013 23:53:10 >
    AQ AQW  Post #: 10
    9/3/2013 20:30:46   
    Kingp
    Member

    Entropic Spells
    SpellCrafting Rank Need: 0
    Rep per spell: 3550
    Required Items: Arcane Quills x1



    Death Pact
    Stacks up to 50

    Description: As a last resort this black magic spell will lash out at your opponent in revenge dealing more damage the closer you are to death. Stronger with high Attack Power.
    Power increased by: AP and low HP
    Spell Info: A very powerful spell. Deals more damage the lower your health bar becomes. Greater power comes from taking greater risks. Use it wisely.
    Damage: 4000+ crit
    Cooldown: 53 seconds




    Cantor's Lament
    Stacks up to 50

    Description: Enchant your weapon with Crescendo a magical poison, dealing damage over 10 seconds, that get's stronger every time it deals damage.
    Power increased by: Both SP & AP
    Spell Info: Deals low damage but also applies a DoT which increases in damage by 23% for each tick for 10 seconds. The DoT increase with AP however, the impact damage increase with SP.
    Damage: 264 non-crit; 837 crit (DoT ~ 74-137)
    Cooldown: 17 seconds




    Pulse Compression
    Stacks up to 40

    Description: A strong ranged attack. Applies Pulse Compression, reducing the target's haste by 15% for 6 seconds.
    Power increased by: AP
    Spell Info: Deal decent damage and reduces the target's haste. This skill is similar to StarLord's "Pulse Compression" skill. It is also compatible StarLord's "Pulse Dilation" and will allow you to inflict damage rather than stunning them.
    Damage: 379 non-crit; 1326 crit
    Cooldown: 17 seconds




    Dissonance
    Stacks up to 50

    Description: Reduces the target's damage and haste by 15% and critical strike chance by 5%, and grants an additional mana to attackers striking the target for 15 seconds.
    Power increased by: None
    Spell Info: Deals no damage to the target but reduces the target's haste and damage by 15%. It also restores 2 additional mana to any player attacking that target. This includes auto-attack and skill damage.
    Damage: None (Unavoidable)
    Cooldown: 38 seconds




    Soul Crush
    Stacks up to 50

    Description: A quick attack dealing physical and magical damage, with a chance to apply Soulless increasing your opponents mana costs significantly for 6 seconds.
    Power increased by: Both AP & SP
    Spell Info: Deals low damage and has a chance to increase the target's mana cost by 20. This spell cannot crit but it is unavoidable.
    Damage: 329 non-crit (Unavoidable)
    Cooldown: 26 seconds




    Void Strike
    Stacks up to 50

    Description: A strong attack which deals weapon damage plus an amount derived from your current HP and MP.
    Power increased by: AP and high HP + low mana
    Spell Info: A powerful single target spell in deals damage based on difference between your health and mana. In non-confusing terms, you will deal more damage with full health and low mana. This spell is similar to DoomKnight's "Void Strike" skill but twice as strong. Also unlike Doomknight's version it doesn't require mana so it can be used at its full potential. This is literally the highest hitting spell in spell crafting.
    Damage: 1417 non-crit; 4853 crit
    Cooldown: 17 seconds




    Psychic Wave
    Stacks up to 50

    Description: You send out waves of psychic energy dealing moderate damage to one or two enemies near you. Stronger with high Spell Power.
    Power increased by: SP
    Spell Info: A strong damaging AoE spell that hits up to 2 targets. This spell is similar to Mindbreaker's "Psychic Wave" skill but slightly stronger. This spell has a short range so it may only hit one target if you're to far away.
    Damage: 785 non-crit; 2064 crit
    Cooldown: 26 seconds


    < Message edited by Kingp -- 12/25/2013 0:23:35 >
    AQ AQW  Post #: 11
    9/3/2013 20:35:23   
    Kingp
    Member

    Other Spells
    These are spells that can obtain by buying them from vendors or other methods. They aren't exactly related to spell crafting but they still are spells.



    Scroll of Chain Lightning
    Stacks up to 3

    Description:This scroll arcs lightning to up to 4 targets, dealing less damage to each new target.
    Location: Purchased at Reens' Shop for 1,111 Gold




    Scroll of Fireball
    Stacks up to 3

    Description: This scroll hurls flame at your opponent, dealing moderate damage on impact.
    Location:Purchased at Reens' Shop for 1,111 Gold




    Scroll of Fireblast
    Stacks up to 3

    Description: Hurls flames at your opponents, dealing light damage to up 4 targets.
    Location:Purchased at Reens' Shop for 3,333 Gold




    Scroll of Ice Shard
    Stacks up to 3

    Description: This scroll launches a freezing shard at your enemy, dealing moderate damage and reducing their attack speed and power.
    Location:Purchased at Reens' Shop for 1,111 Gold




    Scroll of Life Steal
    Stacks up to 3

    Description: Drains some of the target's HP and gives it to you.
    Location:Purchased at Reens' Shop for 1,111 Gold




    Scroll of Pangs
    Stacks up to 3

    Description: Applies the Pangs DoT (Damage Over Time) to the target, dealing an increasing percentage of weapon damage with each tick.
    Location:Purchased at Reens' Shop for 3,333 Gold


    < Message edited by Kingp -- 9/17/2013 13:28:33 >
    AQ AQW  Post #: 12
    9/3/2013 20:41:27   
    Kingp
    Member

    Types of Spells
    Use the ctrl+f function and type the name of the spell to search it up in the guide.

    List of offensive only spells
    • FireBall
    • Plasma Bolt
    • Ssikari's Breath
    • Shadow Bolt
    • Diamond Cage
    • Exorcise
    • Acid Rain
    • Heartbeat
    • Crushing Wave
    • Wind Strike
    • Scorched Steel
    • Firebolt
    • Geyser
    • Fire Storm
    • Death Pact
    • Cantor's Lament
    • Void Strike
    • Scroll of Fireball
    • Scroll of Pangs


    List of defensive spells
    • Purge (reduce damage)
    • ShadowBurn (stun)
    • Weaken (reduces damage)
    • Petrify (stun)
    • Cripple (reduces haste)
    • Chains (reduces haste)
    • Holy Bolt (reduces hit chance)
    • Dark Grip (reduces haste)
    • Frostbite (stun)
    • Charged Flare (stun)
    • Blinding Light (reduces hit chance)
    • ShadowBlade (reduces hit chance)
    • Furious Gale (reduces haste)
    • Enrage (reduces damage)
    • Chaos Fog (stun/ reduces crit chance)
    • Torment (reduces crit chance)
    • Freezing Flame (stun)
    • Mystify (reduces hit chance)
    • Wither (reduces damage)
    • Ethereal Slumber (stun)
    • Ethereal Curse (reduces haste/ damage)
    • Pulse Compression (reduces haste)
    • Dissonance (reduces haste/ crit chance)
    • Scroll of Ice Shard (reduces haste/damage)


    List of AoE (multi-targeting) spells
    • Spirit Rend (3 targets)
    • Dark Arc (4 targets)
    • Chains (3 targets)
    • Eclipse (4 targets)
    • Arc Lightning (3 targets)
    • Fire Flare (3 targets)
    • Frost Flare (4 targets)
    • Plague Flare (3 targets)
    • Charged Flare (2 targets)
    • Doom Flare (5 targets)
    • Holy Flare (5 targets)
    • Blinding Light (All targets)
    • Guardian Blast (3 targets)
    • Underworld (6 targets)
    • Psychic Wave (2 targets)
    • Scroll of Chain Lightning (4 targets)
    • Scroll of Fireblast (3 targets)


    List of other spells with special effects
    • Corrosion (increases damage)
    • Dark Grip (increases damage)
    • Talon Twisting (increases damage)
    • Blessed Shard (increases damage)
    • Shift Burn (increases haste)
    • Decay (prevents healing)
    • Soul Crush (increased mana cost)
    • Scroll of Life Steal (heals user)




    < Message edited by Kingp -- 9/29/2013 20:45:43 >
    AQ AQW  Post #: 13
    12/12/2020 5:25:30   
    Lukrecia
    Member
     

    A little correction for this guide:

    - Fireball has been fixed since; it deals 100% Spell Power damage.
    - Exorcise, Purge and Holy Bolt all deal 100% / 100% / 75% Hybrid damage respectively.
    - Frostbite and Geyser can be used on other things than Undead.
    - Blessed Shard is bugged and trying to use it on anything other than Undead will glitch every spellscroll to only be usable on undead. If that happens, force-unequipping scrolls by changing your class should work.

    < Message edited by Lukrecia -- 12/12/2020 5:27:04 >
    Post #: 14
    Page:   [1]
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