rayniedays56
Member
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Are even reading my post? quote:
EMP no longer is heightened by ANY stats. This makes EMP trash compared to static smash and other energy drainers as static even though blockable still improves with str (can take about 40 energy with str abuse) and give energy back Comparing EMP to Static Smash is like comparing Blood Commander's Health Regain to Bloodlusts health regain. Static Smash is an overbuff, to say the least and I feel not quantifiable for use against a comparison. Right now I am comparing EMP to Assimilation and Atom Smasher. I am comparing it to assimilation purely because Assimilation takes minor EP away from the opponent even when heightened with strength and, even though it's effect is...abusable, I feel is more in the lines of comparison. I compare EMP to Atom smash because Atom Smash is a percentage of EP taken away while still having the effect of it blockable. Say a strength TLM has level 6 Atom Smash (64%). This means that a percentage of normal attack damage is used to calculated EP drained. A strength TLM with Atom Smash of 64% and primary damage of 18-22+35 can take away EP of 36-37 EP. It costs little EP to accommodate it's blockable effect. See why EMP is "NERFED" to the ground, as you say? Everyone who is replying to this post in a negative manner seem to be ONLY comparing it to Static Smash, when they NEED to compare it to a move that is balanced. Also. The NEW EMP, at the cost of 11 EP on a level 5 EMP (which is 55% for a 35), is VERY justifiable. Points being? **It's more tactical- Hunters now need to THINK about when to use this skill and they need to heighten it with SP rather than abuse a stat to make it deadly at a lower level. **It's percentage based, which means players with large EP pools will be drained more, while those with smaller EP pools will be drained less. **It's UNBLOCKABLE- Right here this means this skill should have been nerfed in the first place. Players who use it are GUARANTEED an EP drain. **It's cost has been LOWERED to match it's new, non stat heightening status. quote:
Say a bounty needs 13 energy for a smoke and he has 20 energy Honestly here, WHAT bounty uses a level 1 Smokescreen? And if they DO use it, why would somebody be concerned, per say? It's 29 Dexterity Points with 90 Technology on a 35, and if they use it once with 20 EP, they cannot use it again. quote:
You are suggesting at lv1 EMP will only take 30% of 20 which is a measly 6 energy reducter. I am NOT suggesting that. What I AM suggesting is that a level 1 EMP can now take away 30% (35% on a 35) of the opponents EP pool. The 35% of 20 EP would almost NEVER be used, only in rare occasions when an opponent needs a certain amount. quote:
all the other energy steal skills improve by a certain stat and some are even unblockable (assimilation) EMP is ALSO unblockable. The other EP steal moves are all heightened by either primary damage, or a stat that requires SO much it makes almost no difference. quote:
None of the energy drainers are at a fixed amount (static and even atom smash improves with str as well) so nerfing EMP to this is a bad move Static Smash and Atom Smash are both at fixed percentage amounts. It's their PRIMARY damage that matters the most. And like I said, comparing Static Smasher to the new EMP is not quantifiable.
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