Ranloth
Banned
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You have no information on how it's even gonna work, so assuming something will already ruin the game is... not even needed. What if "new" passives (read: active) will take no turns to activate, the effect will last for 3 turns and then it'll have 3 turn cooldown? Wouldn't that allow some strategies to arise, because you could active the skill and plan it out? What if primary passives (BL, passive Armors, Reroute) will turn into character traits and scale with level, whilst all the other will be active? No one knows how it'll work exactly, and assuming something without anything to back it up with (but an opinion), is not necessary.
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