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Dragonoid, MechSpawn A, MechSpawn B

 
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7/28/2017 20:03:44   
Occavatra
Member

Dragonoid
Golem

Location: MechaDragon, MechaDragon Appears!

Level: As player
Damage: Scaled
Damage Type: Melee
Element: Metal

HP: Scaled
MP: Scaled

Experience rewarded: Scaled
Gold rewarded: Scaled

Stats
STR: Level*3/16
DEX: Level*3/16
INT: Level*3/16
CHA: 0
LUK: 0
END: Level/4
WIS: 0

Avoidance and Defense
Melee: 3 * Level/90
Pierce: 3 * Level/90
Magic: 3 * Level/90
Block: 0
Parry: Level/90
Dodge: 2 * Level/90

Offense
Crit: 5
Bonus: 5 + Level/5
Boost: 0%

Resistances
None

Attack Types
Attack Type 1 - Approaches its target and claws it for 1 hit of 100% damage; applies 'Target Lock' (+50 Bonus) to itself for 3 turns inclusive. (Pop-up: TARGET LOCKED ON: INITIALIZE SEARCH AND DESTROY.)
Attack Type 2 - Approaches its target and claws it twice for 2 hits of 100% damage, amounting to 200% damage; applies 'Stun' to target, stunning it for 1 turn.
Attack Type 3 - Approaches its target and breathes fire on it for 6 hits of 20% damage, amounting to 120% damage.
Attack Type 4 - Approaches its target and claws it for 1 hit of 100% damage.
Attack Type 5 - Approaches its target and breathes fire on it for 6 hits of 300% damage, amounting to 1,800% damage, with +50 Bonus; recovers 33% of its max HP. (Pop-up: ERROR: SYSTEMS OFF BALANCE. OVERCLOCK INITIATED.)
Attack Type 6 - Approaches its target and claws it for 1 hit of 100% damage; revives both MechSpawns and heals them for 99,999 HP. (Pop-up: MECHSPAWN PRODUCTION RE-INITATED.)

Other information
  • The Dragonoid does follow a traditional rotation;
    • Attack Type 1 will always be used on the first turn and has a cooldown of 6 turns.
    • While affected by 'Target Lock', the Dragonoid will prioritize the rotation Attack Type 2 -> Attack Type 3; this rotation will NOT reduce the cooldown of Attack Type 1.
    • If none of its other attacks are available, Dragonoid will use Attack Type 4 and will be replaced by Attack Types 5 and 6 if certain conditions has been fulfilled.
      • If a MechSpawn was defeated, the Dragonoid will use Attack Type 5 every turn after a 1 turn delay. (Pop-up: WARNING: IMBALANCE DETECTED.)
      • Attack Type 6 will be used once if the Dragonoid falls below 50% of its max HP.


    < Message edited by DemonicDarkwraith -- 12/20/2023 13:29:49 >
  • AQ DF MQ AQW  Post #: 1
    7/28/2017 21:25:40   
    Occavatra
    Member

    MechSpawn A
    Golem

    Location: MechaDragon, MechaDragon Appears!

    Level: As player
    Damage: Scaled
    Damage Type: Magic
    Element: Fire

    HP: Scaled
    MP: Scaled

    Experience rewarded: Scaled
    Gold rewarded: Scaled

    Stats
    STR: 0
    DEX: 0
    INT: 0
    CHA: 0
    LUK: 0
    END: 0
    WIS: 0

    Avoidance and Defense
    Melee: 3 * Level/90
    Pierce: 3 * Level/90
    Magic: 3 * Level/90
    Block: 0
    Parry: Level/90
    Dodge: 2 * Level/90

    Offense
    Crit: 5
    Bonus: 5 + Level/5
    Boost: 0%

    Resistances
    None

    Attack Types
    Attack Type 1 - Approaches and strikes its target once for 1 hit of 100% damage; applies 'Shielded' (+180 Block/Parry/Dodge Defense) on Dragonoid for 3 turns; heals Dragonoid for 50% of MechSpawn A's HP. (Pop-up: The MechSpawn shields the MechaDragon!)
    Attack Type 2 -Approaches and breathes fire on target for 5 hits of 100% damage, amounting to 500% damage; applies 'Burn A', a 100% Melee Fire DoT effect, for 5 turns.

    Other information
  • MechSpawn A will normally use Attack Type 1; if the Dragonoid used Attack Type 6, MechSpawn A will use Attack Type 2 instead.

    < Message edited by DemonicDarkwraith -- 12/20/2023 13:31:35 >
  • AQ DF MQ AQW  Post #: 2
    7/28/2017 21:28:16   
    Occavatra
    Member

    MechSpawn B
    Golem

    Location: MechaDragon, MechaDragon Appears!

    Level: As player
    Damage: Scaled
    Damage Type: Magic
    Element: Fire

    HP: Scaled
    MP: Scaled

    Experience rewarded: Scaled
    Gold rewarded: Scaled

    Stats
    STR: 0
    DEX: 0
    INT: 0
    CHA: 0
    LUK: 0
    END: 0
    WIS: 0

    Avoidance and Defense
    Melee: 3 * Level/90
    Pierce: 3 * Level/90
    Magic: 3 * Level/90
    Block: 0
    Parry: Level/90
    Dodge: 2 * Level/90

    Offense
    Crit: 5
    Bonus: 5 + Level/5
    Boost: 0%

    Resistances
    None

    Attack Types
    Attack Type 1 - Approaches and strikes its target once for 1 hit of 100% damage; applies 'Empowered' (+30% Boost) on Dragonoid for 3 turns; heals Dragonoid for 50% of MechSpawn B's HP. (Pop-up: The MechSpawn charges up the MechaDragon!)
    Attack Type 2 -Approaches and breathes fire on target for 5 hits of 100% damage, amounting to 500% damage; applies 'Burn A', a 100% Melee Fire DoT effect, for 5 turns.

    Other information
  • MechSpawn B will normally use Attack Type 1; if the Dragonoid used Attack Type 6, MechSpawn B will use Attack Type 2 instead.

    < Message edited by DemonicDarkwraith -- 12/20/2023 13:31:52 >
  • AQ DF MQ AQW  Post #: 3
    1/6/2019 19:30:47   
      Jay
    Marauderator
    🧭



    Individual Dragonoid Appearance
    Individual MechSpawn Appearance

    Thanks to
  • DemonicDarkwraith for images, attack type images, other information, and corrections.
  • BluuHorseOfficial for entry reformats.
  • Stephen Nix for Attack Type 2 information on MechSpawn A and MechSpawn B entries.

    < Message edited by DemonicDarkwraith -- 12/20/2023 13:32:07 >
  • DF  Post #: 4
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