Primate Murder
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Welcome. This thread is mainly to put my ideas out there and get feedback. If the staff implements any of them, then all the better. Table of Contents Weapons: - Malleus Maleficarum. This weapon's special can thoroughly jinx your foe. - Guiding Winds Bow. Spirits guide each shot of this bow, allowing its wielders to strike true even with eyes closed! - Dragon Down Ballista. FO anti-dragon 100-proc weapon designed to commemorate the dragon war. - Spellbow. A wand-bow that costs mana, but deals ranged damage. - Spellblade. Imbue your weapon with any spell from your collection. - Master Wand. Substitute your magical energies with pure skill when spellcasting. - Zweihander. The very name implies that this sword should be wielded with both hands. - Gungnir. This spear makes your pets and guests do the dirty work. - Warder's Tome. This tome contains three spells designed to strengthen your defences and punish your foes if their attacks miss. - Warrior's Mage Blade. So, I've seen the reignited argument on the balance of mages and warriors and how 8*75% and 2*200% are equal to a constant 100%. Here's my answer. - Bard's Ukulele. A wind weapon with the ability to grant celerity to your companions. - Infamous Blade. An element-seeking sword. - Gogg's Claw. An energy claw that starts off with a high LS chance. - Loco's Mallet. A chaotic energy hammer that hits harder at the cost of scrambling your resistances! - Axe-odus. An energy axe that can make your attack an automatic Lucky Strike! - Jaw-elin. A water spear that deals increased damage based on the % filled of your sp bar. - Dragonhunter Bow. A bow of incredible size, allowing the wielder to shoot from an immense distance. - Dragonguard's Serendipity. A powerful stave, granting increased lucky strike rate and damage on spells cast against draconic foes. - Neko Ranger's Bow. A powerful longbow designed specifically for use by neko archers. - Neko Scout's Bow. A tricky shortbow designed to aid neko's beast allies. - Swinging O'Teeny. Thank you Cray and Frostval!Sham for this wonderful idea! - Warp Lance. An energy weapon with several damage-boosting toggles. - Caduceus of Transmutation. An alchemical tool that can transform your opponent into lead! - Lernaean Rod. A 100-proc water weapon that attacks the monster with trained hydra heads. - Undead Sneak Stave. A 100-proc Cha weapon that can poison or paralyze your enemy. - The Cycle of Change. A 100-proc multi-elemental weapon imitating the changing seasons. - Dragon's Tail. A fire glaive with a dracomancer theme. - Warlic's Prototype Orb. 100-proc energy wand with several status effects inspired by the Dragonlorn Keep's intro quest. - Terminus Avenger. A knight-element weapon for beastwarriors and rangers. - Deadslayer Halberd. An anti-undead light weapon with several modes. - Shepherd's Arc-Cane. An energy weapon for beastmages. - Doomseeker. A darkness crossbow with several thematic effects for damage and blocking. - Bloodhunter. A 100-proc darkness spear with several Bleed-based abilities. - Ranger's Bow. Because rangers need a tome of their own! - The Lost Tablet. A darkness tome of beastmaster SPells! - Icy's Journal. An ice tome for beastmages with Freeze infliction and a Cha boost. - Helmbasher. An earth hammer with a Daze toggle. - In Shadow of the Scythe. A darkness tome focused on effect infliction. - The Whistler. A wind axe using werepyre stats. Enhances your spells when used against bleeding foes. - Spirit Breaker. A light maul than uses werepyre stats. Enhances your spells when used against panicking foes. - Scourge of Pestilence. A poison-inflicting darkness whip for the upcoming Harvest Fest. - The Book of Whispers. A dark/ice tome inspired by the Nightmare Realm and the Frostval 2020 quests. - Scorching Spectre Sceptre. A fire staff that enhances spells cast against a Burning foe. - Skirmisher's Hornbow. A wind bow for dodge-based builds. - Dreadblade and Dreadbow. Melee and ranged darkness weapons with a necromantic motif. - Faithbreaker. A hybrid-stat weapon with a trigger against Knights. - Superbia Pistol. A dark gun with several modes and a charge-gathering mechanic. - Luxuria Las-stave. A 100-proc light weapon for FD beastmasters. - Ira Control Module. A 100-proc weapon with fire/earth compression and a delayed attack. - Acedia Heavy Cannon. 100-proc energy weapon with Backlash. - Gula Graft. Melee water fist that turns into a high-tech garotte. - Invidia Rifle. 100-proc ice gun with effect infliction and status potence. - Relic of Avarita. A composite 100-proc wind weapon designed for FD hybrids. - Wardcrafter's Pen. A ranged energy wand that toggles between dealing pure damage and giving you a Barrier. - Tempest Shard. A magic energy fist that allows your weapon attacks and spells to seamlessly flow into one another. - Liminality. A ranged shadow weapon with a toggle to gain celerity per hit. - Adept's Athame. 100-proc darkness weapon for beastmages. - Timekeeper. An energy weapon for hybrids. - Niflheim. A compression weapon for hybrids with a variable special. - Opportunist's Blade. A wind weapon for FO beastmasters. - Wednesday. Inflict your least favorite day of the week upon your enemies! - Gu Jar. An earth wand/tome that uses a summoned guest for several powerful attacks! - Wand of Levitation. A training wand for students just starting out at Zardwarts! Warning: does not provide extra damage against trolls. - Biter Rifle. An earth gun with a semi-crafting mechanic. - Sword of the Dead. A darkness weapon for End builds. - Runic Kit. A wind/earth tome for mages with End. - Wand of Illusions. A wind wand that inflicts EleVuln. - Pawn's Pike. A dark spear with an eye toward late game. - Bishop's Baton. A light wand for dodge builds. - Rook's Recurve. A heavy-duty wind bow with a 1/battle defensive skill. - Knight's Sabre. An energy sword with a common special that inflicts permanent random debuffs. - Drakel Mortar. A simple darkness 100-proc that inflicts monster with EleVuln. - Bo Staff. A simple melee weapon with an alternate mode if you're fighter or martial artist. - Wand of Cosmic Power. An energy wand for beastmages. - Nameless Glaive. A dark spear for beastrangers with a compressed guest. - Hunting Spear. An ice spear for offensive beastrangers. Armors: - Swordmaster. Master of the sword, duh. - Healer. Turns out, knowing your foe's body from inside out makes you surprisingly good at taking people out. Who would have guessed? - Drone Master. Energy armor with guest-type skills. - Zombie Form. FD darkness armor with the ability to suck the life out of your enemy. - Chronomancer Bloodmage. Neutral armor that pays for spell celerity with your blood. - Bard of Medrovia. Dragon Bard of War. - Phantasmal Puppeteer. You are no mere necromancer, you're a true performer putting on a show! An armor with a Cha-based elelock toggle. - Knight Commander. A defensive armor with compressed guest summons and skills. - Wasteland Wanderer. FD fire armor with a Burn eater skill. - Artillerist. Shoot your foe with a ballista! - Doom Binder. Bind the darkness of Shadowscythe to your will! - Infernal Engineer. FD fire armor with a toggle to hybrid stat FO form. - Lagohm Reactive Armor. FO energy armor with a charging skill. Based on DF Lagohms. - Fae Battle Armor. Offensive wind armor that can take to the air for increased defences. - Vartai Transformations. FD energy and FO water armors for classical hybrids. - Smuggler. FD light armor prompted by the newest star wars series. Also has initiative bonus, because Han shot first, damn it! - Asurendra. An earth armor that combines offense and defense into a single skill. Ideas drawn from Buddhism. - Ancient Guardian Cuirass. A hybrid spellcaster armor with a strong focus on blocking. - Invisibility Cloak (revamp). A blocking-based water armor for ranger builds that want to dabble in a little magic. - Benandanti. A spellcaster armor with a spell and the ability to recover mp. - Snowrunner. A n-ice armor for beastrangers that prefer a more offensive playstyle! - Jotun Slinger. Ice/wind armor for offensive rangers with focus on Bleed and blocking. - Tribal Shaman (revamp). A multi-element spellcaster armor with a toggle altering both weapon attacks and spells. - Abyssal Hunter. Defensive water armor with a focus on blocking and status infliction. Shields: - Am-bush's First Strike. It's an ambush! Your ambush, to be precise. - Tic-Toc Clock. This shield has an ever-increasing chance to petrify your foe. - Baby Braken. What a despicable person would shield themselves with a baby? Why, one that is fighting spellcasters, of course. - Sunray's Healing. Heal a little mana when you're hit by a light attack! - Circle of Doom. A shield that harms both you and the monster each round. - Axiomatic Chipmunk. This chipmunk is particularly fond of chewing on armor, though with some Cha you may point him and his teeth at your foe. - Eldritch Portal. A portable doorway to the shadow dimension, capable of attacking your enemy with creepy tentacles. - Spellcharger. Charge up your shield to reduce the mp you spend on spells. - Abjuration Ward. An energy shield to protect a spellcaster! - Duelist's Dagger. A versatile shield that can be used to parry attacks or wielded as an off-hand weapon! - Assassin's Off-hand Crossbow. An offensive shield for a block-based build. - Thermostabiliser. A fire/ice compression shield that reduces the damage you take from burns. - Lucky Shield. An earth shield that boosts your Luck when you block a hit! - Dragonrider's Shield. A heavy-duty defensive fire shield. - Champion's Guard. A light shield with togglable on-block effects. - Gourdian Shield. A water/fire shield with backlash-style EleVuln infliction. - In Memoriam. A beastmaster shield with a Daze skill. - Giant's Rib Club. A darkness shield with a trigger againt mobs that have Luck. Gives an extra bonus to necromancers. - Memento Mori. Darkness shield with a Deathproof mechanic. - Dead of the Knight. Darkness shield for beastmage builds that favor dodge-based playstyles. - Soulbinder Rod. Necromancer-themed shield with Backlash and Lifesteal mechanics. - Twilight Reflector. A shadow-themed shield with a Backlash mechanic. - Zombie Head Shield. A darkness shield with a compressed skill. - Shamanic Totem. A wind shield for spellcasters of any lean. - Net. An earth shield that can be thrown at your foe to leave them trapped and vulnerable! - Writ of the Forgotten. A dual fire-dark shield with a toggle for Panic that boosts your own damage. - Rune of Domination. A block-based darkness shield with a spell to control your foe. - Pirate's Sidearm. Sacrifice some outright damage to punish any openings in your opponent's defenses! Inspired by the revamped pirate class in DF. - Mocking Shield. A wind shield for beastmasters with a blocking focus. Spells: - Carpe Diem. Seize the day - or suffer the consequences. - Quid pro Quo. As a truly generous person, you're always willing to share your pain with the monster. - Ghost Shapeshift. Zorbak gave you this spell, promising that it would make the enemy attacks phase through you. But should you really trust him? - Changeling Shapeshift. Access the ultimate skill of any shapeshifter - that of transforming into your foe! - Dreams of the Endless Sky. Sing a soothing lullaby, putting both you and the monster to sleep. - Scaled Up. Turn your foe into a wicked dragon. - Sunder Essence. An earth spell that deals double damage - but at a cost. - Chain Lightning. Anti-mob spell. - Icefire. Ice spell inflicting fire ele-vuln. - Complex Defence. A multi-layered protection spell. - Call Trebuchet. A powerful, if inaccurate guest that can be charged for double the damage. - Song of Inspiration. Condense all the skill of a true bard in a short song, inspiring your pets and guests to new heights. - Elemental Menace. A DoT spell, inflicting burn, bleed and poison. - A Gift and a Curse. Transform your foe into a mighty werepyre! - Haunting. Burn your foe with a ghostly chill! - Restful Sleep. Get some much needed rest after all those all-nighters fighting monsters - and gain some Tranquility, while you're at it! - Call Elf Power Armor. Call the greediest of elves to fight by your side and force the spirit of Frostval upon your foe all year long! - Summon Laplace's Demon. Summon a mind so demonic that it can calculate any event before it happens! - Purify. Call upon the Lady of Light to purify undead foes! - Loco's Blessing. Chaos Imbuement! - Cosmic Radiation. An autohit light spell. - Summon Werepyre. An offensive guest for werepyre beastmaster builds. - Signature Spell. An energy spell that deals more damage the less spells you have. - Powerword Red Fog (revamp). A type other attack that can be called into existence by anybody that dares say its name. - Call Xerxes. Call a powerful ice guest that has no concept of teamwork! - Sepulchure's Gift. A dark imbue spell for your pet. - Heir to the Night. A passive effect that makes you use werepyre stats for melee and magic weapon attacks! - Infernal's Aura. A sustained spell that makes the monster take a portion of damage dealt as a Burn effect. - Mana Purifier. A harm spell that gives bonus Int for several turns. - Ethereal Pact. An sp-costing light spell that gives you an elelocked armor. - The Standard of Unity. A qc effect spell for beastmasters. - Spiritual Reinforcement. A stat-boosting sustained spell for hybrids. - Bloodtheft Ancestry. A stat-boosting sustained spell for beastmages. - Call Zombie Paladin. A guest with a light/dark toggle. - Summon Sentry. An energy guest with a focus on defensive gameplay. - Tactician's Choice. A qc spell that uses trade-offs to get variable no-cost buffs. - Plot Armor. Heroes never die! - Bone Wall. A necromantic spell imitating the Ringleader's mechanics. - Spectral Howl. A wind spell using werepyre stats. Can grant celerity if the monster is Bleeding or Panicked. - Whispers of the Dream. A beastmaster spell inspired by the Dragonlorn MC set. - Audacious Stratagem. A beastmaster spell that can enhance your pet by granting the monster celerity. - Nightmare of Pursuit. A dark/ice spell inspired by the latest Frostval quest. - Horror's Embrace. A background altering spell that puts the monster to Sleep. - The Light's Judgement. A light spell with a save-based bonus and undead trigger for paladins. - Temporal Snares. A defensive caltrops-like spell. - Conjure Fairies. A buff spell that enhances your attacks for several rounds. - Sentinel Invocation. A buff spell for dodge builds. - Deploy Drone. An energy spell that trades your damage and defences for a chance to stun the monster. - Necromancer Workshop. A composite darkness spell that can be customized to fit your needs. - Tenebral Collapse. A light/dark spell that both grants you a guest and leaves an aftereffect that can be used for the next few rounds. - Call Unaffiliated Necromancer (Steve). One of your connections from the Orcus Archive, a talented, but accident-prone scholar. - Call Unaffiliated Necromancer (Jesse). One of your connections from the Orcus Archive, passionate and powerful. - Call Zhoom. A guest that seeks between earth and darkness with several attacks to both assail and defend. - Call Pyromancer. Another visitor from the realm of Dragons and Fables, this wizard can either set your foe on fire or immolate them with a powerful spell attack! - Shroud of Burning Vitality. End-based spell for a more offensive playstyle. - Grave's Chill. Another End-based spell, good against fire monsters and undead. - Krodha. An energy spell that strikes at both self and foe. - Call Umazen Hoplite. An energy guest with several statuses to enhance both offensive and defensive playstyles. - Call Vephoma. Invite a beastmaster guest that can alter your pet's attacks! - Call Captain Lestrad. Invite a guest that can shield you from monster attacks or reduce the power of your own to strike harder! - Call Hansa. A Harm guest that modifies your attack and comes with a few skills of her own! - Chromatic Funnel. A spell that inflicts powerful but random Poison with a chance to restore mp. - Call Warlock. A fire/ice guest with a freeze-like effect. - Call Witch of the Woods. A chaotic guest that can brew potions. - Blade Ward. A spell that defends you against melee attacks at the expense of your damage. - Mind Blank. A qc spell to shield yourself from mental statuses. - Call Ancient Reigndragon. A DoT ice guest that gives you one of three random buffs. - Conjure Rune of Silent Flame. A fire guest that boosts your attacks with Burning power. Pets: - Soul-Sealed Spear. A magical spear that attacks for a % of the damage you deal. - Gogg (revamp). This pet causes you to take more damage, but has a chance to attack again. - Zorbak. The ebilest of moglins has graciously agreed to let you accompany him on his quest to turn everyone he meets into undead. - Cor-Dem (revamp). The little psychic lowers your enemy's Int and Magic defences. - Fenrir. A vicious ice wolf that's not afraid to bite the hand that feeds it. - Sniffler. This little creature will rob your foe out of house and home! Don't forget to give it a firm shake to get all that gold, though. - Zorbak the Pallythrope. Zorbak has been turned into a paladin! - Calamity-Born. A darkness pet that inflicts immobility weakness and a caltrops-like effect. - Drums of War. A wind pet that can increase damage and reduce accuracy for the entire field. - Technomancer. An energy pet for beastmages, based on the eponymous class from Dragonfable. - Soulweaver Arcanist. A wind pet for beastmages, based on the eponymous class from Dragonfable. - Mogpyre. A reminder that not all those inflicted with the curse of a Dracopyre see it as a power-up. Miscs: - Holy Water Vial. Designed to counter regeneration of vampires and werewolves. - Symbiote. Hp-costing misc that heals you based on damage dealt. - Heckflame Crown. Command your beastly armies to rip apart the burning bodies of your foes! - The Lost Pot. LS-boosting misc with a compressed spell. - Blood of the Nosferatu. A DF-style artifact, altering the last 5 skills of the Vamp subrace armor. - Pet Whistle (revamp). A revamped misc to increase the power and versatility of your pet. - Taurisian Scripture. A magical misc to manipulate the anima of your opponents. - Mantle of Unforgiving Light. A light backlash misc, inspired by Shadowslyer class. - Cloak of Bloodthirsty Darkness. A vampiric Bleed-based misc,inspired by Nighthunter class. - Sepulchure's Helm. A darkness misc for warriors, providing bonuses to both offense and defense. - Vanilla Milkshake. A qc damage boost with a risk of being frozen. - Necrotic Artifact. A beastmaster misc with a chargable darkness spell. - Adept of the Waning Moon. A DF-style artifact, altering werewolf for a spellcaster plastyle. - Beard of War. Because you can't spell bard without beard. Or was it the other way around? - Evocation of the Sun. An omni-burn light misc with a beastmaster toggle. - Haunted Commander's Ring. A dark beastmaster misc with a trigger against ghosts. - Reforged Commander's Ring. A beastmaster misc that follows the element of your knight order and can grant bonus Luck. - Spellblade Ring. An energy misc that can summon a magical weapon and gather power whenever the monster casts spells. - Stimpack. Contains 2 qc skills that boost your performance - but at a price. - Whisperer's Orb. A mage misc with skills that can boost your defenses or make your foes Bleed. - Binding Gem. An ice misc for beastmages with compressed guest and skill. Sets: - The Meta Series. Z-token no-drop equipment, designed to complement the current meta. - The Dresden Series. A tribute to the Dresden Files by Jim Butcher, complete with a Leather Duster, a Shield Bracelet and a Blasting Rod. - Packmaster Set. Beastmaster set with a focus on dogs/wolves. - Hexlord Set. A set that switches between status-infliction darkness and damage-dealing fire. - Ninja Crash. A mini-set of axe and hammer-type shield for unorthodox ninja! - Contagion Set. Status infliction darkness set with necromancer triggers. - Orc Battlerager. Earth set that makes you tougher whenever you're hit, and makes you hit harder the tougher you are! - Manic Shielder. A mini set that focuses on using mana shield. - Shifting Tides Set. A mini-set with shield and weapons, whose skills and effects shift over the course of the battle. - Holy Night Set. Anti-undead FD set with a focus on blocking. - Wizard's Implements. A set of three guests designed for beastmages. - Born of War. Four FD armors that can be enhanced with specialized miscs. - RWBY weapon set. 4 weapons with theme-appropriate effects. - Blood Shedder set. A darkness set with a focus on Bleed. - Fallen Guardian set. A wind armor and armament belonging to a slain guardian. - The Warden set. An energy set designed for dodging and shutting down the monster. - MageKnight set. An energy set for hybrids or warriors that dabble in Int. - Shock Trooper set. An energy set for warriors, featuring dynamic blocking-based combat. - Adept of the Deeps set. A spellcasting water set inspired by Lovecraft (and a bit of DF's Kathool Adept). - Fallen Phoenix set. A more offensive version of the Demon Knight class. - Black Knight set. A darkness set for charismatic knights. - Dragonsgrasp Relics. An energy set inspired by DF's Dragonlords and their flying fortress. - Void-Twisted Armaments. A multi-elemental set of 3 weapons with random and chaotic effects. - Arachnomancer set. Water spellcaster set with a focus on Poison and Entanglement statuses. - Weaver of Souls set. A wind spellcaster set inspired by DF's Soulweaver armor. - Hallowed Armaments. A light mini-set for werepyre paladins. - Vizalain Corruption set. A dark mini-set that slowly corrupts your foe and uses that corruption to enhance your lucky strikes. - Perun's Might set. An energy mini-set for FD werepyre beastmasters. - Magehunter set. Exactly what it says on the tin. - Cursed Warrior set. Weapon, shield, and armor of a minotaur cursed to roam the land. - Last Quest set. The equipment of an old dwarf, seeking one last good fight. - Balanced Mind set. Man, this telepath is a total troll. - Redcap Swiftspear set. Everything a goblin needs to become a proper mercenary. - Guardian Stables (revamp). Because we all deserve more rider armors! Classes: - Dracomancer (revamp). Learn ancient dragon secrets, calling upon a variety of draconic allies and channeling raw mana directly through your body to empower your spells! - Beast Master (revamp). Learn the ways of the wild. Beastwarrior class. - Alchemist. Mix and combine your potions to achieve a wide variety of effects. - Human. Subrace armor emphasizing variety and versatility. - Master of Chess. A class designed solely to augment your pets/guests in every way possible. Master of Chess even has the player acting as booster! - Martial Artist (revamp). A versatile combo-based class with four advanced armors designed for a variety of offensive playstyles! - Ninja (revamp). An advanced rogue class, using tools, tricks and shadow techniques to take down your foe! - Knight (revamp). An FD warrior class that uses melee weapons and status inflictions. Has 4 advanced armor variants. - ExTerminator. An FO class with powerful offensive skills and a set of toggles to customize your lvl 0 passive. - Shaman. An FD beastmage class with three branching Paths! - Dragonslayer (revamp). Updating the original class to modern standards with a few new ideas and skills. - Shadowslayer (revamp). Slay creatures of the night with new weapons and skills of this revamped armor! - NightHunter (revamp). Draw upon the fell powers of Darkovia and hunt your enemies through the dark of the night! - Pirate (revamp). A versatile offensive class for warriors and rogues. - Wizard (revamp). Do I really need to spell this out? A magical armor to get the most out of your spells. - Fighter (revamp). A basic beginning class for warriors. - Rogue (revamp). A basic starting class for rogues. - Mage (revamp). A basic class with everything a starting spellcaster might need. - Necromancer (revamp). Study the forbidden arts of undeath! A spellcaster class with a focus on beasts and resource trading. - Assassin (revamp). A tier 3 glass cannon class. - Guardian. A versatile class, providing multi-faceted defensive and offensive capabilities. - Graceful Dracopyre. Final Darkovian subrace, the beastwarrior variant. - Dracopyre of the Night. Final Darkovian subrace, the beastmage variant. - Berserker (revamp). Go berserk! - Ranger. A ranged class for offensive and defensive builds alike! Monsters: - Primordial Phoenix. Unlike the more modern ones, this phoenix does in fact return from the dead. - Gray Boy. A tribute to wildbow's web serial Worm, this monster is truly immune to all forms of nuking. - Cherish. Another member of S9, Cherish specializes in controlling her opposition. - King. The original founder of S9 can transfer any damage from himself onto the player. - Wolfwing (Challenge Version). Lord of all Werepyres. Dare you challenge him? - Rioting Umazen Workers. Two different energy mobs, created as a tribute to Cray's excellent writing. - Moglin War Party. Three-moglin mob that supports each other. - Ancient Runed Golem. A synergetic multi-elemental boss mob. - The Undrawn, parts 1 and 2. A void challenge gautlet to battle a series of alternate Smittens! - Pala-dean. Do not mistake this paladin's age for a weakness! - The Faithful. Not all paladins agree with Artix's new policies! - Koschei the Deathless. A multi-stage monster that's exceedingly difficult to kill. - Zmei Gorynych. A seven-headed dragon from slavic mythology. - Baba Yaga. A forest witch from slavic folklore. - Solovei the Brigand. A bandit lord from russian folk stories. - Baron Samedi. Loa of the dead from Haitian Vodou. - Fae Knight. A fairly easy boss, based on Melissa from DF. - Zhoom, the Bounty Hunter. A powerful ranger/necromancer hybrid. - The Angel of Azaveyr. A skilled and enduring boss hailing from the land of dragons and fables! - Annihilator Droid. A shielded droid inspired by Star Wars. - Mycelium Growth. A horde mob inspired by DF's Main Story. - Sir Tathlin (revamp). Because the man who trains us to become a knight should be at least this impressive. - Experienced Adventuring Party. (Leeroy Jenkins not included) - Scourge. Face the Eidolon of rage! Gameplay Suggestions: - Play Dead. Get a chance to skip the battle. - Terrain. The background actually has an effect on your playstyle. - Custom Ally Assist. Create an avatar of yourself that will help other AQ players for generations to come! - Wisdom stat. A seventh stat, designed for DoT enhancement and sp regen. - Returning Player Quest. Exactly what it sounds like - a quest series for returning players. - Necroquest. An idea for the upcoming necromancer class quests. - Armor Closet. House item that fills a similar function to its DF analogue.
< Message edited by Primate Murder -- 10/10/2023 3:10:05 >
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