Kamui
Hashire sori yo Kaze no you ni!
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Nutcracker Rapier/Spear/Mace Melee/Ranged/Magic Light Sword/Spear/Mace, Rapier has a 0.4 base lean and +3 BtH lean, Spear has a 2/3 random lean and +3 BtH lean, Mace has a 1/3 base lean and -3 BtH lean. MC effect for this swaps between two status toggles. Weapon pays MC bonus and 20% weapon damage to attempt either EleVuln (default mode) or Daze). For EleVuln, we've got 25% Melee worth of damage, 50% save bumps it up to 50% Melee, /1.4 since your pet (and potentially guest) are also hitting that bigger damage, so far we're at +35.71% damage. Magic version gets a *0.75 modifier due to being on a Magic weapon, so that ends up being +26.79%. Adjust for hit rate, so Melee/Ranged have a /0.88 modifier for +40.58% damage, and Magic has a /0.82 modifier for +32.27% damage. So in EleVuln mode, the weapons will attempt to inflict a +(EleVulnValue x Hits / Attempts)% damage EleVuln effect on foe for 1 turn, where EleVulnValue is 40.58 for Melee/Ranged, and 32.27 for Magic. This has a 50% save, inflicts with player (STR or DEX or INT, for Melee/Ranged/Magic weapon, respectively)/LUK vs mob END/LUK. For Daze, a 42.02% stun rate for 1 turn is worth 25% Melee with a 50% save when affecting a mob, so from there we just need to factor in hit rate. So for Melee/Ranged, this gets a /0.88 modifier, for a 47.75% stun rate, and for Magic this gets a /0.82 modifier for a 51.24% stun rate, but this then gets a x0.75 modifier since it's on a magic weapon, so the final result is a 38.43% stun rate. So in Daze mode, the weapons will attempt to inflict a (StunRate x MobLightRes x Hits / Attempts)% stun rate Daze on the mob for 1 turn, where StunRate is 47.75 for Melee/Ranged, and 38.43 for Magic. Inflicts and resists with same stats as the DefLoss mode. Level 5 15 35 55 75 95 115 135 150
Type B B B B B B B B B
PowLvl 15 23 41 59 78 98 118 138 153
Melee
Base 6 7 9 11 13 15 16 18 19
Rand 8 10 13 15 17 19 23 24 26
BtH 2 3 5 7 10 12 15 17 19
Ranged
Base 3 4 5 6 7 8 9 10 11
Rand 14 16 21 25 29 33 37 40 42
BtH 2 3 5 7 10 12 15 17 19
Magic
Base 5 6 8 9 11 12 14 15 16
Rand 5 6 7 10 10 13 13 15 16
BtH 2 3 5 7 10 12 15 17 19
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