Sapphire
Banned
|
spoiler:
The water witch was a reference to that old horror movie that scary movie did a parody of, made me laugh. The rewards are plenty. Some old I guess revamped ones, with odd levels like the old days. News ones are.. Archmage Apprentice armor- Water spellcaster lean armor. 2 skills. a 97 MP gandolphin like clone, but also adds +12 blocking for 3 rounds and +10 status resistance. The status resistance I think is permanent. This costs a turn, though. So idk seems not worth it. <--Edit- NM, the usefulness of this seems it stacks with itself, so you can cast it every turn and the blocking and barrier build higher and higher for just 97 MP. The barrier *is* hitting your MP more via monster attacks, but this is acting like a perpetual defense builder, until you dont have Mana. This could be good use for beastmages trying to tank. The 2nd is a 345 Sp quick cast to make your next water spells cost less mana. I tested, and this doesnt work. Cant report by how much. Light shield that takes 114 MP per turn @ L150 to do the Necromancer anima post-spell barrier. Two casts thus far has resulted in 84, and 89. It lucky strikes, and with frostval crown did 178. Im sure this will be called a bug and luck will be made less useful otra vez. It stacks with necromancer's for a larger amount. Summon/Call iron golem- Earth guest (there's also a pet version, both are ztokens) that the description says one mode does greater damage versus I'm guessing monsters with INT, or those that spellcast. The other mode tries to hit the monster MP, reduce it to 0 similar to warlics oblivion sphere, or some such attribute. Not going to spend the tokens to find out. Hopefully an info subs will be there soon. Abominable assault G (l149 ice spell) is there. I cannot remember what else but I think some lower level light spells. Blah forget the rest, not in the shop anymore
< Message edited by SapphireCatalyst2021 -- 3/5/2022 17:28:42 >
|