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Corvak

 
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9/10/2022 18:05:01   
  DemonicDarkwraith

ArchKnight DragonFable


Corvak
???

Location: Corvak, the Eternally Devoted, The Fallen Kingdom

Level: As player
Damage: Scaled
Damage Type: Magic
Element: Energy

HP: Scaled
MP: Scaled

Experience rewarded: Scaled
Gold rewarded: Scaled

Stats
STR: Level*5/2
DEX: Level*5/4
INT: Level*5/2
CHA: 100
LUK: Level*5/4
END: Level*5/2
WIS: 0

Avoidance and Defense
Melee: 50 * Level/90 + LUK/20
Pierce: 50 * Level/90 + LUK/20
Magic: 50 * Level/90 + LUK/20
Block: 50 * Level/90 + LUK/20
Parry: 50 * Level/90 + LUK/20
Dodge: 50 * Level/90 + LUK/20

Offense
Crit: 20 + LUK/10
Bonus: 20 + Level/5
Boost: 0%

Resistances
Shrink: 300
Energy: 200
Nature: 200
Light: 200

Attack Types
Attack Type 1 - Bites its target for 1 hit of 200% Magic Energy damage; applies 'Elemental Instability' (see other) to itself for 3 turns.
Attack Type 2 - Breathes lightning at its target for 3 hits of 133.3% Magic Energy damage, amounting to 400% damage; effects varies while affected by 'Energy Cascade', 'Light Cascade' and 'Nature Cascade':
  • Energy Cascade: Applies 'Energy Suffused' to target for 3 turns. While affected by 'Energy Suffused', Attack Type 3's damage will be reduced.
  • Nature Cascade: Attack instead performs 3 hits of ~266.6% damage, amounting to 800% damage. If the target was affected by 'Nature Suffused', this attack will use only stat damage and applies 'Stabilized Nature' (+2 All Resist, -2 Health Resist) to target for 5 turns inclusive.
  • Light Cascade: Applies 'Energy Burn', a 100% Magic Energy DoT effect, to target for 3 turns.
Attack Type 3 - Breathes light beams at its target for 3 hits of ~133.3% Magic Light damage, amounting to 400% damage; effects varies while affected by 'Energy Cascade', 'Light Cascade' and 'Nature Cascade':
  • Energy Cascade: Attack instead performs 3 hits of ~266.6% damage, amounting to 800% damage. If the target was affected by 'Energy Suffused', this attack will use only stat damage and applies 'Stabilized Energy' (+5% Boost) to target for 4 turns.
  • Light Cascade: Applies 'Light Suffused' to target for 3 turns. While affected by 'Light Suffused', Attack Type 4's damage will be reduced.
  • Nature Cascade: Applies 'Blinding Breath' (-60 Bonus) to the target for 2 turns.
Attack Type 4 - Breathes earth spikes below its target for 3 hits of ~133.3% Magic Nature damage, amounting to 400% damage; effects varies while affected by 'Energy Cascade', 'Light Cascade' and 'Nature Cascade':
  • Energy Cascade: Applies 'Erosion' (+75 Health Resist) to target for 3 turns inclusive.
  • Light Cascade: Attack will instead performs 3 hits of ~266.6% damage, amounting to 800% damage. If the target was affected by 'Light Suffused', this attack will use only stat damage and applies 'Stabilized Light' (+10 Crit) to target for 4 turns.
  • Nature Cascade: Recovers 3% of its maximum HP; applies 'Nature Suffused' to the target for 3 turns. While affected by 'Nature Suffused', Attack Type 2's damage will be reduced.
Attack Type 5 - Unleashes a massive beam at its target for 12 hits of ~83.3% Magic ??? damage, amounting to 1,000% damage.
Attack Type 6 - Claws its target for 1 hit of 200% Magic Energy damage.
Attack Type 7 - Claws its target for 1 hit of 400% Magic Energy damage; applies 'Chaotic Flux' (-20 All Resist, +20 Health Resist) to target for 3 turns inclusive.
Attack Type 8 - Unleashes a massive beam at its target for 12 hits of 125% Magic ??? damage, amounting to 1,500% damage.
Attack Type 9 - Flies and charges its target for 6 hits of 133.3% Magic Energy damage, amounting to 800% damage.

Other information
  • If Corvak takes direct damage while stunned (including the first hit of a stun), it will apply 'Adaptive Instability' (+300 Immobility Resist) to itself for 100 turns. (Pop-up: Corvak's instability adapts to your immobility effect.)
  • 'Elemental Stability' is purged upon the next hit of the target's attack or its next turn and will influence the next 3 turns on its rotation.
    • If Corvak was hit by an Energy element attack, Corvak applies 'Energy Cascade' (+50% Boost) to itself for 6 turns inclusive. (Pop-up: Corvak absorbs the Energy, beginning an elemental cascade.)
    • If Corvak was hit by a Nature element attack, Corvak applies 'Nature Cascade', a HoT effect equal to 3% of Corvak's maximum HP, to itself for 5 turns. (Pop-up: Corvak absorbs the Nature, beginning an elemental cascade.)
    • If Corvak was hit by a Light element attack, Corvak applies 'Light Cascade' (+50% Boost) to itself for 5 turns. (Pop-up: Corvak absorbs the Light, beginning an elemental cascade.)
    • If Corvak was hit by any other element aside from Energy, Nature, and Light or was not hit, Corvak applies 'Chaotic Cascade' (+100% Boost, +100 Bonus) to itself for 6 turns inclusive. (Pop-ups: The new element throws off the tentative balance! Chaotic instability incoming. / Without stability, Corvak is overcome by Chaos!)
    • The same element cannot be used twice in a row and will instead apply 'Chaotic Cascade'. (Pop-up: Corvak is over-infused with <Energy/Nature/Light>! Chaotic instability incoming.)
  • Corvak follows a skill rotation; Attack Type 1 -> (X -> Y -> Z) -> Attack Type 6 -> Attack Type 9 -> Repeat; with Attacks X, Y, and Z influenced by 'Cascade' effects:
    • Energy Cascade: Corvak uses the rotation; Attack Type 2 -> Attack Type 4 -> Attack Type 3.
    • Light Cascade: Corvak uses the rotation; Attack Type 3 -> Attack Type 2 -> Attack Type 4.
    • Nature Cascade: Corvak uses the rotation; Attack Type 4 -> Attack Type 3 -> Attack Type 2.
    • Chaotic Cascade: Corvak uses the rotation; Attack Type 5 -> Attack Type 7 -> Attack Type 8.
    • Attack Y will always apply 'Cascade Descends' for 100 turns. While affected by 'Cascade Descends', Corvak's next attack will be empowered.


    < Message edited by DemonicDarkwraith -- 12/30/2023 21:09:10 >
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