Ianthe
formerly In Media Res
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Missing Info Subs: November '18 GGBs: Zard Droppings [Ultra Rare] Wind spell, pretty much a clone of Torrentacles. Has a 100%*MobWindRes*Hits/Attempts chance to attempt a 1 turn Paralyse, if it goes past 100% chance it has a (Chance-100)% chance to do 2 turns of Paralyse instead. It pays 59.5% Melee for this, or in other words, it pays 29.75% spell damage, adjusted to 24.75% due to MC. Inflicts with player INT/LUK, mob resists with END/LUK (enduring the disgust of, you know, Zard poop on you) at a neutral 50% save. Level 5 15 35 55 75 95 115 135 150
Type - - - - - - - - G
PowLvl 5 15 35 55 75 95 115 135 153
MPLvl 5 15 35 55 75 95 115 135 152
MPCost 50 76 134 201 277 362 456 559 653
Base 10 17 35 57 82 111 143 179 215
Rand 13 24 48 76 110 148 192 240 286
Stat 133 199 331 463 595 727 859 991 1109.8
BtH 1 3 8 13 18 23 28 33 38
MCDP 18 24 89 613 4841 38930 313757 2529504 12102583
MCDS 8 11 44 306 2420 19464 156878 1264751 6051291 Skill Scrolls quest: Fire Dragon's Talon Scrolls: Channeling, Berserk, Bloodshed Fire skill. Imbue, so its cost scales with level. For one turn, your weapon attacks are locked to Fire and deal +50% damage. SP Cost: x1 of a standard Melee skill Shop price: 5,400Z Skill Scrolls quest: Thunder Wave Blade Scrolls: Channeling, Keen Focus, Steady Breath Spell, Imbue For one turn, your weapon attacks are locked to Energy. At the end of the turn, the monster is Paralysed for [DAMAGE]/1.19 rounds, rounded randomly. The monster can resist with a save at a +0 bonus (inflict with [mainstat]/LUK, resist with END/LUK). Cost: x1 of a standard Melee skill Shop price: 5,400Z Blarney '19: Light Lord's Blessing Imbue spell, locks your weapon attacks to Light element for 2 rounds, quick-cast. Imbue costs 50% Melee per turn that it's active, so this spell costs 100% Melee. This cost scales based on your player level, so the spell is priced as an MC Lv 143 Z item, costing 5940 tokens. MC effect is a 5% discount on the SP cost. Examples below for various SP costs at specific levels. Level 5 15 35 55 75 95 115 135 150
Type - - - - - - - - -
PowLvl 5 15 35 55 75 95 115 135 150
SPCost 29 43 76 114 158 206 260 318 366 Terror Fist Scrolls: Channeling, Flanking, Counter-Strike Spell, Imbue, so its cost scales with level. Locks weapon to Darkness. At the end of the turn, you inflict Fear (2 turns, [DAMAGE]/2.38) The monster can resist with a save at a +0 bonus (inflict with CHA/LUK, resist with CHA/LUK). SP Cost: x1 of a standard Melee skill Skill Scrolls quest: Sneak Strike Scrolls: Channeling, Keen Focus, Flanking Spell, Imbue For one round it tracks how much weapon damage you deal, as above. At the end, it inflicts Poison (Level: [Your level], 3 rounds, power:1.8*[DAMAGE]). The monster can resist with a save at a +0 bonus (inflict with [mainstat]/LUK, resist with END/LUK) ([mainstat] is determined by your weapon's type). Cost: 60% of a standard Melee skill. Skill Scrolls quest: Dragonslayer Aura Scrolls: Channeling, Keen Focus, Berserk Spell, Imbue 2 turns. Greater element seeking (8+Harm+Void) versus Dragons. Normal element seeking (8+Harm) versus drakel and dragonkin Cost: 50% of a Melee skill.
< Message edited by Ward_Point -- 9/11/2023 22:48:31 >
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