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RE: JhyShy's Weirdo Workshop

 
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1/31/2025 13:06:12   
JhyShy
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Ancient Battlemage Set
Info: A FD Energy set that uses different elements that create different effects
FSB: Reduces Armor's Skill and Spell costs


Ancient Battlemage Seige Armor, The Redeemer's way
MC FD Energy Armor. MC is spent on compression
Appearance- Battlemage from AQW
Cost: Gold

Elements- 39 Energy

Animation- 3 hits

Effects-
You gain a FD lean
You gain 3 skills
MC is spent on compression
Player gains -105 Initiative and Pays -9 MRM to take -15% damage and +5 Generic potency

Skills-
Swordhaven Might - Toggle that Locks attacks to either [Energy, Earth, Fire] elements (So, it goes weapon element -> Energy -> Earth -> Fire -> Back to Weapon Element)
Battlemage Intensity - Costs MP, adds special effects based on what element Swordhaven Might is on if [Energy and Weapon Element, the attacks deal more damage], [Fire, the attacks inflict burn], [Earth, the attacks inflict bleed]
Ancient Siege Spirit - Skill that costs: MP and SP as well as taking your turn and consuming 200% melee worth of burn or bleed (Takes the one closer to 200% melee, if both are of equal power burn has priority) to inflict the enemy with [Energy, Fire, Earth] elemental vulnerability stretched out to 5+ turns

Description- This walking siege engine of an armor is built for the strength of the royal knights and the magic of royal mages, with those combined they create the element throwing unit you see here now!
Info- Master Mage and Nemesis were the basis for this and I figured something like this would be cool for a build that lacks support right now (FD STR and INT)


Ancient Spellsword, The Redemption
MC Energy Melee Sword. MC for compression
Appearance- The Last Redemption from AQW
Cost: Gold

Type: Melee
Element: Energy

Effect:
Has no true special
Instead of the usual no proc bonus, it gains a toggle that takes 10% melee in MP to increase the damage of bleeds and burns (Hilt)
Click the blade to switch between a regular damage mode and a mode where you sacrifice SP to seek between Energy, Earth and Fire

Description- The final weapon left in the armory, ironically it seems the last user of the weapon had called it "the redemption". In any case, this weapon can use your magical reserves to strengthen any existing burns or bleeds on your opponent and sacrifice your energy to seek between your foes weakness and weaken them even more.
Info: Main inspiration for this weapon: Masanura and Xalkos Weapons


Swordhaven's Wall, The Redeemer's Responsibility
MC Energy Shield. MC Pays for Effects
Appearance- Tall and Fat shield akin to Sleighguard Imperial Shield or Circular shield
Cost: Gold

Flavor Effect-
Sacrifice -3 MRM to give the shield a toggle that switches between modes

Effects-
First Mode Heals MP based on Bleed damage
Second Mode Heals SP based on Burn Damage

Description- This gigantic shield is enchanted to sustain one's energy from the hexes put against the enemy but is cumbersome to wield
Info- Usually, effects like these in shields are weak but I figured to fit in some lore cause the shield is so hard to wield and move with the thing


The Helmet of the Last Redemption
MC Energy Misc. MC Pays for compression
Appearance- Redemption Helmet from AQW
Cost: Gold

Effects-
Makes the player take x0.5 from Energy
Gives +50 STR/INT and +40 END
Clicking the helmet initiates a quickcast spell that does a token hit to siphon upto 200% melee of burn or bleed (If both are upto the same Melee value, burn takes priority to be siphoned first) to give +STR and +INT

Description- This helmet left in the armory of the contaminated swordhaven still remains it's enchantment of balancing Might and Magic to form the frontlines of the siege against those that tried to destroy it's home
Info- Based this off of Sunburst Amulet with the amount of things an item can do


Edits:
+Made the elemental vulnerability of the armor skill be specifically earth, energy and fire to make it cheaper (Removed it being overcharged)
+Clarified some stuff
+Made it so it's only burn or bleed that's siphoned, not both

-Removed the helmet's +Damage based off opposite stats, gave it +50 of the stat instead (Originally something like +35% Melee damage if INT is at 250)
-Removed shield flavor effect of sacrificing SP to make the regained resource stronger
-Removed 5 generic potency off the armor
-Removed Weapon's elemental vulnerability on the eleseek mode

< Message edited by JhyShy -- 2/1/2025 8:51:52 >
Post #: 76
2/1/2025 9:42:37   
JhyShy
Member
 

Rainbow Flame Set
Info: A FD/SC Fire set that focuses on Prismatic Burn
FSB: Increases Pris burn's power


Rainbow Flame's Warmth
MC FD/SC Fire Armor. MC is spent on compression
Appearance- Avatar's Flame from AQW with Avatar's flame banner as a cape
Cost: Gold

Elements- 39 Fire

Animation- 2 hits

Effects-
You gain a FD lean*
You gain 2 skills
MC is spent on skill compression
Player pays -6 MRM to gain a toggle that switches between FD and SC and to make Prismatic Burn damage deal +25% more damage

Skills-
Avatar Adaption - Switches Between FD and SC, can only be used once per battle
Colorful Branding - Overcharged Fire spell that splits cost between MP and SP, sacrifices 3/4 of it's damage to inflict prismatic burn. Spell has a +10 Save (Uses INT for saves) (6 Hits, animation is rainbow flames spawn underneath the enemy then suddenly Avatar's Flame Sabre crashes on the opponent)
Searing Colors - Toggle that costs SP, makes 100 proc attacks inflict prismatic burn (Uses DEX for saves)

Description- Prismatic Flame on!
Info- Don't got much to say to be honest


Rainbow's Reach
MC Fire Bow. MC used for Effect
Appearance- Avatar's Flame bow from AQW
Cost: Gold

Type: Melee
Element: Fire

Effect:
Has no true special
Instead of the usual no proc bonus, it gains a toggle that costs SP to make the bow do 4 hits (Click on the string)
The bow sacrifices damage to boost the existing prismatic burn on the enemy based on hit

Description- Insert Description here
Info:


Helm of the Rainbow Flame
MC Fire Misc. MC Pays for compression
Appearance- Avatar Flame guard from AQW
Cost: Gold

Effects-
Makes the player take x0.5 from Fire
Gives +50 DEX/INT and +40 END
Clicking the misc eats the prismatic burn to heal MP and SP

Description- Insert Description here
Info- RAHHHHHHHHHHHHHHHHHH

Post #: 77
2/15/2025 12:17:24   
JhyShy
Member
 

Hyperion Lion Set
Info: A FD Wind set that inflicts burn and be able to convert it to cripple on the opponent and +STR on the player
FSB: Increases the powers of burn


Atlas' Garugean Lion
MC FD Wind Armor. MC is spent on compression
Appearance- Heroic Atlas Lion Warrior From AQW
Cost: Gold

Elements- 39 Wind/42 Fire/42 Ice

Animation- 4 hits

Effects-
You gain a FD lean
You gain 3 skills
MC is spent on compression
Player gains -9 MRM to gain -10 Burn potency and -20 cripple potency

Skills-
Hyperion Arms - Toggle that locks the armor's attack to wind and sacrifices a small amount of SP to inflict wind burn on the opponent (Animation changes to the player putting away the weapons and shield to equip a pair of Lion Gauntlets)
Aegean Howl - Efficient Weapons based wind skill that eats burn upto 400% to gain +STR
Ferious Pound - Overcharged Weapons based wind skill that eats burn upto 400% to inflict cripple on the opponent

Description- A legendary armor based off a legendary creature, this armor feeds off of burns and can turn those into a boon for you or a crippling infliction to your enemy!
Info- Based off of the Nemean Cestus of God of War


Nemean Fangs
MC Wind Melee Sword. MC for compression
Appearance- Crimson Hesperides from AQW
Cost: Gold

Type: Melee
Element: Wind

Effect:
Has no true special
Instead of the usual no proc bonus, it gains a toggle that takes a little bit of SP to deal more damage in the weapon's regular damage mode or inflict Wind Elevuln on the opponent when it's in burn mode
Click the blade to switch between a regular damage mode and a burn mode where it sacrifices half of it's damage to inflict wind burn

Description- Born from the fangs of a fabled beast, this weapon shall shred through your enemies or burn them alive.
Info: Main inspiration for this weapon: Masanura and Xalkos Weapons


Herculean Task
MC Wind Shield. MC Pays for compression
Appearance- The shield from this set
Cost: Gold

Effects-
When the player is hit, it inflicts a harm burn
Has a toggle that makes the player take more damage and sacrifice SP to increase the potency of the burn of the shield

Description- It is a Herculean task to wield this shield, but it would be worth it once you see the burns it can deal to your opponent.
Info-


Nemean Pride
MC Wind Misc. MC Pays for compression
Appearance- Atlas Lion Helmet from AQW
Cost: Gold

Effects-
Makes the player take x0.5 from Wind
Gives +50 STR/CHA and +40 END
Toggle 1: Clicking on the helm makes the player deal +28% damage when the enemy is burnt
Toggle 2: Clicking on it again makes burns deal more damage

Description- This helmet visage can shift between powering you up when your foe is burning or make those burns hurt so much more!
Info- Based this off of Sunburst Amulet with the amount of things an item can do


Nemean Atlas Lion
MC Wind Pet. MC Pays for compression
Appearance- Atlas Griffon Pet from AQW
Cost: Gold

Animation- 3 hits

Effects-
Has 2 modes
Burn mode - Sacrifices 100% of it's damage to increase the potency of the burns inflicted on the enemy
Damage Mode - Makes the player sacrifice 20% melee in SP to boost pet damage, if the enemy is burnt, gains an additional boost to damage

Description- This ferocious beast is said to be untamable, but hey, it's fighting by your side now right? This beast will propagate the burns inflicted on your opponent or strike ferociously.
Info- Basically a wind version of the legionary pet not gonna lie

< Message edited by JhyShy -- 2/15/2025 23:10:35 >
Post #: 78
2/16/2025 2:39:34   
JhyShy
Member
 

Tribal Lion Set
Info: Accompanying set to the Hyperion Lion set above
FSB: None


Atlas' Aegean Warrior
MC FD Wind Armor. MC is spent on compression
Appearance- Tribal Atlas Lion Warrior From AQW
Cost: Gold

Elements- 39 Wind/42 Earth

Animation- 4 hits

Effects-
You gain a FD lean
You gain 2 skills
MC is spent on compression
Player gains -6 MRM and -8.5 bth to for the player to gain +STR when hit in the armor

Skills-
Tribal Might - Player pays SP and HP to gain +50 STR and to inflict cripple based on hits connected
Titan Tribe's Technique - Locks armor attacks to wind and gains berserk

Description- The Tribal form of the great beast of legend!
Info- Based off of the Nemean Cestus of God of War


Aegean Judgement
MC Wind Melee Axe. MC for compression
Appearance- Atlas Lion Judgement from AQW
Cost: Gold

Type: Melee
Element: Wind

Effect:
Has no true special
Instead of the usual no proc bonus, the weapon skill costs less if the enemy is crippled
Click the handle to perform a wind skill that trades 50% of it's damage to inflict cripple

Description- Born from the fangs of a fabled beast, this weapon shall shred through your enemies or burn them alive.
Info: Main inspiration for this weapon: Masanura and Xalkos Weapons


Aegean Pride
MC Wind Misc. MC Pays for compression
Appearance- Atlas Lion Crown from AQW
Cost: Gold

Effects-
Makes the player deal +20% Damage
Gives +50 STR/END
If the enemy is crippled, the player takes less damage from all elements

Description- This helmet visage will be your best friend if your foe is crippled, making you take less damage from anyone!
Info-


Call/Summon Nemean Atlas Lion
MC Wind Guest. MC Pays for compression
Appearance- Atlas Griffon Pet from AQW
Cost: Gold

Animation- 3 hits

Effects-
Has 2 modes
Burn mode - Sacrifices 100% of it's damage to increase the potency of the burns inflicted on the enemy
Damage Mode - Makes the player sacrifice 20% melee in SP to boost guest damage, if the enemy is burnt, gains an additional boost to damage

Description- This ferocious beast is said to be untamable, but hey, it's fighting by your side now right? This beast will propagate the burns inflicted on your opponent or strike ferociously.
Info- Basically a wind version of the legionary pet not gonna lie

< Message edited by JhyShy -- 2/16/2025 2:40:12 >
Post #: 79
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