JhyShy
Member
|
No-Drop Items Part 1; Rhywork V2 Info: I had a bunch of ideas to make No-drops much more useable, at least, relative to the ones we have right now. I don't want these to be top tier items but mostly for them to be competitive with some seasonal items but not mastercraft set level good tier. FSB: Reduces armor skill costs IMPORTANT CHANGE - In the guardian tower at Nimrod you can change your lean independent of the armors, so for example you could have a Might armor of AWE be FO or SC instead of the usual FD, I honestly just wanted this change for different loadout creations and combinations in that each item can be useable by any build but still have the items offer something unique to them. Additionally, while I did want the respective builds to benefit the most out of the armors respective to them (FO warrior to Mighty Ultra Guardian for example) I did not want to limit them too much so in the end, they still won't be min maxed for their respective build. The ideas here are largely inspired by Aerin (Lv. 1000)'s ideas, so big shoutouts to him AWE items- Focuses on defensive abilities to reflect on how the AWE set is the defensive no drop set Mighty Armor of AWE MC [Lean] [Element] Armor. MC is spent on compression Appearance- Armor of AWE (Couldn't find a Modern picture) Cost: None Elements- Animation- 2 hits Effects- You gain a lean You gain 2 skills MC is spent on compression of the two skills Skills- Conquering strikes - Uses 3 hit animation, Locks weapon attacks to armor element. Costs 100% melee in SP to inflict choke (Not, type locked, so if rangers or other hybrids want to use this, they can. If the player is using a magic weapon, it splits costs between MP and SP.) Mighty Shield - Uses Insightful's armor skill animation, a spell that casts barrier on the player and costs 120% melee in SP and is quick-cast and is once per turn Description- The Awe-full armor recovered from King Awethur! Can use it's might to choke your opponents! Info- A basic but solid armor I feel, it isn't that overwhelmingly good compared to others but I feel can hold itself in the ring against some seasonal items, didn't want the skill to be type locked because as I've said, I want all builds to be able to use all these no-drops as best they can Deft Armor of AWE MC [Lean] [Element] Armor. MC is spent on compression Appearance- Armor of AWE (Couldn't find a Modern picture) Cost: None Elements- Animation- 2 hits Effects- You gain a lean You gain 2 skills MC is spent on compression of the two skills Skills- Blinding strikes - Uses 3 hit animation, SPell that costs 100% melee in SP. Trades damage to inflict blind (Not, type locked, so if mages or other hybrids want to use this, they can. If the player is using a magic weapon, it splits costs between MP and SP) Deft Shield - Uses Insightful's armor skill animation, a spell that gives +MRM to the player and costs 120% melee in SP and is quick-cast and is once per turn Description- The Awe-full armor recovered from King Awethur! Can use it's Awe inspiring light to blind your opponents! Info- Again, pretty basic but I feel can hold itself against more modern items, Instead of being an elelock like Mighty, I figured to make this one a SPell instead since warriors focus on consistent damage, honestly I didn't know how to make a defensive version of the ramping damage, so instead I made it have a niche of dodging which is a defensive mechanic I didn't think would fit either Mighty or Insightful Insightful Armor of AWE MC [Lean] [Element] Armor. MC is spent on compression Appearance- Armor of AWE (Couldn't find a Modern picture) Cost: None Elements- Animation- 2 hits Effects- You gain a lean You gain 2 skills MC is spent on compression of the two skills Skills- Perturbation strikes - Uses 3 hit animation, spell that costs 125% melee in MP. Trades damage to inflict panic (Not, type locked, so if warriors or other hybrids want to use this, they can. If the player is using a melee or ranged, it converts the cost to 100% melee in SP and uses either Melee or Ranged) Insightful Shield - Uses Insightful's armor skill animation, a spell that gives a mana shield to the player and costs 120% melee in SP and is quick-cast and is once per turn Description- The Awe-full armor recovered from King Awethur! Can use it's Insightful power to make your opponents Panic! Info- I had a hard time thinking if I should have made this a straight up SPell but I wanted it to be consistent with the others in that they sort of relate to their specific stat, so I made it a spell instead and make it detect if the player has no INT instead. Shield of AWE MC [Element] Shield. MC is spent on heal resist Appearance- Shield of AWE Cost: None Elements- Effects- Gives the player -12.5 Heal resist Description- This shield is from the regalia of King Awethur! It can help you recuperate your wounds slightly and help strengthen your barriers! Info- I honestly just wanted to put Aerin (Lv.1000)'s idea which was the +5 Generic status resistance but since I had put heavy emphasis on the barriers, I figured to instead just make it heal resist instead which is still I think a good defensive ability to have. Although it does concern me since it sort of powercreeps the nickelclad shield and it's clones Ultra-Guardian Items- Focuses on much more offensive tactics such as empowerment and boosts to signify it being the offense oriented set of the no drops Mighty UltraGuardian Plate MC [Lean] [Element] Armor. MC is spent on compression Appearance- Mighty UltraGuardian Plate Cost: None Elements- Animation- 2 hits Effects- You gain a lean You gain 2 skills MC is spent on compression of the two skills Skills- Power strikes - Uses 4 hit animation, Toggle that locks weapon attacks to armor element that costs 100% melee in SP to boost damage. (Again, not type locked so other builds can use it, no just warriors, if the player is using a magic weapon, it splits cost between MP and SP) Power of the Guardians - QC spell that gives the player elemental empowerment to the armor's element (If it's neutral it's omni elemental) costs 120% melee spread over 2 to 3 turns, this is once per turn Description- A more powerful version of the Guardian Plate, this armour can unleash a frenzy of strikes locked to your element and can also give you a boost of strength to further empower that frenzy! Info- I think this is a pretty barebones but sufficient enough armor to be able to go against other items Deft UltraGuardian Plate MC [Lean] [Element] Armor. MC is spent on compression Appearance- Deft UltraGuardian Leathers Cost: None Elements- Animation- 2 hits Effects- You gain a lean You gain 2 skills MC is spent on compression of the two skills Skills- Skillful strikes - Uses 3 hit animation, SPell that costs 75% melee in SP, follows armor element and trades a bit of damage for +Bth. (Again, not type locked so other builds can use it, no just warriors, if the player is using a magic weapon, it splits cost between MP and SP) Skill of the Guardians - QC spell that gives the player celerity costs 120% melee in SP, usable once per turn Description- A more powerful version of the Guardian Leathers, this light armour can unleash skillful strikes that will give you a much keener eye the next time you strike, alongside giving you a boost of energy to be able to unleash another batch of skillful strikes! Info- The idea here is to use celerity to stack +Bth for rangers and because of that, the adaptive lean can deal more damage despite the -Bth that comes along with it. And for other builds I think they can of course benefit from the celerity that comes from the armor Insightful UltraGuardian Plate MC [Lean] [Element] Armor. MC is spent on compression Appearance- Insightful UltraGuardian Robes Cost: None Elements- Animation- 2 hits Effects- You gain a lean You gain 2 skills MC is spent on compression of the two skills Skills- Intelligent strikes - Uses Classic Warlic shop spells as the animations depending on the armor's element, spell that costs 125% melee in MP (If the player is using a melee or ranged weapon, it converts cost to 100% melee in SP and uses either Melee or Ranged) Insight of the Guardians - QC spell that gives the player +MainStat depending on weapon held costs 120% melee in SP spread over 2-3 turns, usable once per turn Description- A more powerful version of the Guardian Robes, this cloth armour allows you to amplify the damage of your spells via your insight and allows you to cast amplified versions of classic spells! Info- I was honestly so close to making the QC spell a Mainstat toggle instead, but I wanted to remain consistent with the format I've laid out for the other items. UltraGuardian Shield MC [Element] Shield. MC is spent on stat toggle Appearance- UltraGuardian Shield Cost: None Elements- Effects- When clicked the shield will give a +Mainstat depending on weapon type held Description- A shield made to compliment the UltraGuardian armor! This shield is built for more offense oriented tactics of the current guardians of today! Info- Honestly inspired by Aerin (Lv.1000)'s idea here because it's a solid but good identity that fits an offense oriented playstyle. Edits: -Instead of tracking if the player has 250 INT it just tracks if the player is holding a magic, melee or ranged weapon instead to make it smoother -Changed the power of the guardians to be 2 or 3 turns instead of just 2, so it won't be too strong -Clarified the second skills being once per turn -Added a cost to the QC barriers of the AWE armors
< Message edited by JhyShy -- 2/27/2025 3:09:22 >
|