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RE: JhyShy's Weirdo Workshop

 
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1/31/2025 13:06:12   
JhyShy
Member
 

Ancient Battlemage Set
Info: A FD Energy set that uses different elements that create different effects
FSB: Reduces Armor's Skill and Spell costs


Ancient Battlemage Seige Armor, The Redeemer's way
MC FD Energy Armor. MC is spent on compression
Appearance- Battlemage from AQW
Cost: Gold

Elements- 39 Energy

Animation- 3 hits

Effects-
You gain a FD lean
You gain 3 skills
MC is spent on compression
Player gains -105 Initiative and Pays -9 MRM to take -15% damage and +5 Generic potency

Skills-
Swordhaven Might - Toggle that Locks attacks to either [Energy, Earth, Fire] elements (So, it goes weapon element -> Energy -> Earth -> Fire -> Back to Weapon Element) (Each elemental toggle is different this is not random element)
Battlemage Intensity - Costs MP, adds special effects based on what element Swordhaven Might is on if [Energy and Weapon Element, the attacks deal more damage], [Fire, the attacks inflict burn], [Earth, the attacks inflict bleed]
Ancient Siege Spirit - Skill that costs: MP and SP as well as taking your turn and consuming 200% melee worth of burn or bleed (Takes the one closer to 200% melee, if both are of equal power burn has priority) to inflict the enemy with [Energy, Fire, Earth] elemental vulnerability stretched out to 5+ turns

Description- This walking siege engine of an armor is built for the strength of the royal knights and the magic of royal mages, with those combined they create the element throwing unit you see here now!
Info- Master Mage and Nemesis were the basis for this and I figured something like this would be cool for a build that lacks support right now (FD STR and INT)


Ancient Spellsword, The Redemption
MC Energy Melee Sword. MC for compression
Appearance- The Last Redemption from AQW
Cost: Gold

Type: Melee
Element: Energy

Effect:
Has no true special
Instead of the usual no proc bonus, it gains a toggle that takes 10% melee in MP to increase the damage of bleeds and burns (Hilt)
Click the blade to switch between a regular damage mode and a mode where you sacrifice SP to seek between Energy, Earth and Fire

Description- The final weapon left in the armory, ironically it seems the last user of the weapon had called it "the redemption". In any case, this weapon can use your magical reserves to strengthen any existing burns or bleeds on your opponent and sacrifice your energy to seek between your foes weakness and weaken them even more.
Info: Main inspiration for this weapon: Masanura and Xalkos Weapons


Swordhaven's Wall, The Redeemer's Responsibility
MC Energy Shield. MC Pays for Effects
Appearance- Tall and Fat shield akin to Sleighguard Imperial Shield or Circular shield
Cost: Gold

Flavor Effect-
Sacrifice -3 MRM to give the shield a toggle that switches between modes

Effects-
First Mode Heals MP based on Bleed damage
Second Mode Heals SP based on Burn Damage

Description- This gigantic shield is enchanted to sustain one's energy from the hexes put against the enemy but is cumbersome to wield
Info- Usually, effects like these in shields are weak but I figured to fit in some lore cause the shield is so hard to wield and move with the thing


The Helmet of the Last Redemption
MC Energy Misc. MC Pays for compression
Appearance- Redemption Helmet from AQW
Cost: Gold

Effects-
Makes the player take x0.5 from Energy
Gives +50 STR/INT and +40 END
Clicking the helmet initiates a quickcast spell that does a token hit to siphon upto 200% melee of burn or bleed (If both are upto the same Melee value, burn takes priority to be siphoned first) to give +STR and +INT

Description- This helmet left in the armory of the contaminated swordhaven still remains it's enchantment of balancing Might and Magic to form the frontlines of the siege against those that tried to destroy it's home
Info- Based this off of Sunburst Amulet with the amount of things an item can do


Edits:
+Made the elemental vulnerability of the armor skill be specifically earth, energy and fire to make it cheaper (Removed it being overcharged)
+Clarified some stuff
+Made it so it's only burn or bleed that's siphoned, not both

-Removed the helmet's +Damage based off opposite stats, gave it +50 of the stat instead (Originally something like +35% Melee damage if INT is at 250)
-Removed shield flavor effect of sacrificing SP to make the regained resource stronger
-Removed 5 generic potency off the armor
-Removed Weapon's elemental vulnerability on the eleseek mode

< Message edited by JhyShy -- 2/21/2025 10:34:38 >
Post #: 76
2/1/2025 9:42:37   
JhyShy
Member
 

Rainbow Flame Set
Info: A FD/SC Fire set that focuses on Prismatic Burn
FSB: Increases Pris burn's power


Rainbow Flame's Warmth
MC FD/SC Fire Armor. MC is spent on compression
Appearance- Avatar's Flame from AQW with Avatar's flame banner as a cape
Cost: Gold

Elements- 39 Fire

Animation- 2 hits

Effects-
You gain a FD lean*
You gain 2 skills
MC is spent on skill compression
Player pays -6 MRM to gain a toggle that switches between FD and SC and to make Prismatic Burn damage deal +25% more damage

Skills-
Avatar Adaption - Switches Between FD and SC, can only be used once per battle
Colorful Branding - Overcharged Fire spell that splits cost between MP and SP, sacrifices 3/4 of it's damage to inflict prismatic burn. Spell has a +10 Save (Uses INT for saves) (6 Hits, animation is rainbow flames spawn underneath the enemy then suddenly Avatar's Flame Sabre crashes on the opponent)
Searing Colors - Toggle that costs SP, makes 100 proc attacks inflict prismatic burn (Uses DEX for saves)

Description- Prismatic Flame on!
Info- Don't got much to say to be honest


Rainbow's Reach
MC Fire Bow. MC used for Effect
Appearance- Avatar's Flame bow from AQW
Cost: Gold

Type: Melee
Element: Fire

Effect:
Has no true special
Instead of the usual no proc bonus, it gains a toggle that costs SP to make the bow do 4 hits (Click on the string)
The bow sacrifices damage to boost the existing prismatic burn on the enemy based on hit

Description- Insert Description here
Info:


Helm of the Rainbow Flame
MC Fire Misc. MC Pays for compression
Appearance- Avatar Flame guard from AQW
Cost: Gold

Effects-
Makes the player take x0.5 from Fire
Gives +50 DEX/INT and +40 END
Clicking the misc eats the prismatic burn to heal MP and SP

Description- Insert Description here
Info- RAHHHHHHHHHHHHHHHHHH

Post #: 77
2/15/2025 12:17:24   
JhyShy
Member
 

Hyperion Lion Set
Info: A FD Wind set that inflicts burn and be able to convert it to cripple on the opponent and +STR on the player
FSB: Increases the powers of burn


Atlas' Garugean Lion
MC FD Wind Armor. MC is spent on compression
Appearance- Heroic Atlas Lion Warrior From AQW
Cost: Gold

Elements- 39 Wind/42 Fire/42 Ice

Animation- 4 hits

Effects-
You gain a FD lean
You gain 3 skills
MC is spent on compression
Player gains -9 MRM to gain -10 Burn potency and -20 cripple potency

Skills-
Hyperion Arms - Toggle that locks the armor's attack to wind and sacrifices a small amount of SP to inflict wind burn on the opponent (Animation changes to the player putting away the weapons and shield to equip a pair of Lion Gauntlets)
Aegean Howl - Efficient Weapons based wind skill that eats burn upto 400% to gain +STR
Ferious Pound - Overcharged Weapons based wind skill that eats burn upto 400% to inflict cripple on the opponent

Description- A legendary armor based off a legendary creature, this armor feeds off of burns and can turn those into a boon for you or a crippling infliction to your enemy!
Info- Based off of the Nemean Cestus of God of War


Nemean Fangs
MC Wind Melee Sword. MC for compression
Appearance- Crimson Hesperides from AQW
Cost: Gold

Type: Melee
Element: Wind

Effect:
Has no true special
Instead of the usual no proc bonus, it gains a toggle that takes a little bit of SP to deal more damage in the weapon's regular damage mode or inflict Wind Elevuln on the opponent when it's in burn mode
Click the blade to switch between a regular damage mode and a burn mode where it sacrifices half of it's damage to inflict wind burn

Description- Born from the fangs of a fabled beast, this weapon shall shred through your enemies or burn them alive.
Info: Main inspiration for this weapon: Masanura and Xalkos Weapons


Herculean Task
MC Wind Shield. MC Pays for compression
Appearance- The shield from this set
Cost: Gold

Effects-
When the player is hit, it inflicts a harm burn
Has a toggle that makes the player take more damage and sacrifice SP to increase the potency of the burn of the shield

Description- It is a Herculean task to wield this shield, but it would be worth it once you see the burns it can deal to your opponent.
Info-


Nemean Pride
MC Wind Misc. MC Pays for compression
Appearance- Atlas Lion Helmet from AQW
Cost: Gold

Effects-
Makes the player take x0.5 from Wind
Gives +50 STR/CHA and +40 END
Toggle 1: Clicking on the helm makes the player deal +28% damage when the enemy is burnt
Toggle 2: Clicking on it again makes burns deal more damage

Description- This helmet visage can shift between powering you up when your foe is burning or make those burns hurt so much more!
Info- Based this off of Sunburst Amulet with the amount of things an item can do


Nemean Atlas Lion
MC Wind Pet. MC Pays for compression
Appearance- Atlas Griffon Pet from AQW
Cost: Gold

Animation- 3 hits

Effects-
Has 2 modes
Burn mode - Sacrifices 100% of it's damage to increase the potency of the burns inflicted on the enemy
Damage Mode - Makes the player sacrifice 20% melee in SP to boost pet damage, if the enemy is burnt, gains an additional boost to damage

Description- This ferocious beast is said to be untamable, but hey, it's fighting by your side now right? This beast will propagate the burns inflicted on your opponent or strike ferociously.
Info- Basically a wind version of the legionary pet not gonna lie

< Message edited by JhyShy -- 2/15/2025 23:10:35 >
Post #: 78
2/16/2025 2:39:34   
JhyShy
Member
 

Tribal Lion Set
Info: Accompanying set to the Hyperion Lion set above
FSB: None


Atlas' Aegean Warrior
MC FD Wind Armor. MC is spent on compression
Appearance- Tribal Atlas Lion Warrior From AQW
Cost: Gold

Elements- 39 Wind/42 Earth

Animation- 4 hits

Effects-
You gain a FD lean
You gain 2 skills
MC is spent on compression
Player gains -6 MRM and -8.5 bth to for the player to gain +STR when hit in the armor

Skills-
Tribal Might - Player pays SP and HP to gain +50 STR and to inflict cripple based on hits connected
Titan Tribe's Technique - Locks armor attacks to wind and gains berserk

Description- The Tribal form of the great beast of legend!
Info- Based off of the Nemean Cestus of God of War


Aegean Judgement
MC Wind Melee Axe. MC for compression
Appearance- Atlas Lion Judgement from AQW
Cost: Gold

Type: Melee
Element: Wind

Effect:
Has no true special
Instead of the usual no proc bonus, the weapon skill costs less if the enemy is crippled
Click the handle to perform a wind skill that trades 50% of it's damage to inflict cripple

Description- Born from the fangs of a fabled beast, this weapon shall shred through your enemies or burn them alive.
Info: Main inspiration for this weapon: Masanura and Xalkos Weapons


Aegean Pride
MC Wind Misc. MC Pays for compression
Appearance- Atlas Lion Crown from AQW
Cost: Gold

Effects-
Makes the player deal +20% Damage
Gives +50 STR/END
If the enemy is crippled, the player takes less damage from all elements

Description- This helmet visage will be your best friend if your foe is crippled, making you take less damage from anyone!
Info-


Call/Summon Nemean Atlas Lion
MC Wind Guest. MC Pays for compression
Appearance- Atlas Griffon Pet from AQW
Cost: Gold

Animation- 3 hits

Effects-
Has 2 modes
Burn mode - Sacrifices 100% of it's damage to increase the potency of the burns inflicted on the enemy
Damage Mode - Makes the player sacrifice 20% melee in SP to boost guest damage, if the enemy is burnt, gains an additional boost to damage

Description- This ferocious beast is said to be untamable, but hey, it's fighting by your side now right? This beast will propagate the burns inflicted on your opponent or strike ferociously.
Info- Basically a wind version of the legionary pet not gonna lie

< Message edited by JhyShy -- 2/16/2025 2:40:12 >
Post #: 79
2/22/2025 3:11:28   
JhyShy
Member
 

Paladin Pride Set
Info: A FD Light set that inflicts Fear and Panic and be able to convert it to SP and HP respectively
FSB: Decreases enemy's save on the statuses inflicted


Prideful Paladin's Mane
MC FD Light Armor. MC is spent on compression
Appearance- Lion's Pride Paladin from AQW
Cost: Gold

Elements- 39 Light/42 Darkness

Animation- 3 hits

Effects-
You gain a FD lean
You gain 2 skills
MC is spent on compression
Player gains -6 MRM to gain -10 Fear potency and -10 Panic potency

Skills-
Paladin's Prowl - Weapons based light skill that eats fear and panic (both 200% melee each) to gain (SP from Fear) and (HP from Panic) (6 hits)
Pride Overwhelming - Gains a permanent Defloss and Elemental vulnerability to gain berserk and inflicts panic and fear on hits landed

Description- The armor of a forgotten paladin of an older order than even that of Artix's first, use it to siphon the panic and fear of your enemy to energy to be able to go on in the battle and even unleash an old incantation that makes you feel the Pride.
Info- Based off of the One storm armor


Roar of the Pride
MC Light Melee Hammer. MC for compression
Appearance- Roar of the Pride from AQW
Cost: Gold

Type: Melee
Element: Light

Effect:
Has no true special
Instead of the usual no proc bonus, it boosts the statuses inflicted by the skill
Click the handle to swap between inflicting fear or inflicting panic with the skill
Click the head to perform a skill attack that deals 4 hits and inflicts either fear or panic (Same animation as Liquefactor) (Uses STR as a main save and CHA as a minor save)

Description- Forged in what's said to be the purest of steel and hardest of hearts, you can use it's ancient magic to inflict fear or panic to your foe
Info: Main inspiration for this weapon: Mermazon weapons and Liquefactor


Paladin's Pride
MC Light Shield. MC Pays for compression
Appearance- Umazen Aspis but with the shading and colors of the set alongside a red cloth draped all over it
Cost: Gold

Effects-
Makes the player take less damage based on the amount of STR and CHA they have

Flavor Effects-
Sacrifices -3 MRM to gain 12.5 heal resist

Description- The favorite set of the old paladin you got this equipment from, you could tell since it was so much more in shape compared to the others. It can shield you from damage the more Strength and Courage you have over your opponent.
Info- My favorite part of the set since it's so basic but is functionally good, main inspiration was Lost Talon's shield both in the amount of function and the fact it's such an outlier to the whole set's theme


Pride Guard
MC Light Misc. MC Pays for compression
Appearance- Lion's Pride Guard from AQW
Cost: Gold

Effects-
Player inflicts Fear and Panic based on hits connected
Gives +50 STR/CHA and +40 END
Toggle 1: Clicking on the helm makes the player resist light damage
Toggle 2: Clicking on it again makes the player resist darkness damage

Description- The helmet guard of the old paladin, it could help you put the fear and panic of the battle into your opponent or help yourself keep composure and conserve energy
Info- Based this off of the panic amulet of snugglefest and Mirror Vorded's misc in the amount of things a misc can do


Pride Manifested
MC Light Pet. MC Pays for compression
Appearance- Lion Guardian from AQW
Cost: Gold

Animation- 2 hits

Effects-
Has 2 modes
Status mode - Sacrifices 50% damage to inflict fear and panic
Damage Mode - Eats enemy fear and panic to gain more damage (200% from each status)

Description- This manifestation of the pride the old paladin had, he said to take care of it, for while strong it could be susceptible to the darkness of the ego.
Info- Basically a light version of Bullshroom ngl


-Added the misc having a darkness resist
-Removed the misc having 12.5 heal resist

< Message edited by JhyShy -- 2/23/2025 2:05:03 >
Post #: 80
2/22/2025 3:18:39   
JhyShy
Member
 

Paladin Conceit Set
Info: A Darkness set that is just an alternative version of the Pride Paladin set above
FSB: Decreases enemy's save on the statuses inflicted


Roar of the Conceit
MC Darkness Melee Hammer. MC for compression
Appearance- Roar from the Darkness set from AQW
Cost: Gold

Type: Melee
Element: Darkness

Effect:
Has no true special
Instead of the usual no proc bonus, it boosts the statuses inflicted by the skill
Click the handle to swap between inflicting fear or inflicting panic with the skill
Click the head to perform a skill attack that deals 4 hits and inflicts either fear or panic (Same animation as Liquefactor) (Uses CHA as a main save and STR as a minor save)

Description- The Pride fallen to their hubris, this is what the old paladin warned you about when you feed into your pride to the darkness of the Ego manifested!
Info: Same deal except CHA is the main save this time over strength


Paladin's Conceit
MC Darkness Shield. MC Pays for compression
Appearance- Umazen Aspis but with the shading and colors of the set alongside a red cloth draped all over it
Cost: Gold

Effects-
Makes the player take less damage based on the amount of STR and CHA they have

Flavor Effects-
Sacrifices -3 MRM to gain 12.5 heal resist

Description- A symbol of how far justice can fall when one's pride turns into ego and hubris, while it may still have the same powers, the ego that lurked within has now consumed it.
Info- Basically the same deal except this time CHA is the main focus instead of strength


Conceit Manifested
MC Light Pet. MC Pays for compression
Appearance- Lion Guardian from AQW
Cost: Gold

Animation- 2 hits

Effects-
Has 2 modes
Status mode - Sacrifices 50% damage to inflict fear and panic
Damage Mode - Eats enemy fear and panic to gain more damage (200% from each status)

Description- The conceit that made the pride fall into darkness made manifest, while it may still carry on the same orders you give it, it always let's it's ego known to you.
Info- Basically a darkness version of Bullshroom ngl
Post #: 81
2/22/2025 12:11:30   
JhyShy
Member
 

Asguardian Set; Rhywork
Info: A FD Energy set that inflicts stun
FSB: Decreases costs of the shield and weapon


Asguardian Plate
MC FD Energy Armor. MC is spent on compression
Appearance- Asgardian Plate
Cost: Gold

Elements- 39 Energy/42 Ice

Animation- 3 hits

Effects-
You gain a FD lean
You gain 3 skills
MC is spent on compression
Player gains -9 MRM to take less damage from ice attacks (Think One Storm armor)

Skills-
Meginjord - Player gains +50 STR and locks attacks to Energy, pays 10% melee in SP for the Stat toggle and 25% melee in SP to boost the elemental lock
Mountain Might - Makes them deal 1.25x damage while intaking 0.8x damage
Thunder's Rage - Gives the player berserk and gives the player +30% damage boost but inflicts blind and defloss on the player

Description- This armour has been imbued with the might of Thunder Mountain and all the past rulers of that sacred peak. It grants incredible Energy resistance and great Ice resistance, and by arming yourself with the belt of the legendary warrior Thor and his techniques, you can achieve a portion of the might he possessed!
Info- Pretty basic armor to be honest, but I wanted to make the other items more of the stars of the show over the armor


Asguardian Maullnir
MC Energy Melee Hammer/Maul. MC for compression
Appearance- Mjollnir
Cost: Gold

Type: Melee
Element: Energy

Effect:
Has no true special
Instead of the usual no proc bonus, it's used to boost the +STR given by the skill
Click the head to perform a skill attack that deals 4 hits and eats paralysis to give +STR to the player

Description- This mighty mace was forged in the heart of Thunder Mountain inspired by one of the most legendary weapons of all time, Mjolnir! It can make your foe come back to their senses for an even bigger clobbering!
Info: Main inspiration for this weapon: Mermazon weapons and Liquefactor, again. Honestly just wanted to be able to include the ranged mode in the weapon so I made it a skill instead


Asguardian Jarnskjoldr
MC Energy Shield. MC Pays for compression
Appearance- Jarnskjoldr
Cost: Gold

Effects-
Clicking on the shield makes it perform an energy skill that sacrifices 75% damage to inflict paralysis

Flavor Effects-
Sacrifices -3 MRM to take less damage from ice attacks (Think One Storm Armor)

Description- This Gracious shield has been imbued with the might of Thunder Mountain and all the past rulers of that sacred peak. It bolsters your resistance against Energy and Ice, and can unleash a thunderclap which can stun your foes!
Info- I'm not gonna lie, I wanted to keep the ice resist of the shield without having to sacrifice the shield being -26 Energy, also kept the skill since it's mostly been my main inspiration for this Rhywork


Asguardian's Járngreipr
MC Energy Misc. MC Pays for compression
Appearance- A pair of mettalic lightning gauntlets
Cost: Gold

Effects-
Makes the player take x0.5 from Energy
Gives +50 STR/END and +40 LUK
Clicking on the gauntlets makes the player inflict +50% more damage on the enemy if paralyzed but costs SP and HP to maintain

Description- These gauntlets are inspired by the metal gauntlets of the Legendary Warrior Thor! These hefty gauntlet's come with a hefty price but the damage dealt to them when the enemy is stunned are legendary
Info- Pretty basic but I feel a solid misc since the +50% damage could be insane when the enemy is continuously inflicted with paralysis


Asguardian Lion
MC Energy Pet. MC Pays for compression
Appearance- Asgardian Lion
Cost: Gold

Animation- 4 hits

Effects-
Has 2 modes
Status mode - Sacrifices 75% damage to inflict paralysis and gives the player paralysis potency based off STR (2 hits)
Damage Mode - Deals +50% damage but player pays with HP, if the enemy is paralyzed, it deals +10% damage (Has a downtrigger if enemy is not paralyzed)

Description- A powerful cat with amazing control over Energy granted by Krenos himself! Can showcase that legendary energy by stunning them or clawing them down!
Info- Basically an energy Legionary Scorpio but with paralysis


Edits-
-Increased the damage mitigation of the ice damage taken by the armor, since I removed the -3 MRM from the 1 skill to the ice damage mitigation
-Put the right values on Asguardian Lion
-Clarified stuff

< Message edited by JhyShy -- 2/23/2025 2:09:00 >
Post #: 82
2/25/2025 7:32:07   
JhyShy
Member
 

Druidic Necromancer
Info: A FD/Spellcaster Earth set that focuses on Poison
FSB: Makes the poison siphons inflicted be boosted by 15%


Dead Forest Druid
MC Spellcaster Earth Armor. MC is spent on compression
Appearance- Druidic Soothsayer from AQWwith Druidic Rune Cape as a cape
Cost: Gold

Elements- 39 Earth/42 Darkness but 100 Fire

Animation- 2 hits

Effects-
You gain a FD lean
You gain 3 skills
MC is spent on compression
Player gains -20 Burn weakness and -3 MRM to gain +25% damage on poisons inflicted

Skills-
Forest Feature - Switches between FD and Spellcaster Leans, usable once per battle
Soothslayer - Regular spell that seeks between Earth and Darkness and eats poison up to 400% to gain a Spell boost (4 hits)
Dead Forest's Sacrifice - Normal Spell that splits cost between HP and MP and sacrifices all of it's damage and auto hits and inflicts a permanent self Earth and Darkness burn on the player but all future poisons inflicted have their power boosted by a significant amount alongside gaining a -20 save

Description- The people who wear this mantle often speak of those who have died in the forest and speak to the forests themselves. Avenging those lost and avenging the tainted forests, gain the dead energy inflicted on the enemy to gain a boost or feel the pain of the forest to boost the poisons themselves!
Info- Pretty basic armor to be honest but I feel that's a good thing, something more filler for spellcasters and FD


Dead Forest Staff
MC Earth Magic Staff. MC for compression
Appearance- Druidic Soothsayer Staff from AQW
Cost: Gold

Type: Magic
Element: Earth

Effect:
Has no true special
Instead of the usual no proc bonus, it makes spells inflict an [Element] poison on the enemy (Element is dependent on which elemental mode it's in)
Clicking the head does a toggle that switches between regular damage mode and status mode
In status mode, When casting an earth or darkness spell it trades spell damage to inflict (Earth or Darkness) poison on the enemy (Depends on elemental mode)

Flavor Effect:
Trades -3 MRM to be able to switch between Earth and Darkness when clicking the handle

Description- This staff stores immense death from the forest, okay not really, but it does carry the energy fueled by the injustices and death faced by the forests to boost your spells!
Info: A basic but I feel needed compression stave/spellbooster


Dead Forest Hand
MC Earth Magic Tome. MC for compression
Appearance- Druidic Soothsayer Gauntlet from AQW
Cost: Gold

Type: Magic
Element: Earth

Effect:
Player spends SP to negate the -5% damage from seeking between earth and darkness
If spells are disabled, does a wand attack
If the attack button is pressed a UI appears

1.) Dead Forest Spikes - Spawns 6 spikes off the ground, Overcharged spell sacrifices 75% damage to inflict poison on the opponent, seeks between earth and darkness
2.) Darkwood Drain - Fires off 4 lasers from the eyes, Efficient spell that eats upto 200% poison to heal the player, seeks between earth and darkness
3.) DeadFences - Spawns a fence mixed with skeleton and rotting branches, Regular spell that trades all damage to gain a shield that when enemies hit the player they get inflicted with poison
4.) Draw Mana - Draw mana

Description- This gauntlet stores immense death from the forest, okay not really, but it does carry some nifty spells fueled by the injustices and death faced by the forests!
Info: Pretty basic but good Earth and Darkness tome I feel


Dead Forest Runes
MC Earth Shield. MC Pays for compression
Appearance- Druidic Soothsayer spikes from AQW
Cost: Gold

Effects-
Clicking on the shield switches between defending from Earth and Darkness

Flavor Effects-
Sacrifices -3 MRM to take gain -20 Poison potency

Description- This rune can help you absorb certain elemental attacks and can help you infuse poison on your foe much easier!
Info- Basic but I feel a generic useful shield that fits the theme of the set


Dead Forest Aura
MC Earth Misc. MC Pays for compression
Appearance- Druidic Soothsayer's burning aura from AQW
Cost: Gold

Effects-
Passively gives +10% damage to spell boosts and when the enemy is poisoned it pays an additional HP cost per turn to push it to +30%
Gives +50 INT/END
MC is spent on letting the player switch between protecting from Earth and Darkness


Description- The rage of the forest personified, it protects you from earth and darkness and could empower your spells but comes with a debilitating price.
Info- A pretty price-y boost but I intended it to be that way, alongside that I was gonna make the berserk a blind but since it's all about the rage of a dead forest, I figured it'd be a perfect opportunity to make it berserk instead


Dead Forest Deer
MC Earth Pet. MC Pays for compression
Appearance- A body like the Doombinders, with the head being that of a skull of a dead deer.
Cost: Gold

Animation- 3 hits

Flavor Effects-
Player takes 15% more damage to make the pet seek between earth and darkness and boosts damage by 10%

Effects-
Has 2 modes
Status mode - Sacrifices 50% damage to inflict inflict either earth or darkness poison
Damage Mode - Deals +50% damage but player pays with MP, if the enemy is poisoned, it deals +10% damage (Has a downtrigger if enemy is not poisoned)

Description- A powerful but risky creature, this manifestation of the dead in the forest can inflict poison on your opponent or drain your mana to deal great damage to the opponent directly!
Info- Honestly, I just wanted the pet to be strong but didn't know how to go about it, so I just copied Legionary Scorpio again, sadly


Edits:
-Changed staff's -6 MRM giving +10 damage and +8.5 bth to -3 MRM and being able to switch between Earth and Darkness
-Removed the armor's +10% spell damage
-Removed the armor's -12.5 heal res
-Removed the damage focused efficient spell of the tome
-Added a burn weakness to the armor, instead of just -3 MRM
-Changed the armor's Overcharged spell to normal and made it have a -20 save and changed it's self fire burn to self earth and darkness burn alongside removing the token hits to trading all it's damage and making it auto hit

< Message edited by JhyShy -- 2/25/2025 23:22:09 >
Post #: 83
2/26/2025 2:40:04   
JhyShy
Member
 

No-Drop Items Part 1; Rhywork V2
Info: I had a bunch of ideas to make No-drops much more useable, at least, relative to the ones we have right now. I don't want these to be top tier items but mostly for them to be competitive with some seasonal items but not mastercraft set level good tier.
FSB: Reduces armor skill costs

IMPORTANT CHANGE - In the guardian tower at Nimrod you can change your lean independent of the armors, so for example you could have a Might armor of AWE be FO or SC instead of the usual FD, I honestly just wanted this change for different loadout creations and combinations in that each item can be useable by any build but still have the items offer something unique to them. Additionally, while I did want the respective builds to benefit the most out of the armors respective to them (FO warrior to Mighty Ultra Guardian for example) I did not want to limit them too much so in the end, they still won't be min maxed for their respective build. The ideas here are largely inspired by Aerin (Lv. 1000)'s ideas, so big shoutouts to him


AWE items-
Focuses on defensive abilities to reflect on how the AWE set is the defensive no drop set


Mighty Armor of AWE
MC [Lean] [Element] Armor. MC is spent on compression
Appearance- Armor of AWE (Couldn't find a Modern picture)
Cost: None

Elements-

Animation- 2 hits

Effects-
You gain a lean
You gain 2 skills
MC is spent on compression of the two skills

Skills-
Conquering strikes - Uses 3 hit animation, Locks weapon attacks to armor element. Costs 100% melee in SP to inflict choke (Not, type locked, so if rangers or other hybrids want to use this, they can. If the player is using a magic weapon, it splits costs between MP and SP.)
Mighty Shield - Uses Insightful's armor skill animation, a spell that casts barrier on the player and costs 120% melee in SP and is quick-cast and is once per turn

Description- The Awe-full armor recovered from King Awethur! Can use it's might to choke your opponents!
Info- A basic but solid armor I feel, it isn't that overwhelmingly good compared to others but I feel can hold itself in the ring against some seasonal items, didn't want the skill to be type locked because as I've said, I want all builds to be able to use all these no-drops as best they can


Deft Armor of AWE
MC [Lean] [Element] Armor. MC is spent on compression
Appearance- Armor of AWE (Couldn't find a Modern picture)
Cost: None

Elements-

Animation- 2 hits

Effects-
You gain a lean
You gain 2 skills
MC is spent on compression of the two skills

Skills-
Blinding strikes - Uses 3 hit animation, SPell that costs 100% melee in SP. Trades damage to inflict blind (Not, type locked, so if mages or other hybrids want to use this, they can. If the player is using a magic weapon, it splits costs between MP and SP)
Deft Shield - Uses Insightful's armor skill animation, a spell that gives +MRM to the player and costs 120% melee in SP and is quick-cast and is once per turn

Description- The Awe-full armor recovered from King Awethur! Can use it's Awe inspiring light to blind your opponents!
Info- Again, pretty basic but I feel can hold itself against more modern items, Instead of being an elelock like Mighty, I figured to make this one a SPell instead since warriors focus on consistent damage, honestly I didn't know how to make a defensive version of the ramping damage, so instead I made it have a niche of dodging which is a defensive mechanic I didn't think would fit either Mighty or Insightful


Insightful Armor of AWE
MC [Lean] [Element] Armor. MC is spent on compression
Appearance- Armor of AWE (Couldn't find a Modern picture)
Cost: None

Elements-

Animation- 2 hits

Effects-
You gain a lean
You gain 2 skills
MC is spent on compression of the two skills

Skills-
Perturbation strikes - Uses 3 hit animation, spell that costs 125% melee in MP. Trades damage to inflict panic (Not, type locked, so if warriors or other hybrids want to use this, they can. If the player is using a melee or ranged, it converts the cost to 100% melee in SP and uses either Melee or Ranged)
Insightful Shield - Uses Insightful's armor skill animation, a spell that gives a mana shield to the player and costs 120% melee in SP and is quick-cast and is once per turn

Description- The Awe-full armor recovered from King Awethur! Can use it's Insightful power to make your opponents Panic!
Info- I had a hard time thinking if I should have made this a straight up SPell but I wanted it to be consistent with the others in that they sort of relate to their specific stat, so I made it a spell instead and make it detect if the player has no INT instead.


Shield of AWE
MC [Element] Shield. MC is spent on heal resist
Appearance- Shield of AWE
Cost: None

Elements-

Effects-
Gives the player -12.5 Heal resist

Description- This shield is from the regalia of King Awethur! It can help you recuperate your wounds slightly and help strengthen your barriers!
Info- I honestly just wanted to put Aerin (Lv.1000)'s idea which was the +5 Generic status resistance but since I had put heavy emphasis on the barriers, I figured to instead just make it heal resist instead which is still I think a good defensive ability to have. Although it does concern me since it sort of powercreeps the nickelclad shield and it's clones


Ultra-Guardian Items-
Focuses on much more offensive tactics such as empowerment and boosts to signify it being the offense oriented set of the no drops


Mighty UltraGuardian Plate
MC [Lean] [Element] Armor. MC is spent on compression
Appearance- Mighty UltraGuardian Plate
Cost: None

Elements-

Animation- 2 hits

Effects-
You gain a lean
You gain 2 skills
MC is spent on compression of the two skills

Skills-
Power strikes - Uses 4 hit animation, Toggle that locks weapon attacks to armor element that costs 100% melee in SP to boost damage. (Again, not type locked so other builds can use it, no just warriors, if the player is using a magic weapon, it splits cost between MP and SP)
Power of the Guardians - QC spell that gives the player elemental empowerment to the armor's element (If it's neutral it's omni elemental) costs 120% melee spread over 2 to 3 turns, this is once per turn

Description- A more powerful version of the Guardian Plate, this armour can unleash a frenzy of strikes locked to your element and can also give you a boost of strength to further empower that frenzy!
Info- I think this is a pretty barebones but sufficient enough armor to be able to go against other items


Deft UltraGuardian Plate
MC [Lean] [Element] Armor. MC is spent on compression
Appearance- Deft UltraGuardian Leathers
Cost: None

Elements-

Animation- 2 hits

Effects-
You gain a lean
You gain 2 skills
MC is spent on compression of the two skills

Skills-
Skillful strikes - Uses 3 hit animation, SPell that costs 75% melee in SP, follows armor element and trades a bit of damage for +Bth. (Again, not type locked so other builds can use it, no just warriors, if the player is using a magic weapon, it splits cost between MP and SP)
Skill of the Guardians - QC spell that gives the player celerity costs 120% melee in SP, usable once per turn

Description- A more powerful version of the Guardian Leathers, this light armour can unleash skillful strikes that will give you a much keener eye the next time you strike, alongside giving you a boost of energy to be able to unleash another batch of skillful strikes!
Info- The idea here is to use celerity to stack +Bth for rangers and because of that, the adaptive lean can deal more damage despite the -Bth that comes along with it. And for other builds I think they can of course benefit from the celerity that comes from the armor


Insightful UltraGuardian Plate
MC [Lean] [Element] Armor. MC is spent on compression
Appearance- Insightful UltraGuardian Robes
Cost: None

Elements-

Animation- 2 hits

Effects-
You gain a lean
You gain 2 skills
MC is spent on compression of the two skills

Skills-
Intelligent strikes - Uses Classic Warlic shop spells as the animations depending on the armor's element, spell that costs 125% melee in MP (If the player is using a melee or ranged weapon, it converts cost to 100% melee in SP and uses either Melee or Ranged)
Insight of the Guardians - QC spell that gives the player +MainStat depending on weapon held costs 120% melee in SP spread over 2-3 turns, usable once per turn

Description- A more powerful version of the Guardian Robes, this cloth armour allows you to amplify the damage of your spells via your insight and allows you to cast amplified versions of classic spells!
Info- I was honestly so close to making the QC spell a Mainstat toggle instead, but I wanted to remain consistent with the format I've laid out for the other items.


UltraGuardian Shield
MC [Element] Shield. MC is spent on stat toggle
Appearance- UltraGuardian Shield
Cost: None

Elements-

Effects-
When clicked the shield will give a +Mainstat depending on weapon type held

Description- A shield made to compliment the UltraGuardian armor! This shield is built for more offense oriented tactics of the current guardians of today!
Info- Honestly inspired by Aerin (Lv.1000)'s idea here because it's a solid but good identity that fits an offense oriented playstyle.


Edits:
-Instead of tracking if the player has 250 INT it just tracks if the player is holding a magic, melee or ranged weapon instead to make it smoother
-Changed the power of the guardians to be 2 or 3 turns instead of just 2, so it won't be too strong
-Clarified the second skills being once per turn
-Added a cost to the QC barriers of the AWE armors

< Message edited by JhyShy -- 2/27/2025 3:09:22 >
Post #: 84
2/27/2025 11:03:44   
JhyShy
Member
 

No-Drop Items Part 2; Rhywork V2
Info: Part 2 of my No-Drop Rhyworks, here to Rhywork the rider armors in the guardian tower alongside making improvements to the original guardian armor and adventurer items

IMPORTANT CHANGE - In the guardian tower at Nimrod you can change your lean independent of the armors, so for example you could have a Might armor of AWE be FO or SC instead of the usual FD, I honestly just wanted this change for different loadout creations and combinations in that each item can be useable by any build but still have the items offer something unique to them. Additionally, while I did want the respective builds to benefit the most out of the armors respective to them (FO warrior to Mighty Ultra Guardian for example) I did not want to limit them too much so in the end, they still won't be min maxed for their respective build. The ideas here are largely inspired by Aerin (Lv. 1000)'s ideas, so big shoutouts to him


Rider Armors-
Basic beginner armors focusing on one DoT skill and one Stun skill


Horse Riding Armor
MC [Lean] Earth Armor. MC is spent on compression
Appearance- Horse Riding Armor from the guardian tower
Cost: None

Elements-

Animation- 2 hits

Effects-
You gain a lean
You gain 2 skills
MC is spent on compression of the two skills

Skills-
Bucking Blow- Spell-based skill that costs 100% melee in SP and trades 50% of it's damage to inflict Daze on the opponent
Bleeding Blow- Spell-based skill that costs 100% melee in SP and trades 50% of it's damage to inflict Bleed on the opponent

Description- Same description
Info- I went for bleed for this one because I felt it fit the most compared to the other rider armors.


Unicorn Riding Armor
MC [Lean] Light Armor. MC is spent on compression
Appearance- Same
Cost: None

Elements-

Animation- 2 hits

Effects-
You gain a lean
You gain 2 skills
MC is spent on compression of the two skills

Skills-
Controlling Charge - Spell-based skill that costs 100% melee in SP and trades 50% of it's damage to inflict Control on the opponent
Searing Strikes - Spell-based skill that costs 100% melee in SP and trades 50% of it's damage to inflict Light Burn on the opponent

Description- Same
Info- More of the same but much more thematically fitting


Nightmare Riding Armor
MC [Lean] Fire Armor. MC is spent on compression
Appearance- Same
Cost: None

Elements-

Animation- 2 hits

Effects-
You gain a lean
You gain 2 skills
MC is spent on compression of the two skills

Skills-
Paralyzing Pound - Spell-based skill that costs 100% melee in SP and trades 50% of it's damage to inflict Paralyze on the opponent
Poisoning Pounding - Spell-based skill that costs 100% melee in SP and trades 50% of it's damage to inflict Fire Poison on the opponent

Description- Same
Info- You know the drill by now


Pegasid Riding Armor
MC [Lean] Wind Armor. MC is spent on compression
Appearance- Same
Cost: None

Elements-

Animation- 2 hits

Effects-
You gain a lean
You gain 2 skills
MC is spent on compression of the two skills

Skills-
Sleeping Soar - Spell-based skill that costs 100% melee in SP and trades 50% of it's damage to inflict Sleep on the opponent
Seeding Skies - Spell-based skill that costs 100% melee in SP and trades 50% of it's damage to inflict Wind Leech Seed on the opponent

Description- Same
Info- You know the drill by now


Black Dragon Rider Armor
MC [Lean] Darkness Armor. MC is spent on compression
Appearance- Same
Cost: None

Elements-

Animation- 2 hits

Effects-
You gain a lean
You gain 2 skills
MC is spent on compression of the two skills

Skills-
Fear Breath - Spell-based skill that costs 100% melee in SP and trades 50% of it's damage to inflict Fear on the opponent
Burning Fangs - Spell-based skill that costs 100% melee in SP and trades 50% of it's damage to inflict Darkness Burn on the opponent

Description- Same
Info- You know the drill by now


Guardian Items-
Focuses on Generic skills to reflect them being the first items players claim as a guardian (Well, supposed to be) as well as them being STRICTLY inferior to their questable upgrades such as the Ultraguardian set and the AWE set


Guardian Plate
MC [Lean] [Element] Armor. MC is spent on compression
Appearance- Guardian Plate
Cost: None

Elements-

Animation- 2 hits

Effects-
You gain a lean
You gain 1 skill
MC is spent on compression of the skill

Skills-
Guardian Fury - Uses 3 hit animation, Regular spell-based skill that follows weapon element that costs 100% melee in SP (If the player is using a magic weapon, it splits costs between MP and SP)

Description- Same
Info- I think this is a pretty barebones but sufficient enough armor to be able to go against other items


Guardian Leather
MC [Lean] [Element] Armor. MC is spent on compression
Appearance- Guardian Leathers
Cost: None

Elements-

Animation- 2 hits

Effects-
You gain a lean
You gain 1 skill
MC is spent on compression of the two skills

Skills-
Guardian Eye - Uses 3 hits, Regular spell-based skill that follows weapon element that costs 100% melee in SP and trades some damage for a +Bth Lean (If the player is using a magic weapon, it splits costs between MP and SP)

Description- Same
Info- Not much to say ngl


Guardian Robes
MC [Lean] [Element] Armor. MC is spent on compression
Appearance- Guardian Robes
Cost: None

Elements-

Animation- 2 hits

Effects-
You gain a lean
You gain 1 skill
MC is spent on compression of the two skills

Skills-
Guardian Spell - Regular spell-based skill that is 3 hits costs 125% Melee in MP (If the player uses melee or ranged it converts cost to SP instead)

Description- Same
Info- Same thoughts.


Savant Robes
MC [Lean] [Element] Armor. MC is spent on compression
Appearance- Guardian Leathers but with a skirt
Cost: None

Elements-

Animation- 2 hits

Effects-
You gain a lean
You gain 1 skill
MC is spent on compression of the two skills

Skills-
Savant Spindle - Regular Spell-based skill that costs 125% Melee in MP and sacrifices 50% of it's damage for an omni elemental shield (If the player uses melee or ranged it converts cost to SP instead)

Description- Same
Info- Okay, so truthfully Student Robes came up first but I also wanted to do something with eleshields and I didn't think it'd fit well thematically on Mighty AWE over barrier and choke, so I put it here instead.


Guardian Shield
MC [Element] Shield. MC is spent on a damage boost
Appearance- Guardian Shield
Cost: None

Elements-

Effects-
When used increases damage of attacks by 5%

Description- Same
Info- Honestly was thinking about just keeping the regular effect but since this a bit more offense oriented like the UltraGuardian set, might as well make it have an offensive capability.


Adventurer Items-
Focuses on Generic Defensive Boosts to so that guardian players have an option to go for them before going after the UltraGuardian and AWE sets, and honestly if I had my way, I'd have these also be active for adventurers too.


Steel Plate
MC [Lean] [Element] Armor. MC is spent on compression
Appearance- Same
Cost: None

Elements-

Animation- 2 hits

Effects-
You gain a lean
You gain 1 skill
MC is spent on compression of the skill

Skills-
Adventurer Advantage - Toggle that reduces damage and costs 20% Melee in SP for upkeep

Description- Same
Info- Pretty Eh, I'm not going to lie, but it's mostly just there until you get the better No-Drops


Leather Armor
MC [Lean] [Element] Armor. MC is spent on compression
Appearance- Same
Cost: None

Elements-

Animation- 2 hits

Effects-
You gain a lean
You gain 1 skill
MC is spent on compression of the two skills

Skills-
Adventurer Agility - Toggle that reduces enemy bth and costs 20% melee in SP for upkeep

Description- Same
Info- Pretty much built this to reflect the AWE set


Cloth Robes
MC [Lean] [Element] Armor. MC is spent on compression
Appearance- Same
Cost: None

Elements-

Animation- 2 hits

Effects-
You gain a lean
You gain 1 skill
MC is spent on compression of the two skills

Skills-
Adventurer Abraxas - Toggle that passively reduces enemy resources (SP and MP specifically), costs 20% Melee in SP for upkeep

Description- Same
Info- Okay, I have to admit this is a pretty out of nowhere effect and doesn't fit in with the AWE set but I figured this would be unique spin on a defensive toggle.


Student Robes
MC [Lean] [Element] Armor. MC is spent on compression
Appearance- Same as Cloth Robes but with Brown clothes instead, or you could make it a full on Brown Robe like the old art.
Cost: None

Elements-

Animation- 2 hits

Effects-
You gain a lean
You gain 1 skill
MC is spent on compression of the two skills

Skills-
Student Synchronization - Toggle that passively increases spells and spell like attacks. Costs 20% Melee in SP for upkeep

Description- Same
Info- OKAY, now this is really out of left field but I honestly had another idea for this and it would be pretty cool if all of a sudden the student and savant switched themes with the usual defensive set having a offensive toggle and the offensive set having a defensive spell.


Adventurer Shield
MC [Element] Shield. MC is spent on stat toggle
Appearance- Same
Cost: None

Elements-

Effects-
Reduces incoming by 5%

Description- Same
Info- Basic counterpart to the Guardian Shield.
Post #: 85
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