JhyShy
Member
|
Random Item Ideas Part 3 Info: This time, I wanted to create a bunch of Triple compression items. Unlike the previous compression batch, this one is much simpler and has less mechanics aside from compression. The theme on this one is tampered artifacts! Triform Rapier MC Melee Fire Rapier. MC for compression Appearance- This by ArcaneAffinity! Cost: Gold Type: Melee Element: Fire/Wind/Earth Flavor Effect: Player is self inflicted with burn to be able to compress additional modes. Effect: Has no true special Has the usual special bonus Clicking on the weapon makes it switch between Fire, Wind, Earth and Tri-element (Randomly attacks with Fire, Earth and Wind) modes Description- A magnificent weapon from the collaboration of their realms, with fire, wind and earth helping each other! However, as you are not an elemental, it is somewhat volatile to you! Info: This one is more basic, figured to add the flavor effect as to not sacrifice any damage. The Fire of the Apocalypse MC Melee Fire Sword. MC for compression Appearance- This by Aldy.Artist! Cost: Gold Type: Melee Element: Fire/Darkness/Harm Flavor Effect: Player is inflicted with self burn to gain +10% damage. Player gains -4.25 Bth to be able to compress an additional element Effect: Has no true special Has the usual special bonus Clicking on the weapon makes it switch between Fire, Darkness and Harm modes Description- A weapon of tyranny, this weapon was foretold to take part in the apocalypse of a previous world now uncreated! Though it remains and so does it's burning fire, darkness and otherworldly power. Why does it still exist? Info: Sorry about the powercreep LK. The Blade of the North Star MC Melee Energy Sword. MC for compression Appearance- This by ArcaneAffinity! Cost: Gold Type: Melee Element: Energy/Light/Wind Flavor Effect: Player gains -4.25 Bth to compress an additional mode. Effect: Has no true special Has the usual special bonus Clicking on the weapon makes it switch between Energy, Light and Wind modes Description- A weapon said to be hailing from the north, although its too small for the giants, it's just the perfect size for you! Since you're not an ice giant it doesn't have ice, it can however be attuned to the crackling energy of the tribe, the light of the stars and the strong gales of the north! Info: Not much to say here, made it sacrifice bth since it canonically shines hard. Blade of the Old Guard MC Melee Water Sword. MC for compression Appearance- This by ArcaneAffinity! Cost: Gold Type: Melee Element: Water/Earth/Wind Flavor Effect: Player gains -3 MRM to compress an additional mode. Effect: Has no true special Has the usual special bonus Clicking on the weapon makes it switch between Water, Earth and Wind modes Description- This artifact is said to come from a group trying to replicate the knowledge of the swamp, however due to the volatility of the darkness magic they had used, they had substituted it for haunting winds. The original weapon was used by the old guard combining earth and water, now with the additional attunement, it can do wind! Info: Not much to say here, made it sacrifice bth since it canonically shines hard. Lunar Crackling Blinder MC Melee Darkness Sword. MC for compression Appearance- This by ArcaneAffinity! Cost: Gold Type: Melee Element: Darkness/Light/Energy Flavor Effect: Player gains -4.25 Bth to compress an additional mode. Effect: Has no true special Has the usual special bonus Clicking on the weapon makes it switch between Darkness, Light and Energy modes Description- A weapon originally only using the light and the darkness of the moon, this artifact was put into the hands of a group of dynamancers trying to tamper with ancient artifacts, though they are long gone, this weapon remains. It can attack with darkness, light and now energy to your choice. Info: Again, not much to say. Lunar Crackling Wand MC Magic Darkness Wand. MC for compression Appearance- This by ArcaneAffinity! Cost: Gold Type: Melee Element: Darkness/Light/Energy Animation - 4 hits Flavor Effect: Player gains -4.25 Bth to compress an additional mode. When casting a spell with the same element as the weapon mode. It will sacrifice 15% damage to inflict blind Effect: Is 100-proc Has no true special Instead of the usual special, it boosts the blind inflicted by the flavor effect Clicking on the weapon makes it switch between Darkness, Light and Energy modes Description- A weapon originally only using the light and the darkness of the moon, this artifact was put into the hands of a group of dynamancers trying to tamper with ancient artifacts, though they are long gone, this weapon remains. It can attack with darkness, light and now energy to your choice. Info: Added the spell one so it isn't that boring. Arcane Collaboration MC Magic Fire Wand. MC for compression Appearance- This by ArcaneAffinity! Cost: Gold Type: Melee Element: Fire/Earth/Energy Animation - 4 hits Flavor Effect: Player gains -3 MRM to compress an additional mode. When casting a spell with the same element as the weapon mode. It inflicts omni elevuln to the player to gain +10% damage Effect: Is 100-proc Has no true special Instead of the usual special, it boosts the boost inflicted by the flavor effect Clicking on the weapon makes it switch between Fire, Earth and Energy modes Description- A wand that's original base element was earth, it was put into the hands of wandering dynamancers and pyromancers, they had created this as their symbol of collaboration! You have to wonder where they are now. Info: Added the spell effect for it to have a niche for spellcasting. Stellar Fang of the Light MC Melee Light Sword. MC for compression Appearance- This by ArcaneAffinity! Cost: Gold Type: Melee Element: Light/Water/Energy Flavor Effect: Player gains -4.25 Bth to compress an additional mode. Effect: Has no true special Has the usual special bonus Clicking on the weapon makes it switch between Light, Water and Energy modes Description- A blade of Energy and Light, it had fallen to a magical river and stayed there for several passing of the devourer. It can now attack with water, light and energy! Info: Zzzzzzzz. Staff of the Caged Flame MC Magic Darkness Staff. MC for compression Appearance- This by ArcaneAffinity! Cost: Gold Type: Melee Element: Darkness/Light/Fire Flavor Effect: Player gains -4.25 Bth to compress an additional mode. When inflicting spells of the same element as the weapon mode. It sacrifices 15% damage to inflict burn Effect: Has no true special Instead of the usual special, it boosts the burn inflicted by the flavor effect. Clicking on the weapon makes it switch between Darkness, Light and Fire modes Description- It's said that the fire inside this was that of a flame of the light realm. This artifact was caged in the second elemental war. You can't exactly take it out right now, but you can inflict burns on your fire, light and darkness spells because of the artifact! Info: Not much going on here. Tainted Blade of the Frostfire MC Magic Darkness Staff. MC for compression Appearance- This by ArcaneAffinity! Cost: Gold Type: Melee Element: Darkness/Fire/Ice Flavor Effect: Player gains -3 MRM to compress an additional mode. Player is inflicted with burn to gain +10% damage Effect: Has no true special Gains the usual special bonus. Clicking on the weapon makes it switch between Darkness, Fire and Ice modes Description- This tragic weapon was designed as a peace symbol for the union of the ice and fire realms. However, when the second elemental war happened, this was tainted by the invading darkness and left to rot in the contaminated west. Now that you have it, what will you do with it? Info: Figured to make this one a little stronger, since I see it as like a final quest thing. Prime Frostlight MC Magic Ice Staff. MC for compression Appearance- This by ArcaneAffinity! Cost: Gold Type: Melee Element: Ice/Wind/Light Flavor Effect: Player gains -3 MRM to compress an additional mode. When inflicting spells of the same element as the weapon mode. It sacrifices 15% damage to inflict panic Effect: Has no true special Instead of the usual special, it boosts the panic inflicted by the flavor effect. Clicking on the weapon makes it switch between Ice, Light and Wind modes Description- This artifact hailing from the west is weirdly preserved, it retains its light and wind enchantments, however due to being in the north for too long, its now also gained an ice attunement as well! Info: Not much going on here. Tainted Frostbite MC Ranged Ice Bow. MC for compression Appearance- This by ArcaneAffinity! Cost: Gold Type: Melee Element: Ice/Wind/Harm Animation - 2 hits Flavor Effect: Player gains -3 MRM to compress an additional mode. Effect: Is 100-proc Has no true special Has the usual special bonus Clicking on the weapon makes it switch between Ice, Wind and Harm modes Description- This bow hailing from the northern west was preserved not because of any escape from the west, but due to the void! Luckily it seems to have spent only a short amount of time in it despite being gone for 20 years. It can attack with freezing ice and furious gales, but due to the exposure of the void, it can attack with harm as well! Info: Another harm and 2 element weapon. Traitor's Hand MC Melee Ice Sword. MC for compression Appearance- This by ArcaneAffinity! Cost: Gold Type: Melee Element: Ice/Darkness/Harm Flavor Effect: Player gains -3 MRM to compress an additional mode. Player is inflicted with poison to boost damage by +10% Effect: Has no true special Gains the usual special bonus. Clicking on the weapon makes it switch between Ice, Darkness and Harm modes Description- This disgusting weapon left to rot in the northern west. It comes from the traitors of lore who brought the shadows to the west, due to the years in the freezing lands it can now attack with Biting Ice, Treacherous Darkness and Otherworldly harm Info: Added the damage bonus here because I also thought of this as a end of quest saga type reward. Hero's Last Hope MC Melee Light Sword. MC for compression Appearance- This by ArcaneAffinity! Cost: Gold Type: Melee Element: Light/Wind/Earth Flavor Effect: Player gains -3 MRM to compress an additional mode. Player gains -8.5 Bth to boost it by +10% damage Effect: Has no true special Gains the usual special bonus. Clicking on the weapon makes it switch between Light, Wind and Earth modes Description- The symbol of the last stand of the west. It carries a heavy burden but it can attack with the Gale of Zephra, the Might of Tremor and the Light of Sunscale! Info: Same idea as above. Kingdom Keeper MC Melee Light Sword. MC for compression Appearance- This by ArcaneAffinity! Cost: Gold Type: Melee Element: Wind/Energy/Earth Flavor Effect: Player gains -3 MRM to compress an additional mode. Player gains -6 MRM to boost it by +10% damage Effect: Has no true special Gains the usual special bonus. Clicking on the weapon makes it switch between Energy, Wind and Earth modes Description- A weapon made for a king of the West! It carries Energy, wind and earth enchantments. However, how did this survive in the west? It sacrifices defenses for you to gain even more damage! Info: Last one with +Damage on these triple compression stuff. The Last Unity MC Melee Neutral Sword. MC for compression Appearance- This by ArcaneAffinity! Cost: Gold Type: Melee Element: Neutral Flavor Effect: Player sacrifices 20% SP and 20% HP to boost damage by 40% In Random element mode player gains a x132/109 Boost. Effect: Has no true special Gains the usual special bonus. Clicking on the weapon makes it switch between Seeking and Random element modes Description- A tragic weapon, built before the second elemental war, supposed to be a unifying symbol for the elemental realms and great dragons. It can attack with all elements or seek between them. This weapon had never seen combat, use, nor the light of day. Info: Ending the weapons with an insane weapon. Veil of the Stars MC SC Energy armor. MC is spent on compression Appearance- This by ArcaneAffinity! Cost: Gold Elements- 39 Energy/42 Light/42 Darkness Animation- 2 hits Effects- You gain an SC lean You gain 1 skill Skills- Celestial Clash - Regular spell, deals 6 hits. Takes an additional 20% SP to cast to deal +20% damage, sacrifices -10% damage to seek between Energy, Light and Darkness. Description- The robes of wizards studying celestial bodies! It can cast a spell that seeks between Energy, light and darkness! Info- Not much on this one. Champion of the Sun MC FO Fire armor. MC is spent on compression Appearance- This by ArcaneAffinity! Cost: Gold Elements- 39 Fire/42 Light/42 Wind Animation- 2 hits Effects- You gain an FO lean You gain 1 skill Skills- Sun Strike - Overcharged weapons based Skill, deals 4 hits. Takes -10% damage to seek between Fire, Light and Wind. Description- The armor of a western champion of light! It seemed the original owner was from the fire realm and their partner was an Aeromancer. As evidenced by the last letter the armor was hiding inside. Info- Didn't go for the whole changing element skill thing. Moon's Dark Knight MC FD Darkness armor. MC is spent on compression Appearance- This by ArcaneAffinity! Cost: Gold Elements- 39 Darkness/42 Energy/42 Water Animation- 2 hits Effects- You gain an FD lean You gain 1 skill Skills- Moon's Gaze - Regular SPell, takes -50% damage to blind the opponent, takes -10% damage to seek between Darkness, Energy and Water. Description- This armor built in an eclipse, it can protect against darkness, energy and water. You can even inflict a blinding spell onto the opponent Info- Last one of the set.
|