neswii
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Raging Luminant MC FO Earth with Light secondary armor. MC compresses a skill that triggers on-block effects. Description: A berserker has no need for a shield! That is, until a friendly paladin taught you how to use it as a weapon... genius! Especially if your shield has some bite as it connects with their face! Flavor effect: The armor takes extra damage for extra MRM. Skill: Shield Slam! 2 hits. Weapon-based skill, follows the element of your shield* and gains elecomp to cost. (Assumes earth for elecomp.) Player gains an omni-elemental vulnerability debuff for 0 turns (so just until the start of the next turn). If at least one attack connects, do the following: If equipped shield has an on-block effect, and triggers per block (like Xalkos Thrax Ward): - Does reduced damage. - After each connected hit, trigger the on-block effect. If equipped shield has an on-block effect, and triggers based on blocks/attempts (like Titan's Fall): - Does reduced damage. - At the end of the skill, trigger the on-block effects as (hits connected/2). If equipped shield doesn't have an on-block effect, or if no shield is equipped: - If the enemy doesn't have Freedom, does reduced damage to attempt to Daze. - If the enemy does, deal full damage. ~~~~~~~~~ *Technical notes: this would check your current resists against the armor's base resists. The skill's element would be the same as the largest difference between the current and base resists. If there are multiple elements that fulfill this criteria (like with Mountain Talon Tower's toggle), determined element priority as follows: 1. Earth, if in those elements 2. Light, if in those elements 3. One of the elements, in the same way that eleseeking attack elements are determined 4. Earth (as a fallback) ~~~~~~~~~ **The first suggestion, and the one that I really had to write down. I'm fully aware that this is probably infeasible from a coding standpoint, but I love the idea of items interacting with each other in a way other than FSBs or general synergies. I initially had this as a spell-based skill with elecomp to cost, just because I didn't want weapon effects to trigger (because you're hitting them with your shield!) but it conflicts with the FO lean and spell with elecomp'ed cost doesn't really have a precedent, so ehhhh I didn't have Lt. Lore in mind when making this, but it's fully in that same vein. Change the shield bash into a throw, make it ice primary, maybe add a flavor effect with Lt's Lore's Shield (and update it!), and it's perfect. (Maybe even add wings and make it wind so that it matches his successor?)
< Message edited by neswii -- 5/18/2025 3:18:26 >
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