neswii
Member
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Unifier of Worlds MC FO Light armor. Has a toggle that increases mainstats based on other mainstats. Flavor effect: When attacking or casting a spell while in the armor, eats Chromatic Poison on the enemy to increase damage dealt. FSB: If attacking with Blade of the Unifier, increase the power of the weapon's applied Chromatic Poison. Skill 1: Once per battle, change the armor's lean to FD, FO or SC. Skill 2: Toggle. For each of the following stats, improve them by a certain amount, each capped at 50: STR: MAX(DEX,INT)/5 DEX: MAX(STR,INT)/5 INT: MAX(STR,DEX)/5 Additionally, pays SP to change the armor's attack count to 4 and increase damage dealt. Skill 3: Standard light skill/spell. Follows weapon type. If armor is SC lean, spell-based and gains elecomp to damage, weapon-based and elecomp to cost otherwise. Deals half damage to attempt Chromatic Poison, subject to a save, MAX(STR,DEX,INT)/LUK vs. END/LUK. I'm aware that having a stat drive that's dependent on other stats is a little wonky, especially with stat drives, but it could be something like checking the player's stats at the start of the battle before other items' stats are applied. I also originally had the stat drive as (mainstat + mainstat)/50 for a maximum of 100, but an armor giving a ceiling of 300 in stats seemed a bit too much. (But then again, maybe it's worth it!) I was thinking about also adding a damaging skill, but I know that 3 skills is meant to be a rarity for armors. Screw it, I did it anyways. I've always been a fan of hybrids, especially after the stat revamp. I know that having an FSB with a package item isn't great for most players, but it felt too good to pass up.
< Message edited by neswii -- 9/25/2025 14:41:27 >
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