neswii
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Raging Luminant MC FO Earth with Light secondary armor. MC compresses a skill that triggers on-block effects. Description: A friendly paladin taught you that a shield is simply another thing to bash your enemies with, and it's even better if your shield has some bite as it connects with their face! Flavor effect: Takes +(10/1.4)% damage for 6 MRM. MC compresses a skill: Shield Slam! 2 hits. Standard weapon-based skill, follows the element of your shield* and gains elecomp to cost. (Uses shield elecomp calculations.) Inflicts a 0-turn +(10/1.4)% Omni Elevuln and -6 MRM Defloss on the player to reduce SP cost by 20% Melee. If at least one attack connects, do the following: If equipped shield has an on-block effect, and triggers per block (like Xalkos Thrax Ward): - Deals -50% damage. - After each connected hit, trigger the on-block effect. If equipped shield has an on-block effect, and triggers based on blocks/attempts (like Titan's Fall): - Deals -25% damage. - At the end of the skill, trigger the on-block effects as (hits connected/hits attempted). If equipped shield doesn't have an on-block effect, or if no shield is equipped: - If the enemy doesn't have Freedom, deal -25% damage to inflict Daze for 1 turn, subject to a save, STR/LUK vs. END/LUK. - If the enemy does, deal full damage. ~~~~~~~~~ *Technical notes: this would check your current resists against the armor's base resists. The skill's element would be the same as the largest difference between the current and base resists. If there are multiple elements that are tied with the highest resist difference (like with Mountain Talon Tower's toggle), determined element priority as follows: 1. Earth, if in those elements 2. Light, if in those elements 3. One of the elements, in the same way that eleseeking attack elements are determined 4. Earth (as a fallback) ~~~~~~~~~ **The first suggestion, and the one that I really had to write down. I'm fully aware that this is probably infeasible from a coding standpoint, but I love the idea of items interacting with each other in a way other than FSBs or general synergies. I initially had this as a spell-based skill with elecomp to cost, just because I didn't want weapon effects to trigger (because you're hitting them with your shield!) but it conflicts with the FO lean and spell with elecomp'ed cost doesn't really have a precedent, so ehhhh I didn't have Lt. Lore in mind when making this, but it's fully in that same vein. Change the shield bash into a throw, make it ice primary, maybe add a flavor effect with Lt's Lore's Shield (and update it!), and it's perfect. (Maybe even add wings and make it wind so that it matches his successor?)
< Message edited by neswii -- 9/23/2025 16:37:38 >
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