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RE: CH4OT1C!'s Suggestion Bank

 
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10/9/2026 18:34:19   
CH4OT1C!
Member

Necragon Guise [Rework]
MC Offensive/Spellcaster Lean Dark Armour with Earth/Ice Secondaries. MC compresses two skills.

Example tier
Level: 150 MC
PowerLvL: 153

Price: 0
Sellback: 0
Location: 20,000 Z-Token Package: Necragon

Elemental Modifiers: Same as now

Effects:
  • You gain the Fully Offensive armour lean.
  • Flavour Effect: Trades 3 MRM for -10 Panic Potence.
  • MC Effect: Compresses 3 Skills:

    1) Necro Spikes
    Cost: 392 SP (Melee/Ranged) / 653 MP (Magic)
  • In FO mode, the skill is weapon-based, with elecomp reducing cost. In SC mode, the skill is spell-type, with elecomp boosting damage. Costs above are for SC mode.
  • Consumes up to 400% Melee worth of Panic. Up to 100/125% melee is spent reducing the skill cost, with the remainder providing additional damage.
  • Hit number is increased to 5.

    2). Necrotic Aura
    Cost: 78 SP (each for Player + Pet + Guest)
  • Each Player, Pet, and Guest attack will attempt to Panic the monster (20 / 1 / 1.4 / 0.85 * (85 / 85 ) / 2 = 8.4% damage; Max 4 attempts per source). This has a +0 Save Bonus*:

    PlayerLvl vs MonsterLvl
    Major: Player[STR/DEX/INT/CHA] vs MonsterEND
    Minor: PlayerLUK vs MonsterLUK

    *Your necrotic aura leaves your foe panicked!
    Your foe endures your necrotic aura!


    3) Change Stance
  • Once per battle, swap between FO and SC armour lean.

    Appearance: Armour and skills are same as now.
    Description: Same as now.

    < Message edited by CH4OT1C! -- 10/9/2026 18:37:16 >
  • AQ  Post #: 326
    10/9/2026 19:00:33   
    CH4OT1C!
    Member

    Necragon's Might [Rework]
    MC Melee/Ranged/Magic Dark Axe/Axe/Bow/Axe. Contains a toggle to trade weapon/spell damage and SP for inflicting panic.

    Price: 0
    Sellback: 0
    Location: 20,000 Z-Token Package: Necragon

    Damage: Same as now.
    Type: Melee/Ranged/Magic
    Element: Darkness
    Special: 0/100% [Depending on type]

    Effects:
  • Also give it a 0-proc Ranged axe form. Same lean as the Melee/Magic version.
  • Instead of a 0-proc Bonus, the weapon gets -16 Panic potence. This factors in the /2 since the weapon inflicts Panic.
  • MC Effect: Includes a toggle, when activated, the following two things occur:

    Weapon Attacks: Trade 25% weapon damage and the player pays 25% Melee in SP (98 at 150) to attempt to Panic the monster ((50 / 1 / 1.4 / 0.85 * (85 / 85 )) = -42*[Hits]/[Attempts]% damage*. No scaling based on Eleres.

    PlayerLvl vs MonsterLvl
    Major: Player[STR/DEX/INT/CHA] vs MonsterEND
    Minor: PlayerLUK vs MonsterLUK

    *Your weapon's necrotic aura leaves your foe panicked!
    Your weapon's necrotic aura is fierce, but your foe manages to endure!


    Spells and Spell-type attacks: Trades 25% spell damage and 50% Melee in SP (196 at 150) to attempt to Panic the monster ((100 / 1 / 1.4 / 0.85 * (85 / 85 ))*0.6 = -50*[Hits]/[Attempts]% damage. This applies to ALL spells (omni-elemental penalty already included). The monster can resist at a +0 Bonus (Same save and text as above). No scaling based on Eleres.

  • Full Set Bonus: The Panic saves become -20.

    Appearance: Same as now. 0-proc Ranged form looks like the Melee axe.
    Description: Same as now.

    < Message edited by CH4OT1C! -- 10/9/2026 21:00:07 >
  • AQ  Post #: 327
    10/9/2026 20:16:13   
    CH4OT1C!
    Member

    Thanks to @Telcontar Arvedui I and @Sleep for their collective brainstorming on this one!

    Berserker's Ironforged Bear Pendant
    MC Neutral Misc. Provides a variable damage boost, accuracy and Berserk. Can also severely harm the user.

    Example Tier:
    Level: 150 Mastercraft
    PowerLvl: 153

    Price: 0
    Sell: 0
    Location: GGB
    Cost: 19 SP

    Effect:
  • MC Effect: Reduced SP cost (not sure how to work that into the cost above!).
  • Provides 15+15*[RNG]/100% damage boost and +12.75*[RNG]/100 BtH, where RNG is a random number between 0 and 100 (same for damage and accuracy). Baseline 15% damage boost is paid for with SP (18*3/4*1.4 = 18.9 SP, rounded to 19. Omni-elemental cost penalty already worked into the numbers). Additional random value paid for via HP cost below.
  • 10% of the time, the player takes 30/2/0.1*1.4/2 = 105% Melee in HP damage, rolled per hit (367 HP at 150)*.
  • Provides Berserk (-15 BtH; *85/70 damage)

    *Taking advantage of your reckless strategy, your opponent strikes back!

    Appearance: An iron pendant shaped like a bear.
    Description: This bear-shaped pendant holds within it the reckless soul of a berserker! It encourages you to fight in close quarters, increasing your damage and accuracy, but such a strategy also puts you in harm's way!

    < Message edited by CH4OT1C! -- 10/9/2026 20:59:17 >
  • AQ  Post #: 328
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