CH4OT1C! -> RE: CH4OT1C!'s Suggestion Bank (11/19/2017 18:05:03)
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Alucard Champion Elite boss for a "Void takeover". Example: Level: 150 Power: 3.75 (champion elite boss) Location: The Void Monster lean: 4 Type: Magic Element: Darkness Resists: Fire: 110% Water: 90% Ice: 90% Energy: 90% Earth: 90% Wind:90% Light: 110% Dark: -100% Stat Distribution: STR: 275 DEX: 0 INT: 275 END:0 CHA: 0 LUK: 200 Effect: Possesses Form Shift Immunity and Freedom. No damage cap This is a fight against 3 "Monsters" - Alucard, a floating sword and a floating shield. The Sword and Shield each have approx. 20% of Total HP. The player can select which to target When the Shield attacks, instead of dealing damage it erects a Barrier that protects the entire side from damage. If you try to attack either the Sword or Alucard, the shield has a chance to block the attack instead When the Sword attacks, it automatically hits (floating swords are manoeuvrable!) and deals Ice damage. It deals reduced damage to inflict Bleed onto the player Alucard's own HP is split into 10% HP chunks (staged). He also has 4 different forms - Vampire, Mist, Wolf, and Bat. He starts the battle in vampire form and, once his HP reaches a threshold, will randomly switch into another one of the three forms and immediately attack. This will change the element of his attack (see below) but this will not deal reduced damage due to off element. This essentially forces the player to be careful about the switch. Vampire Form: If Alucard has >2x [MP Cost], he will use it to unleash a Darkness Spell that deals reduced damage to inflict the Player with an instance of Bleed*. His regular attack deals reduced darkness damage to also inflict a weak bleed. If he has <2x [MP Cost] MP, his attacks will consume some of the Bleed to heal his MP** Bat Form: Attacks on Alucard take -15bth and deal *85/75 damage (bats are squishier but hard to aim at!). Regular attacks deal reduced Wind damage and can inflict Bleed. If the Bat has <[SP Cost] SP, it can consume some of the Bleed to heal SP***. If Alucard has >[SP Cost] SP, he will use it on an Energy element attack that temporarily disables the player from using skills/spells**** Mist Form: If Alucard has >[SP Cost 2] SP, he will immediately use it to gain Defence Boost for 3 rounds. Monster lean switches to high MRM akin to Ghost costume. If the player misses Alucard, they will be inflicted with Bleed*. If Alucard has <[SP Cost] SP, he will consume some Bleed to regain it***. He won't use another skill with a Defence boost active. High regular attacks randomly switch between Ice and Wind. Wolf Form: Alucard's regular attacks switch between Earth and Light. If he has >[MP Cost] + [MP Cost2] MP, he will spend it to inflict a Bleed* based on the damage dealt. If he has >[SP Cost 3] SP, he will spend it on a skill to deal increased Light damage. The final transformation reverts Alucard back to Vampire Form. If he has >[MP Cost] MP, he will spend it on a darkness Spell that consumes bleed on the player to both deal additional damage and heal Alucard (note, this doesn't mean additional stages are added. This is his final transformation). Notes: All Bleed inflictions are dealt with via END save. The Bat shriek is a DEX-based save. This fight is intended to work with the new updated form of Bleed, where there are multiple individual instances of Bleed, and that only one instance can be cured at a time with effects like those of Necromancer Cloak. If this isn't possible, Alucard is also able to spend [MP Cost 3] in any form to counter any attempts to remove Bleed***** *You begin to Bleed! You endure the lacerating strike! **Alucard siphons your blood to restore his magical reserves! ***Alucard siphons your blood to restore his energy reserves! ****The energy-imbued shriek temporarily disables your ability to use spells and skills! You manage to avoid the worst of the energy imbued shriek! *****Your foe suppresses your attempts to close your bleeding wounds! Appearance: A vampire with long black hair, and red eyes. Wearing a suit akin to Falerin's bedspoke bedizen, a black blazer with red shirt and tie. Around this is a long cape much like that of Thrakus in the war of the fangs part 1 quest. His sword appears closer to the of a rapier, a black hilt with an embedded blood crystal. A sharp silver blade extending from this base. His skill appears much like a black version of siphon, dealing 3 hits in a similar fashion. The spell begins with him firing a red and black beam at you, followed by a shattering effect around you, dealing the 3 hits. Description: Alucard, one of Safiria's latest vampiric experiments, has somehow found his way to the void. Drinking the blood of the void's inhabitants has drastically amplified his powers. Can you stop him before he becomes a threat to all of lore? Alucard Cloak MC FO darkness armour. MC is spent on the compression of a spell. Example tier Level: 150 MC PowerLvL: 153 Prize: 72,615,500 Sellback: 36,307,750 Location: Defeat Alucard in the void Combat Modifiers Melee: 55 Ranged:55 Magic: 55 Elemental Modifiers: Fire: 100% Water: 70% Ice: 80% Wind:80% Earth: 70% Energy: 80% Light: 100% Darkness: 39% Effects: Armour comes in 2 varieties, one with FO lean (*1.25), and one with a Spellcaster Lean (*1 output, *1.25 intake, spells deal *1.375 damage) Click the chest between Damage and Status mode. In damage mode, standard damage. MC effect is *1.05 damage In status mode, attacks deal -25% damage (-25/0.75% for magic) and your foe is inflicted with Bleed. Your foe can resist at a +0 bonus*: Level: 153 vs MonsterLvl Major: [Weapon MainStat] vs MonsterEND Minor: YourLuk vs MonsterLUK The player takes +(5/1.4)% damage and the armour compresses a skill/spell: "Blood Let". Cost is 392*0.3909 = 153 SP (FO version) and 653 MP (Spellcaster version). The attack deals Darkness damage, is Weapon-based for FO and spell-type for Spellcaster. The attack takes a 50% damage penalty (100% Melee) to attempt to inflict Bleed (Power 1). This can be resisted at a +0 Bonus*: Level: 153 vs MonsterLvl Major: [Weapon MainStat] vs MonsterEND Minor: YourLuk vs MonsterLUK The player takes a further +(5/1.4)% damage and you heal based on your opponents bleed, similar to the Vampire subrace armour. Heals SP for FO users, MP for Spellcaster users *Your attack cuts deep, causing your foe to bleed! Your opponent endures your onslaught! Appearance: Essentially a copy of Alucard's armour The skill art varies depending on the type of weapon the player holds. The Spellcaster skill art is the same as the spell used by Alucard in vampire form. The FO skill is new art where there player goes into a frenzy, striking from all angles. Description: This cloak still retains some of the essence of Alucard! Whilst wearing it, your attacks cut deeper, and you can even capitalise on the wounds of your foe! Alucard's blade MC Ice Pet/Guest. Automatically hits and can inflict bleed onto your foe Example Tier: Level: 150 Mastercraft PowerLvl: 153 Price: 12,102,583 Sellback: 6,051,291 Location: Limited Time Shop Element: Ice Damage: +3bth lean Effect: Automatically hits and deals *0.8 damage to compensate Attack deals 40/0.8% damage and has a [HitsConnected]/[HitsAttempted]% chance to inflict Bleed (Power: 0.16*[Ice Resist]). The monster can save at a +0 Bonus*: Level: 153 vs MonsterLvl Major: YourCHA vs MonsterEND Minor: YourLuk vs MonsterLUK MC Effect: Bleed Potence +20 *Your magical blade cuts deep into your foe, causing them to bleed Your foe endures your razor-sharp blade! Appearance: The blade of the Alucard boss. Description: After defeating it's former master, this blade now serves you! Its razor sharp edge can cut deep, causing your foe to bleed! Sentient Shield MC Darkness Shield. MC Compresses a pet that produces a barrier Price: 48,410,332 Sellback: 24,205,166 Location: Defeat Alucard M/R/M: Magic Focused Darkness: -26% Effect: Free Effect: Incoming attacks take -10 bth and deal *85/75 damage MC Effect: Compresses a pet + Guest. Click the shield to bring up a GUI to summon. You don't need to have the shield equipped to use the pet/guest: Pet/Guest Element: Neutral The Pet/Guest deals no damage. Instead, similar to Gandolphin, a single hit of healing damage is dealt (*0.9*0.85 standard penalties apply). This damage is zero'd and you gain a Barrier equal to the damage dealt. Appearance: The shield of the Alucard boss. Description: Alucard's shield appears to be sentient, and now serves you! Not only will it defend you against Darkness, but it can summon sentient copies of itself to erect a barrier and protect you from harm!
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