CH4OT1C!
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Shoutout (once again) to @Rafiq for coming up with the initial "Cage of Horrors" idea! Impenetrable Armour MC Neutral skill which protects you from critical hits for three turns Example Tier: Level: 150 Mastercraft PowerLvl: 153 Price: 24,205,166 Sellback: 12,102,583 Location: LTS. hits: 0 [see effect] Element: Cost: 274 SP Effects: Quickcast skill. Cost is increased by the "always useful" nature of the effect The skill provides the player with "Sturdy" for three turns, preventing your foe from landing critical hits. MC Effect: Reduced the SP cost. Each % chance to LS for the player is worth 1.5% melee, so for the monster this would be 1.5 * 1.4 = 2.1% Melee. We would be reducing the chance by 10% (10 - 10 = 0) for 3 turns, so 2.1 * 10 * 3 * 1.1 = 69.3 -> 70% melee or 274 SP Appearance: You conjure glowing silver armour, this flashes white, then disappears. Description: Use this ancient technique to consolidate your weak spots, preventing your foe from landing critical hits! Cage of Horrors MC neutral skill. Prevents damage for 3 turns, before unleashing it at the end as eleseeking damage. Example Tier: Level: 150 Mastercraft PowerLvl: 153 Price: 24,205,166 Sellback: 12,102,583 Location: LTS. hits: 0 [see effect] Element: Cost: 392 / 490 SP Effects: Quickcast skill For the next 3 turns, all damage dealt to you by your opponent, as well as all the damage you and your companions deal to your opponent, is recorded, aggregated, and zero'd. At the end of the three turns, each side is hit with the total of their received damage as Omni-elemental (neutral element) damage. These attacks automaticall hit (*0.85 damage), and receive a turn delay bonus. MC Effect: reduced SP cost. Appearance: A steel cage surrounds the battlefield (persists until the end of the three turns) and a number of black ghosts dance around the inside Description: Call forth a cage to trap both you and your foe within a nightmare. Neither you nor your foe can harm each other when in this state, but will receive quite a shock when released! Lesser Invisibility MC neutral spell. This can make it more difficult for your foe to land an attack upon the player Example Tier: Level: 150 Mastercraft PowerLvl: 153 Price: 24,205,166 Sellback: 12,102,583 Location: LTS. hits: 0 [See Effect] Element: Cost: 490 SP Effects: Quickcast so worth 125% Melee. Can only be used once per round The player receives "Invisibility" for 3 turns. This provides a 41.67/1.4*0.9*1.05 = 28.1% chance to automatically dodge an incoming enemy attack. MC Effect: Extra dodge chance, already worked into the above numbers. Appearance: You temporarily fade in and out, a bit like the freeze effect but in grey. This fade effect lasts for the duration of the status. Description: This defensive technique allows you to turn partially invisible, making it hard for your opponent to see and land hits! Being a lesser version, the invisibility is not absolute, but lingers longer than more potent forms! Greater Invisibility MC neutral spell. This prevents your foe from attacking you for a turn and grants you a bth boost Example Tier: Level: 150 Mastercraft PowerLvl: 153 Price: 24,205,166 Sellback: 12,102,583 Location: LTS. hits: 0 [See Effect] Element: Neutral Cost: 392 SP Effects: Quickcast skill useable once per battle. The player gains "Invisibility" for one turn (99% chance to avoid any incoming attacks)*. Balance-Wise: Cost for invisibility is (140*0.85*1.1)-50 = 80.9 -> 81% Melee Last 19% melee is spent on a bth boost for 2 turns. This equates to a 4.25 * (19 / 5) / 2 * 0.9 = +7.3 bth MC Effect: Extra +2.13 bth per turn (total of 9.43 bth total) *Your opponent's quick reflexes prevent you from gaining the opportunity to become invisible! Appearance: You temporarily fade out entirely, transitioning through a grey version of the freeze. This persists until the status ends. Description: Use this enhanced version of the Invisibility skill to completely protect yourself from your foes attacks. It even allow you to get the drop on your opponent next turn!
< Message edited by CH4OT1C! -- 7/21/2023 20:05:42 >
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