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RE: CH4OT1C!'s Suggestion Bank

 
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8/20/2024 20:46:03   
CH4OT1C!
Member

Brilhado Necromancer Robes
MC spellcaster Dark/Wind compression armour. MC is fueled into compressing 2 skills.

Example tier
Level: 150 MC
PowerLvL: 153

Price: 96,820,667
Sellback: 48,410,333
Location: Past Unravelled V

Combat Modifiers
Melee: 50
Ranged:50
Magic: 50

Fire: 90
Water: 80
Ice: 55
Wind: 41
Earth: 80
Energy: 90
Light: 90
Darkness: 41

Effects:
  • You receive the Spellcaster Armour Lean
  • MC Effect: Compresses two spells: "Brilhado Quills". Similar to Ultimon's Armour, this is compressed into one skill for convenience.

    Cost: 653 MP (392 SP if wielding Melee/Ranged Weapon)
    Hits: 8
    Element: Dark/Wind (Seeks)

    The Dark element spell receives *1.318 Elecomp. The Wind version receives *1.318 Elecomp

    Appearance: This. The spell looks like Brilhado Feathers
    Description: Robes worn by Brilhado Necromancers, you'll be a bit more frail in these and can't deal much damage with normal attacks, but your spells will deal a lot more damage!

    < Message edited by CH4OT1C! -- 10/28/2024 8:52:35 >
  • AQ  Post #: 251
    8/25/2024 17:40:22   
    CH4OT1C!
    Member

    Angel's Wings
    MC Light Quickcast Skill. Boosts Damage + Accuracy with Light Attacks, as well as grant the 'Flying' Tag.

    Example Tier:
    Level: 150 Mastercraft
    PowerLvl: 153

    Price: 24,205,166
    Sellback: 12,102,583
    Location: Defeat Brilhado Seraph
    hits: 0
    Element: Light
    Cost: 392 SP / 522 MP

    Effects:
  • The player gains 3 turns of BTH boost (+7 BTH) and Elemental Empowerment (+25% Damage) to Light attacks. They also gain the 'Flying' Tag for the same period.

    Appearance: Same as the temp spell used in the Brilhado Seraph fight
    Description: Warlic has taught you an enhanced version of the skill that allowed you to fight the Brilhado seraph! Gain increased damage and accuracy with light attacks, as well as ability to fly.


    I'm also going through my old player bosses and revamping them so they can actually be implemented (players cannot be canon...). Thus, my CH4OT1C! boss has become the Bird of Chaos.
    EDIT: Andlu has now become the Resplendent Kitsune

    < Message edited by CH4OT1C! -- 8/26/2024 18:52:10 >
  • AQ  Post #: 252
    8/28/2024 18:55:54   
    CH4OT1C!
    Member

    Nilak Rider
    MC FD Ice Armour with Light Secondary. MC compresses two skills.

    Example tier
    Level: 150 MC
    PowerLvL: 153

    Price: 96,820,667
    Sellback: 48,410,333
    Location: Frostvale Shop

    Combat Modifiers
    Melee: 45
    Ranged:45
    Magic: 45

    Fire: 95
    Water: 60
    Ice: 39
    Wind: 60
    Earth: 60
    Energy: 80
    Light: 42
    Darkness: 80

    Effects:
  • You receive the Fully Defensive Armour Lean
  • You deal -5% damage, but burns deal +12.5% damage (halved because the armour can inflict burns).
  • MC Effect: Compresses two skills:

    1). Nilak’s Frostbite

    Cost: 98 SP
    When striking with your regular weapon attacks you will attempt to Burn your enemy (follows weapon element, Power: 2.5, 2 turns). Your foe can resist at a +0 bonus*:

    PlayerLvl vs MonsterLvl
    Major: Player[WeaponStat] vs MonsterEND
    Minor: PlayerLUK vs MonsterLUK

    *Your strikes leave your foe with frostbite!
    Your foe manages to endure your frostbitten attacks!

    2). Frozen Assault

    Cost: 95 SP (392 SP * 0.242 Elecomp)
    Hits: 6
    Element: Ice

    Standard weapon based skill with elecomp to cost. Slightly accurate BTH lean (+3 BTH, *85/88 damage)

    Appearance: This but Nilak. Damage skill looks like this.
    Description: Ride into battle on a super sized variant of Nilak, Anim’s trusty frozen friend! Nilak’s chilling aura can leave your foes frostbitten, and with a sword in his mouth, he can even lend you a hand (or paw?) in giving your enemies a beatdown!

    < Message edited by CH4OT1C! -- 10/28/2024 8:54:36 >
  • AQ  Post #: 253
    9/3/2024 5:42:04   
    CH4OT1C!
    Member

    Suggested minor update to my implemented Slime Barrier shield - Incorporate a toggle costing 10% Melee per turn (39 SP), which increases the HP healed per hit from (5*0.85/0.85/2) = 2.5% Melee to (15*0.85/0.85/2) = 7.5% Melee.

    EDIT: Implemented!




    < Message edited by CH4OT1C! -- 10/24/2024 19:47:26 >
    AQ  Post #: 254
    9/29/2024 14:45:36   
    CH4OT1C!
    Member

    Everwinter
    MC Ice Bow/Spear. Reduces the damage of your ice spells, but also burns your foe for an extended duration.

    Example Tier:
    Level: 150 Mastercraft
    PowerLvl: 153

    Price: 48,410,332
    Sellback: 24,205,166
    Location: LTS

    Damage: Neutral
    Type: Ranged
    Element: Ice
    Special: 0/100 proc [See Effect]

    Effects:
  • Click to swap between Spear and Bow modes. In spear mode, the weapon is 0-proc (so *1.08 damage). In bow mode, it has no true special (so *1.1 damage)
  • When casting an ice spell, it will deal -50% damage and will attempt to Burn the enemy (Ice element, 100 / 0.5 / 10 * (85 / 85) / 8 = 2.5 Power, 8 rounds). The monster can resist at a +0 bonus*:

    PlayerLvl vs MonsterLvl
    Major: PlayerDEX vs MonsterEND
    Minor: PlayerLUK vs MonsterLUK

    *Your weapon resonates with your frozen spell, leaving your foe with frostbite for an extended duration!
    Your foe manages to avoid being left frostbitten!

  • MC Effect: Save is -20, not +0

    Appearance: Bow (see one furthest right), Spear (with golden trim).
    Description: It is said that this ice weapon, which can switch freely between spear and bow forms, will one day bring forth an everlasting winter. You aren't sure whether those stories are true, but it can certainly enhance your spells so that they leave your foe with frostbite for an extended duration!
  • AQ  Post #: 255
    10/16/2024 18:19:03   
    CH4OT1C!
    Member

    Ward of Kettara
    MC Earth shield. Provides you with immobility resistance, while also containing a skill that can strengthen the player and leave the monster with fear and elemental vulnerability.

    Example Tier:
    Level: 150
    PowerLvl: 153

    Price: 48,410,333
    Sellback: 24,205,166
    Location: Gatta Island

    Melee: 16
    Ranged: 12
    Magic: 12

    Earth: -26%

    Effect:
  • Free Effect: You take -3 MRM, but gain Immobility Resistance
  • MC Effect: Compresses a (non-quickcast) skill that costs 392 SP to use. Deals two hits of 0 Earth damage. This has four effects - 100% Melee is used to inflict fear (100 / 0.5 / 0.85 / 1.4 * ( 85 / 85 ) / 2 = 84% chance of inaction, [hits] turns), 50% Melee is used for Elemental vulnerability (50 / 0.5 / 1.4 / 0.85 * (85 / 85) / 2 = +42 [* 0.9]% damage, all elements, [hits] turns), 25% melee is used for elemental empowerment (+12.5 [* 0.9]% damage, [hits] turns) and the remaining 25% for BTH boost (+10.625 bth, [hits] turns). Please note that these numbers will need further modifications to account for the interactions between them. The fear and elemental vulnerability can be resisted at a +0 bonus*:

    PlayerLvl vs MonsterLvl
    Major: PlayerSTR vs MonsterEND
    Minor: PlayerLUK vs MonsterLUK

    *You unleash your fighting spirit, leaving your foe reeling with [fear/weakness/fear and weakness!]
    You unleash your fighting spirit, but your foe stands firm!

    Please note that the *0.9 penalty may need to be modified to *0.6 to account for omnielemental penalty.

    Appearance: A simple leather shield similar to the clothes of the Gatta, bearing the silhouette of a Gatta head.
    Description: After your demonstration of courage, you were bestowed with the insignia of Queen Kettara! This shield bolsters that inner courage, protecting against statuses that would hinder your mobility. It can also weaponise that courage against your foe, strengthening you, while leaving them reeling!

    < Message edited by CH4OT1C! -- 10/21/2024 7:42:24 >
  • AQ  Post #: 256
    10/16/2024 18:49:06   
    CH4OT1C!
    Member

    Photon Beacon
    MC Light Spell that blinds your foe. MC effect increases the success rate of being blinded.

    Example Tier:
    Level: 150 Mastercraft
    PowerLvl: 153

    Price: 24,205,166
    Sellback: 12,102,583
    Location: Wizard Games
    hits: 4
    Element: Light
    Cost: 653 MP / 392 SP

    Effects:
  • Comes in MP [INT] and SP [DEX] variants
  • Deals -50% damage and attempts to Blind your foe (100 / 0.5 / 1.4 * 0.85 * (85 / 85) / 4 = -30.3 BTH, [hits] turns). They can resist at a +0 bonus*:

    PlayerLvl vs MonsterLvl
    Major: PlayerINT/DEX vs MonsterDEX
    Minor: PlayerLUK vs MonsterLUK

    *The column of light blinds your foe!
    Your foe is left reeling, but manages to avoid being blinded by the column of light!

  • MC Effect: The save is -20 rather than +0.

    Appearance: Glittering light is concentrated above the enemy, before a column of light descends from above, dealing the 4 hits of damage.
    Description: This powerful spell was once used to communicate over large distances, creating a column of light that would serve as a beacon. However, get too close and that light might become a little too bright...

    NB: Updated Bone-chilling blast into Subzero Burst

    < Message edited by CH4OT1C! -- 10/17/2024 10:14:48 >
  • AQ  Post #: 257
    10/21/2024 7:37:24   
    CH4OT1C!
    Member

    Toxin Amplifier
    MC neutral misc. Increases damage from poisons, and can enhance the potency of existing poisons afflicting the enemy.

    Example Tier:
    Level: 150 Mastercraft
    PowerLvl: 153

    Price: 6,051,293
    Sellback: 3,025,646
    Location: Limited-Time shop
    Cost: [x] SP

    Effect:
  • All poisons affecting the enemy deal +25% damage.
  • Similar to the Xalkos Thrax weapons If there is an active poison on the foe during the first attempted weapon/special/spell, it will attempt to enhance the existing poison by 50% Melee (25% melee cost). This can be resisted at a +0 save:

    Level: 153 vs MonsterLvl
    Major: Your[STR/DEX/INT] vs MonsterCHA
    Minor: YourLUK vs MonsterLUK

  • Balance-wise: While this item can inflict poison, the potency of the damage increase is not halved because it only inflicts if the enemy is already poisoned. The cost of the misc is increased by 10% to account for its non-elemental nature. The poison enhancement is increased by a further 5% Melee (10%) due to the trigger condition.

    Appeareance: A glass vial of green liquid.
    Description: Inside this glass vial is a liquid that can enhance the potency of all manner of toxins! While not harmful by itself, it can increase the potency of, as well as the damage dealt by, any poisonous substances already affecting your foe!

    < Message edited by CH4OT1C! -- 10/21/2024 7:41:41 >
  • AQ  Post #: 258
    10/26/2024 20:32:25   
    CH4OT1C!
    Member

    Geyser Eruption
    MC Fire/Water Spell. Pays HP to Burn and Choke your foe.

    Example Tier:
    Level: 150 Mastercraft
    PowerLvl: 153

    Price: 48,410,333
    Sellback: 24,205,166
    Location: Limited-Time shop
    hits: 4
    Element: Fire/Water [See Effect]
    Cost: 653 MP/392 SP + 349 HP

    Effects:
  • Comes in Spell (INT) and SPell (DEX) varieties.
  • +5 BTH lean. Deals *85/90 damage to compensate.
  • MC Effect: Seeks between Fire and Water element damage
  • Pays 349 HP. Rather than dealing +100% Melee damage, the spell instead pays 50% Melee to Burn your foe ([Spell Element], 50 / 0.5 / 10 * ( 85 / 90) / 4 = 2.36 Power, 4 rounds), and 50% Melee to Choke your foe (-50 / 0.5 / 0.85 / 1.4 * ( 85 / 90 ) /2 = -39.7*[Spell Element]% damage, 2 rounds)*. Your foe resists each effect at a +0 penalty*:

    PlayerLvl vs MonsterLvl
    Major: PlayerINT vs MonsterDEX
    Minor: PlayerLUK vs MonsterLUK

    *The superheated steam [burns your foe!/leaves your foe choking!/both burns and leaves your foe choking!]
    Your foe manages to avoid the worst of the superheated steam!

    Appearance: A geyser appears beneath your foe, before erupting, dealing the damage
    Description: This spell calls forth a jet of superheated steam that not only damages your foe with Fire or Water (whichever hurts more!) but can also leave them burning and choking! Careful though - get too close and the steam will hurt you too!

    < Message edited by CH4OT1C! -- 10/26/2024 20:45:55 >
  • AQ  Post #: 259
    10/29/2024 19:06:47   
    CH4OT1C!
    Member

    Candy Hearts Series
    MC Neutral Spell. Seeks between the eight standard elements.

    Example Tier:
    Level: 150 Mastercraft
    PowerLvl: 153

    Price: 24,205,166
    Sellback: 12,102,583
    Location: Snugglefest 2013
    hits: 3
    Element: Neutral [See Effect]
    Cost: 653 MP + 196 SP

    Effects:
  • Spell seeks between the 8 standard elements.
  • Since the spell compresses 8 elements, it takes a 30% damage penalty (60% melee; MC covers the compression of two elements, 5% for each remaining).
  • This is covered by paying 50% melee in SP (196 SP), and the remaining 10% through a damage penalty (-5% damage).

    Appearance: Same as now
    Description: Call forth three spining candy hearts in honor of Snugglefest -- and make your enemies ask 'WHY???' 3 hits, each using your equipped weapon element.
  • AQ  Post #: 260
    10/30/2024 8:03:56   
    CH4OT1C!
    Member

    Minor Update: Revamped the Celestial Phoenix Raiment to modern standards.
    AQ  Post #: 261
    10/30/2024 12:02:14   
    CH4OT1C!
    Member

    Candy Corn Series
    MC Neutral Spell. Seeks between light and wind damage.

    Example Tier:
    Level: 150 Mastercraft
    PowerLvl: 153

    Price: 48,410,333
    Sellback: 24,205,166
    Location: Mogloween 2006
    hits: 6
    Element: Neutral [See Effect]
    Cost: 653 MP

    Effects:
  • Spell seeks between Light and Wind damage. MC covers the compression.

    Appearance: Same as now
    Description: A hail of candy corn assails your enemies from the sky for the greater of light and wind damage.

    < Message edited by CH4OT1C! -- 10/30/2024 12:04:07 >
  • AQ  Post #: 262
    11/6/2024 12:04:22   
    CH4OT1C!
    Member

    Solar Fleck
    MC Light Wand. Compresses a light spell and can cause all light spells to inflict burns. The attacks from this wand are considered spells.

    Example Tier:
    Level: 150 Mastercraft
    PowerLvl: 153

    Price: 48,410,332
    Sellback: 24,205,166
    Location: LTS

    Damage: -3 BTH Lean (deals *85/82 damage to compensate)
    Type: Magic
    Element: Light
    Special: 100-proc

    Effects:
  • No true special, but does not deal the usual *1.1 damage (see below)
  • The attacks from this wand are treated as spell type and deal -27.233% damage (-20.425% Melee), following @Sapphire's suggestion for MP-free spells (this ensures that, with spellcaster lean, attacking with the weapon deals 75% Melee).
  • When casting a light spell, the spell deals -10% damage (20% Melee) and the enemy becomes Burned (Power 20 / 0.5 / 10 * ( 85 / 85) / 1 = 4, 1 turn). Your enemy can resist at a +0 bonus*:

    PlayerLvl vs MonsterLvl
    Major: PlayerINT vs MonsterDEX
    Minor: PlayerLUK vs MonsterLUK

    *Your foe is burned by the solar charged spell!
    Your foe manages to avoid being burned!

    MC Effect: Compresses a standard 4-hit light spell "Solar Flare". The no-proc bonus is fuelled into this spell, causing it to deal + 10 * 4 / 2 / 2 = +10/1.375% damage (since assumed to be using SC lean).

    Appearance: This
    Description: Some claim that this wand was forged in the heart of a star! Although that's just an old wive's tale, it's certainly true that this wand is capable of casting powerful light spells. it can even enhance them too, cause them to inflict searing astral burns on your foe!
  • AQ  Post #: 263
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