CH4OT1C!
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With Necromancer having been released and updated, I've decided to turn the skills from my old armour into individual suggestions: Soul Tap MC Darkness spell. Temporarily undeadifies your foes Example Tier: Level: 150 Mastercraft PowerLvl: 153 Price: 24,205,166 Sellback: 12,102,583 Location: Necro Class shop hits: 2 Element: Darkness Cost: 653 MP Effects: Deals -30% damage and attempts to Undeadify your foe (tagging them as "Undead") for 4 turns. Your foe can resist at a -20 penalty*: Level: 153 vs MonsterLvl Major: YourINT vs MonsterEND Minor: YourLUK vs MonsterLUK **Your foe's life force ebbs away like a receeding tide, leaving them an undead husk! You are unable to tap into your foe's life force! MC Effect: Standard *1.05 Damage Appearance: A black/purple ray fires from the player to the monster, as it hits, a skull appears over the enemy monster, dealing damage Description: Your foe's life force ebbs and flows like a raging torrent. Use this spell to tap into that energy, remove it, and leave them as an undead husk! Call/Summon Undead Behemoth MC Darkness spell. Summons an undead behemoth guest Example Tier: Level: 150 Mastercraft PowerLvl: 153 Price: 24,205,166 Sellback: 12,102,583 Location: Necro Class shop Cost: 0 SP/MP [See Effect] Effects: Guest is overcharged and deals +50% damage. Comes in SP/MP maintenance versions. Standard attack is 2 hits at a -5 bth lean (deals *85/80 damage to compensate). MC Effect: Standard *1.05 damage. Click the behemoth to enter status mode. In status mode, the attack deals -50% damage and has a chance to inflict the "Decay" status effect, a renamed version of the Grave Rot of Necropolis Fleshrender. This can be saved at a +20 bonus*: Level: 153 vs MonsterLvl Major: YourCHA vs MonsterEND Minor: YourLUK vs MonsterLUK ***Your undead behemoth clubs your foe hard enough to have them seeing stars! the blow is heavy but your foe remains sturdy! Appearance: Similar to the bag of bones spell, bones fly in from all angles to create a hulking skeletal monster Description: Use your knowledge of necromancy to create a giant undead amalgamation from lost souls in the nearby area! Soul Consumption MC Darkness spell. Reduces your foe's END (by inflicting Fragile). The player gains the same END as the amount lost by their foe. Example Tier: Level: 150 Mastercraft PowerLvl: 153 Price: 24,205,166 Sellback: 12,102,583 Location: Necro Class shop hits: 2 Element: Darkness Cost: 653 MP Effects: MC Effect: Standard *1.05 damage This spell deals -50% damage (100% Melee) and attempts to inflict your foe with Fragile (3 turns, -28*[Hits Connected]/[Hits Attempted] END). The player gains END equal to the amount lost. This can be resisted at a +0 bonus: Level: 153 vs MonsterLvl Major: YourINT vs MonsterEND Minor: YourLUK vs MonsterLUK **Your foe's life force ebbs away like a receeding tide, leaving them an undead husk! You are unable to tap into your foe's life force! Appearance: Similar to the "Soul Tap" spell, only with energy from your foe being sent back to the player as opposed to a skull appearing over the enemy. Description: Why just remove your foe's life force when you can take it for yourself! Use this spell to consume anima from your foe, adding it to your own Bone Wall MC quickcast healing skill/spell that scales on END. Instead of dealing damage, it is recorded, and the player is given a Barrier. Example Tier: Level: 150 Mastercraft PowerLvl: 153 Price: 24,205,166 Sellback: 12,102,582 Location: Necro Class shop Element: Healing (neutral) Hits: 1 Cost: 392 SP/ 653 MP Effects: Quickcast SPell that deals 1 hit of healing damage scaling on END (*0.5 quickcast, *0.9 always useful and *0.85 autohit penalties apply). The spell cannot crit because it's quickcast. The above hit is recorded and zero'd. The player then receives a Barrier equal to the damage dealt. This is renamed to "Bone Barricade" MC Effect: Standard *1.05 Damage Appearance: A wall made out of skeletal bones is summoned in front of the player Description Conjure a barricade of bones to take hits for you! Channel Anima MC heal spell. Costs HP to use. Heals MP Example Tier: Level: 150 Mastercraft PowerLvl: 153 Price: 24,205,166 Sellback: 12,102,582 Location: Necro Class shop Element: Healing (neutral) Hits: 1 Cost: 435 HP Effects: Attack deals 1 hit of autohit heal damage that targets MP. Deals *0.9*0.85*1.5 damage for being always useful, automatically hitting, and targeting MP Scales via END MC Effect: Standard *1.05 Damage Appearance: An updated version of the old Necromancer's "Necro Heal" ability Description Convert your raw life force into mana, restoring your MP! Drain Life MC Efficient Harm SPell/spell. Heals the player based on the damage dealt Example Tier: Level: 150 Mastercraft PowerLvl: 153 Price: 24,205,166 Sellback: 12,102,583 Location: Necro Class shop hits: 2 Element: Harm Cost: 98 SP / 261 MP Effects: Efficient spell, so deals 125% melee Deals *0.5 damage. The player is healed for the damage done. Further deals *0.9 damage for being always useful. Comes in STR / DEX / INT flavours. SP cost for STR and DEX version, MP for INT. Appearance: Similar to the "Soul Tap" spell, only with blue energy that returns to the player Description: Use this efficient skill/spell to not only damage your foe's life force, but consume it for yourself! Cry of the Banshee MC Efficient Harm SPell/spell. Deals damage to HP, MP and SP. MC effect: Triggers against Undead foes to lesser elemental seek. Example Tier: Level: 150 Mastercraft PowerLvl: 153 Price: 24,205,166 Sellback: 12,102,583 Location: Necro Class shop hits: 3 Element: Harm Cost: 392 SP / 653 MP Effects: Harm damage, so *0.9 damage for being always useful Comes in SP (DEX) and MP (INT) flavours Hit #1 deals 80% of total damage and targets HP. Hit #2 deals 10% of total damage and targets MP, Hit #3 deals 10% of total damage and targets SP. Overflows to HP MC Effect: triggers to lesser eleseek vs enemies tagged as "Undead"*. No downtrigger *The banshee's wails are particularly effective against your undead foe! Appearance: Summons a banshee monster, who screams at the enemy to deal damage Description: Legends say a banshee's call causes death within a day. Imagine what that could do to an undead foe! Blackest Night MC Efficient Dark Spell. Causes spells that are cast to blind your opponent. Example Tier: Level: 150 Mastercraft PowerLvl: 153 Price: 24,205,166 Sellback: 12,102,583 Location: Necro Class shop Element: Dark Cost: 196 SP Effects: Applies the "Blackest Night" Imbue status for 1 round When you cast a non-quickcast spell, it will have a [HitsConnected]/[HitsAttempted]% chance to Blind your foe (-21.5*[Dark Resistance] bth, 2 rounds). Your foe can resist at a -20 bonus*: Level: 153 vs MonsterLvl Major: YourINT vs MonsterCHA Minor: YourLUK vs MonsterLUK *The infused dark energies blind your foe! Your foe manages to avoid being blinded by the infused dark energies! Appearance: Black energy similar to the mayhem burst spell swirls around the player Description: Imbue your spell with dark magics that blind your opponent on contact! Empower Legion MC Quickcast Neutral skill. Boosts the damage of pets and guests Example Tier: Level: 150 Mastercraft PowerLvl: 153 Price: 24,205,166 Sellback: 12,102,583 Location: Necro Class shop Element: Dark Cost: 392 SP Effects: Quickcast skill. Boosts the power of your pets and guests by 52.5% Melee for the next 2 turns (Split 20% Melee for pet, 32.5% Melee for guest). *0.9 penalty for being always useful. MC effect is fuelled into this boost Scales based on CHA Appearance: The player glows with yellow energy, which then moves towards the player's companions Description: Use this skill to boost the power of your companions! Draining Touch MC Quickcast Neutral skill. Causes you to heal HP based on your Pet/Guest attacks Example Tier: Level: 150 Mastercraft PowerLvl: 153 Price: 24,205,166 Sellback: 12,102,583 Location: Necro Class shop Element: Dark Cost: 392 SP Effects: Quickcast skill. Over the next two turns, you heal HP based on the damage dealt by your pet/guest attacks for the next 2 turns. This is split 20% Melee for the pet, and 32.5% Melee for the Guest. *0.9 penalty for being always useful. MC is fuelled into this boost Scales based on CHA Appearance: Black energy swirls around the player's companions whilst a disembodied hand appears above the player. Dark energy also courses into this hand Description: Empower your pets/guests to drain the life force from your foe, using it to restore you! Dominion MC Dark Misc. Provides darkness resistance, INT and CHA. If your foe is undead, this item will attempt to control them. Example Tier: Level: 150 Mastercraft PowerLvl: 153 Price: 6,051,293 Sellback: 3,025,646 Location: Necro Class Shop Cost: [x] SP Effect: Provides *0.5 Darkness resistance, +50 INT and +50 CHA If your foe is tagged as "Undead", you have a 40% chance to attempt to Control then. Your foe can resist at a +20 bonus*: Level: 153 vs MonsterLvl Major: YourCHA vs MonsterCHA Minor: YourLUK vs MonsterLUK *You impose your will upon your undead foe! Your foe defies your will! Appeareance: A silver crown akin to the Crown of Wisdom in "Overlord" Description: Though almost angelic in appearance, in truth this cursed crown allows you to impose your will on your undead foes! Zombie Hands MC Overcharged Dark SPell/Spell. Attempts to prevent your foe from attacking for an extended duration Example Tier: Level: 150 Mastercraft PowerLvl: 153 Price: 24,205,166 Sellback: 12,102,583 Location: Necro Class shop Element: Dark Hits: 4 Cost: 686 SP / 914 MP Effects: SPell versions uses CHA as a mainstat. Spell version uses INT The spell deals -95% damage (~238% Melee) and your foe is inflicted with "Pinned", a renamed version of Sleep. Your foe can resist at a +0 bonus*: Level: 153 vs MonsterLvl Major: [YourINT/CHA] vs MonsterCHA Minor: YourLUK vs MonsterLUK *Your foe is held in place by the zombie hands! Your foe avoid the grasping hands! Appearance: Zombie hands rise from the ground under your foe and hold your foe down Description: Call upon your (un)dead and buried friends to strike your foe from below, holding them down for an extended period! The Goal of all life is Death MC Overcharged Harm Skill/Spell. Initially heals your opponent, before dealing additional damage over time Example Tier: Level: 150 Mastercraft PowerLvl: 153 Price: 24,205,166 Sellback: 12,102,583 Location: Necro Class shop Element: Heal/Harm [See Effect] hits: 3 Cost: 686 SP / 914 MP Effects: The Spell deals 3 hits to the monster. These attacks automatically hit, so *0.85 damage, and are heal element based. Standard *0.9 always useful penalty Skill scales on END for the Skill version, INT for the spell version Over the next 5 turns, your opponent takes 44% of the damage dealt by the spell as autohit harm damage (the spell already hit with the heal damage). This means over the 5 turns, your foe will receive 250% Melee in Heal damage and ~550% Melee in Harm damage, for a total of 300% Melee bonus. This 300% Melee accounts for the 250% Melee of the overcharged attack, plus a 20% bonus for the delayed turn effect Appearance: A ticking clock is summoned, counting down to midnight. the foe receives a single hit once it reaches midnight. Description: First comes life. Then it ends... Necrotic Aura MC Overcharged Dark Skill. Example Tier: Level: 150 Mastercraft PowerLvl: 153 Price: 24,205,166 Sellback: 12,102,583 Location: Necro Class shop Element: Darkness hits: [See Effect] Cost: 658 SP Effects: Quickcast effect Provides the "Necrotic Aura" effect for 3 turns. Each turn this is active, your foe makes a save at a +0 bonus: Level: 153 vs MonsterLvl Major: YourINT vs MonsterEND Minor: YourLUK vs MonsterLUK If it fails, it randomly receives one of the following effects*: Cripple: -20.8*[Dark Resistance] STR and DEX for 2 turns Bleed: Power 0.25*[Dark Resistance] Afraid: 28*[Dark Resistance]% Inaction for 3 turns Blind: -20*[Dark Resistance] bth for 3 turns Poison: Power 1.66, Dark Element for 3 turns, healing HP based on the damage dealt Burn: Power 3.33, Dark Element for 3 turns *Your foe is corrupted by your necrotic aura! Your foe endures the curses surrounding you! MC Effect: Reduced SP cost (worked in above already) Appearance: A dark aura swirls around the player Description: Protect yourself with a myriad of minor curses that can corrupt your foe just by being near them!
< Message edited by CH4OT1C! -- 3/3/2024 19:18:16 >
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