RE: Flash Q&A Thread 4 (Full Version)

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dominic_r_monroe -> RE: Flash Q&A Thread 4 (8/26/2007 14:20:28)

Do i Replace MC with my movie clip name ??

I'm AS2 Flsg sorry....




EragonZZZZ -> RE: Flash Q&A Thread 4 (8/26/2007 15:46:17)

Hahha, I program MORE during school. :]
I get more ideas, learn some new concepts to implement...

PLUS my school offers Advanced Java...I got a whooole year of it.
I'm fa-reaking happy :D




SirSchmoopy -> RE: Flash Q&A Thread 4 (8/26/2007 17:44:34)

eragon, i saw you stuff in the flash animations frum hel gallery, and i really liked the ghost the most. how did u make the blue flames on the ghosts back, and also, i really liked the acid worm.




flsg -> RE: Flash Q&A Thread 4 (8/26/2007 20:04:52)

dominic_r_monroe: I AM using AS2, since there's no stupid idiotic code-destroying on(release) event in the beautiful godly structure of AS3

somebody: are you there? >_<




flsg -> RE: Flash Q&A Thread 4 (8/27/2007 14:29:24)

dont get yourself banned SirSchmoopy. We already have so little people who uses flash on this forum




EragonZZZZ -> RE: Flash Q&A Thread 4 (8/27/2007 15:19:10)

DUDE!
I was in New Jersey, which is why I didn't answer D:

(LOL at flsg's AS3 fanboyisim. What did they replace those with, just more listeners?)

Thanks much...I..um...for the fire?
I just...drew it frame by frame, basically.
Acidwurm is my '^_^' project. I lurves it.

Number two, thats a decompiler, and NO we are NOT discussing those in this thread. Not happening, sorry.
If you created a flash file yourself, you can import it through File-->Import-->Choose the .swf, but it only gives you art. No scripting is saved.

ZOMG flsg made a grammar error! D:
"We already have so FEW people that USE Flash on this forum" :D

--Is this really a tag?--


< Message edited by Illusionist -- 8/27/2007 15:18:28 >




somebody621 -> RE: Flash Q&A Thread 4 (8/27/2007 18:05:50)

I'm here. Eragon got his post edited lol. I prefer not to use msn though. Pm is fine.




flsg -> RE: Flash Q&A Thread 4 (8/27/2007 18:45:56)

EragonZZZZ: I'm an actionscripter, not a grammar teacher XD
somebody: ok I sent you a PM. Thanks in advance for your help




EragonZZZZ -> RE: Flash Q&A Thread 4 (8/28/2007 0:54:57)

Ah, syntax, syntax. I never understood why real life had a syntax :P

Wow, that actually fooled somebody...literally ^_^

< Message edited by iChar -- 8/28/2007 00:55:40 >





flsg -> RE: Flash Q&A Thread 4 (8/28/2007 11:12:03)

hey let me try:
my project is going well. AS3's structure is complicated but so clean.

OMG, I should have invited you to join AE a long time ago, do you want to join AE now? You're an actionScript god flsg.

< Message edited by Artix -- 8/28/2007 11:05:40 >




EragonZZZZ -> RE: Flash Q&A Thread 4 (8/28/2007 13:43:47)

Nice try, but you forgot to change the time to AFTER your message was typed.
Hahah, looks like Artix edited your post BEFORE you typed it :D




flsg -> RE: Flash Q&A Thread 4 (8/28/2007 16:54:06)

OMG, I can't do anything right >_<
right now I'm making a big project, here are my reactions showing the before and after starting my project:

before: custom events?!?! OMG WTH?! worst feature ever after the namespace thing!!!!-.-
after: wow it's so beautiful, I can't imagine my life without you...

before: classes?! piece of trash!!! why would I want to put my codes in a container?!
after: OMGOMG so neat!!! So clean...So structured...So pretty...

before: getter/setter methods?!?! Why shouldn't I directly access what I want?! waste of space and memory!!!
after: nah, they're still useless :)




EragonZZZZ -> RE: Flash Q&A Thread 4 (8/28/2007 18:08:48)

Hahah, glad we see eye to eye on all of that, especially those obnoxious getter/setters.
The only method remotely like a getter that I add to classes is toString(), but that can actually be useful.

And custom events would be AS3 only, I assume? What exactly do they do? Lol.




somebody621 -> RE: Flash Q&A Thread 4 (8/28/2007 22:30:50)

Well, I use semi-getters/setters when I want to operate some code behind the scenes. For example, if I want to change the mass of an object:

public function setMass(m:Number):void
{
_mass = m;
_invMass = 1/m;
}

or something like that.




flsg -> RE: Flash Q&A Thread 4 (8/28/2007 22:50:23)

somebody621: this is the getter/setter I'm talking about. The real ones are:
public function set mass(m:Number):void{}
public function get mass():Number{}

use:
mass=123//execute the function set mass()

but I don't like the real getter/setter method. It's like giving a name to a variable, which already has a name
BTW, m could be uint in AS3
also, remove the "_" before your variables, that's "cool" in AS2 only. Now variables without "_" is cool. XD

EragonZZZZ: a custom event is something like a watch() function or checking a variable value in an onEnterFrame is AS2. In AS2, when the value changes, you track it with a conditional statement, then do some code. In AS3, if you fire a costum event, everything that register for that event get the notification(doesn't need to be a variable change).
For example:

//in the "Player" class:
public static const PLAYER_DEAD:String="player_dead"
//later, when the player dies:
dispatchEvent(new Event(Player.PLAYER_DEAD))
//in any other class, they register for that event(for example, a Screen class):
var myP:Player=new Player()
myP.addEventListener(Player.PLAYER_DEAD, dispLoseWord)
private function dispLoseWord(e:Event):void{
stage.addChild(youLose_mc)
}


the PLAYER_DEAD's value could be anything, you won't use it
I hope this is clear enough

Very nice Flsg, you're my AS hero!!!

< Message edited by Artix -- 8/28/2007 22:55:37 >




EragonZZZZ -> RE: Flash Q&A Thread 4 (8/28/2007 23:45:39)

Ooh, thats very very useful indeed.
I see you got the hang of it now btw :D




SirSchmoopy -> RE: Flash Q&A Thread 4 (8/29/2007 12:59:46)

check out all the cool swords i made today
http://img248.imageshack.us/my.php?image=sordgk0.swf
http://img95.imageshack.us/my.php?image=swordfrumhellap1.swf
http://img250.imageshack.us/my.php?image=20881179ii5.swf
also, flsg, now that u think about it, i have absolutely no clue why i wanted 1 .....
also flsg, why do u like as3 better then as2? ino offence, but as3 seems a bit TOO different from as2




nolraitru -> RE: Flash Q&A Thread 4 (8/29/2007 18:44:01)

Decompiler software should stay off the forum. It's almost as bad as warez guys, so try not to talk about it, since there are a lot of rules against using one, and you could get your character thrown into jail and/or get banned here. I like my Gallery peoples, so try to stick around, k?




flsg -> RE: Flash Q&A Thread 4 (8/29/2007 19:21:55)

SirSchmoopy: AS3's structure is very clean and beautiful and OOPed. Now it has became a real programming language, just like Java or C++
but I don't think many people here appreciate this




EragonZZZZ -> RE: Flash Q&A Thread 4 (8/29/2007 19:27:50)

Gotcha Ichar. Point taken.

I likez you too ^_^

________________________

Lol flsg, you are a total fanboy. :P
AS2 is almost there. However, it takes some effort on your part to push it toward 'real-language' structure and quality.
AS3...is supposedly a divine being, in flash form.

Display list is nice :D




flsg -> RE: Flash Q&A Thread 4 (8/29/2007 20:01:30)

Eragon: is that your signature? XD
BTW, my fake Artix fooled someone. He really thought Artix's going to hire me lol
now that guy hates me >_<[8D]

(seriously, it would be a loss if AE doesn't hire me o.0)

my project is going well. It's going to take a while, since I don't work on flash much during school days. There are already 15 classes, 8 that I'm working on lol. I don't think I'll be able to do this by myself...need help...It would be better if somebody621 reply me now...

iChar: about the decompilers, isn't it legal? Unlike BitTorrent or something else...not that I use decompiler, I just want to know why




EragonZZZZ -> RE: Flash Q&A Thread 4 (8/30/2007 1:56:07)

Nope..but it looks like one.
:D

Lol, thats mad funny. Although you're what, 14-16? Gotta wait until 18+ dude. :P
By then you'll probably have something of your own.

My project finally kicked off nicely. Figured out a great way to do collision detection that *should* be efficient and vaguely accurate (for what I need, it's perfect).
Needs some work, but the algorithms work well.

15 classes? Nice man. So far I've a-got four, two functional (but with potential to add a bit more) and two under construction.
I always make minor demos to let myself know if things are working and to test out features,etc, so it takes awhile >_<

And flsg, if AQ has a rule against discussing..them..it makes it 'unlawful' to do so because you did agree to a terms of service that said you would follow the rules :P




The Illusive Man -> RE: Flash Q&A Thread 4 (8/30/2007 3:41:28)

iChar - I only use the decompiler software to recover my own stuff lol. And this AS3 confuses me...




Jergal -> RE: Flash Q&A Thread 4 (8/30/2007 10:21:01)

Just naming this kind of tools should be disallowed for reasons that I won't state out loud for reasons that I won't state out loud (for reasons that I won't state out loud), because of the reasons themselves. >>

But ideally, just forget about this whole word ending with "iler" whenever you are on the forum/IRC... :P

[/Censor]




The Illusive Man -> RE: Flash Q&A Thread 4 (8/30/2007 11:00:10)

Fair's fair Jergal. That special tool with that particular ending is really made for recovering your own work. Any other use of it is illegal.

But leaving that topic behind...




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