VampireSlayer2 -> RE: Rpg Maker Xp Q&A ~moved~ (12/19/2005 17:12:45)
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Make the areas where you want the place to be. Make a Conditional Branch for the King (make it if switch "Help King" is Off). Click on the <> above else handler and put another Conditional Branch. For this one put Switch Quest Taken is ON. Make another conditional branch above the else handler for this newest one. For this one have it Variable "Monsters Defeated" is < how many monsters you are having). Under the else handler of "Quest Taken" is ON, have the King ask if you can help him (use show choices saying yes and no). For Yes have him say Thank you and have it turn Switch "Quest Taken" On. Also turn a new switch, "Monsters", on. For No have a disapointed messenge. Under the "Monsters Defeated" Variable Conditional Branch put "Go defeat them!" above else handler. Under else handler put the reward messenger for beating the quest, turn "Help King" On, and turn "Monsters" off. Under else handler of "Help King" is off put what you want him to say every time you see him later. Go to where the monsters will be. Make their events. Under Preconditions click Switch and choose "Monsters". In the event choose Enemy Encounter and on it click Custom Defeat Handler. For Victory have Variable Operation: "Monsters Defeated" +1 (this makes the variable go up by one). Also have Erase Event. For Defeat have "You loose" and whatever happens to you when you die. Do the same for every monster. Finally Test it out. If it doesn't work right look for what you did wrong. When it all works... Enjoy, VS2 This is from a new tut I am making called "How to Make a Quest"
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