Phrixus -> RE: =AQ= Houses With Estates - Discussion (5/8/2012 18:46:40)
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Could someone (possibly an admin but I'm eager to hear everyone's input if they'll give it) give some critique on the idea (pertaining to a castle) of a complex resource that has smaller counterparts? *For Example: A village that houses people who work for you like a fief could be a very stable complex item. The upgrade payments could be labeled as a level of kindness shown to these people that they use to expand their village. They would already be giving you some of their food as a thank you for lending them your shelter and protection. but the more you fund them to expand the more they can donate. Think of it as a mutual or reflective investment. These people could count as very low level guards, so they would need protection, and probably in the form of knights. There could be both foreign and native/domestic knights. You could differ the two by having domestic knights trained inside your village cost lest but be just a bit weaker than the foreign knights who are more well-traveled. Of course the more experienced foreign knights would cost a bit more. One could also fund a shop where a villager can bring in more revenue from a trade. *What of an entertainment resource? One that can bring money to you? A small amount would probably be all it brought and it could possibly take a while to upgrade but what of an Entertainment Square/Theater, Colosseum, circus? If one wanted to side-step a bit of violence (though Guardians already fight in an "arena") you could have the Colosseum host chariot-races only. Or get creative and say, assorted monster races such as zard, thunderbird, zeel, etc. Chariot races could have colored- teams added to them much like the old Roman empire where fans of their color were often said to be more passionate for their team than their country. The owner could pay for more colors, or concessions. For one day a week you could take away the rules and make fighting allowed during races which would for that day, gross a higher income for the owner. Circuses could provide different workers/attractions. One could pay for a Drakel Strongman (Just recycle the Destroyer art), or a sword swallower (You could recycle the Zard-style martial art master) you get the idea. The more workers/attractions/teams/actors/racers you have for these entertainment establishments the more you make. Being the owner you could always make a profit so while the cost of having more participants is greater, so is the related income for having them. Theaters/Entertainment Squares could be given more props and actors to put on more lavish performances, thus attracting more folks. You could even start out with an entertainment square and after a few levels upgrade to an actual amphitheater/indoor theater or something of the sort. Just present the formula Revenue-Cost=Profit. Each stage of this entertainment item could cost a certain amount and produce a certain amount of gold. I feel such methods would be necessary to manage such a large estate to minimize the possible pains of much upgrading. Lastly for these, leveling up your entertainment establishment would make them professional and impressive enough for people from other towns to come see the performance. This would of course yield a fairly good income for you. Nothing amazing but I think it would be reasonable. Ok, what are the strong points and weak points of this post? I'd appreciate it if some folks gave their opinions. I myself prefer reading ideas for the housing system than speaking of the museum or something along those lines.
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