Elementer -> RE: MQ's Low Popularity (7/9/2010 16:37:56)
|
Well, the reason I don't like MechQuest is that a lot of its benefits are StarLords. Now, of course it needs people to help support it, and I respect all those that do, but most of the benefits are for them. Unlike AQ, in which the uber sets, and uber weapons are almost all for adventurers. Yes, the login is boring and frustrating for them, but its more an incentive to play then a setback. I guess I don't like MQ also because it doesn't have that 'open air' feel to it. I mean in AQ, it feels like you can make your character, shape its personality, and (I know this may seem wierd to some) actually LIKE your character. A robot doesn't have that emotion with it. Evil, Good, they're all connected with AQ and it's just so...fresh. It's hard to farm, and some quests are so frustrating, but that's the whole point. You have an incentive to go to a level- for armors, weapons, spells, or something thats worth it. MQ doesn't share that type of quality. AQ connects with DF and AQW both of which I play (the latter much more but DF is OK too). MechQuest doesn't have that type of appeal...it's different. It doesn't connect with the others. From what I seen, AQW Guardians/Dragonlords get benefits, and so do AQ Guardians in DF . They all seem the same. Plus, we play something when it doesn't connect with the outer life- when its different, unique. Swords, magic, frogzards, and evil bosses? THATS AQ, DF, and AQW. And its so different, that we like it, we WANT to play it. I guess the ads have something to do it with too.
|
|
|
|