RE: Armors (Full Version)

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Watashig -> RE: Armors (5/29/2011 1:35:36)

quote:

In the appendix of Dracopyre of Night, at the bottom, the class level is misaligned.



Got it. Thanks ~D




Mage of Awe -> RE: Armors (5/29/2011 2:49:18)

quote:

@Jakau Ryuu, for the Solaris Plates the FSB needs to be listed.
quote:

Full Set bonus: If you're wearing the Solaris armour, shield, and weapon (the misc isn't necessary), then the normal armour attack and the weapon special deal 110% damage, and the skill does 105% damage. (This is available to all players.)



Got it. Thanks ~D




DragonUltraMaster -> RE: Armors (5/30/2011 16:54:59)

quote:

Get ready, 3 fresh screenshots, ready to be updated ;)

Number one: Enhanced Vartai Armor *I'm pretty sure that it's the same as Vartai Armor* --> Picture

Number two; Leprechaun Power Armor *All versions are the same, except for the Token versions* --> Picture, untriggered, Picture, triggered

And number three and last one for now; Frogzard Rider Armor --> Picture

Enjoy ;)

//D.U.M


IMR got the Frogzard Rider, but everything else is good. Thanks! ~D




arcanum37 -> RE: Armors (6/1/2011 8:45:09)

quote:

The Nemesis MC Armors need to be updated due to an adjustment to it's FSB

quote:

Nemesis FSB is now a 12% chance of dealing Void damage (Void is 200%); there is no other boost.


Quoted from the Design Notes.


Updated. Thanks! ~D




arcanum37 -> RE: Armors (6/5/2011 0:57:00)

quote:

For the Aeromancer's Robes armor, the class level 6 spell should be "Gybbi's Howling Fist" and not "Gybbi's Blowing Fist".
Fixed, thanks! ~Koree




UltraGuy -> RE: Armors (6/10/2011 9:29:15)

quote:

Minor error found in all of the Funtastic entries.
http://forums2.battleon.com/f/tm.asp?m=18548038

quote:

"Starts off as an average armour (as in, not offensive nor defensive), which is ***% Base, ***% Random, and ***% Stats with +* BTH."

Fixed. Thank you. ~B




Chii -> RE: Armors (6/11/2011 15:15:12)

quote:

Typo in the Illuminated Solaris Plate entry,

quote:

Fire: 96%
Water: 100%
Wind: 98%
Ice: 100%
Earth: 99%
Energy: 95%
Light: 100%
Darkness: 105%


Should be:

Fire: 96%
Water: 100%
Wind: 98%
Ice: 100%
Earth: 99%
Energy: 98%
Light: 95%
Darkness: 105%
Fixed, thanks! ~Koree




Watashig -> RE: Armors (6/12/2011 2:09:23)

quote:

Guardian Boreal Bolt Plate (90) says Guardian Boreal Plate; it's missing "bolt."
Got this one. ~Koree

quote:

Edit: In the appendix of DragonSlayer and Elite Dragon Slayer, Dragon Breath values, Dragon's Blood & Daze Dragon values, and Dragonheart Strike values are misaligned. I suggest the entire appendix, all of the values, are realigned.

Edit 2: In the appendix of Golden Dragonslayer and Golden Dragonslayer Eclipse, Dracolich Strike values, Dragon Breath values, Dracolich's Essence and Deplete Dracolich values, and Dragonheart Strike values are misaligned. I suggest the entire appendix, all of the values, are realigned.

Got the rest. Thank you. ~B




arcanum37 -> RE: Armors (6/12/2011 3:10:38)

quote:

More errors in the AeroMancer's robes!

Class 1 skill should be 'Howling Efficiency' *pokes picture of the skill tree*

Class 2 skill should be 'Howling Potence' *Same as above*
Fixed, thanks! ~Koree




Watashig -> RE: Armors (6/12/2011 20:52:51)

quote:

Terror Raiment and its lower level variants are missing pictures.
Got it. Thanks. ~Koree

quote:

Chronomancer [(z)] analysis:
quote:

Average (as in, not defensive/not offensive) armour, so it starts off as 280% Base/Rand and 496% Stats damage, with +7 BTH. The attack then adds +5 bth and takes *85/90 in accuracy.

I believe this is supposed to be *85/90 in damage instead.
Seems to be taken care of. Thanks! ~Koree




Nex del Vida -> RE: Armors (6/16/2011 17:51:06)

quote:

Picture for the Armor of Awe, with and without helmet:

[img]http://i55.tinypic.com/2ur9wqr.png[/img]


The image is 128kb. Try using .jpg format if an image exceeds the 75kb limit, and re-size if needed. ~Koree




bszoke88 -> RE: Armors (6/16/2011 17:54:24)

quote:

Armor of Awe
(temp??)

desc.: (from game) Insightfull Armor of Awe
The Awe-full armor recovered from King Awethur!

stats at lvl 115
me/r/ma
41 41 45

El. mods are 68% (all)

gives ~17 mana each round
attaks twice

edit:
has a special 3x atk too
Added, thanks! ~Koree




Dev -> RE: Armors (6/16/2011 20:16:00)

quote:

*deep breath* Armors of Awe! (Guardian Only, must have complete BoA)

Basic info:

Plvl: Level-5 (Min: 0), Mastercraft
B/R: ROUND(0.9*(100 + 3*PLvl)) (Slightly Defensive)
S: ROUND(0.9*(100 + 6.6*PLvl)) (Slightly Defensive)
BTH: +ROUND(PLvl/8 -0.5), minimum 0.

90% of the time, the attack is two hits that do a total of 90% of the listed damage.
10% of the time, it's three hits that do a total of 190% of the listed damage.


MRM: Two different types here. One is the "MRM(H)", which is the "High" MRM. This corresponds to the type of armor you picked: Melee for Mighty, Ranged for Deft, and Magic for Insightful. The other two combat defenses are considered "Low MRM". High MRM is equal to 27 + ROUND((0.5*PLvl-0.5)/3), while the "Low" MRM is equal to 23 + ROUND((0.5*PLvl-0.5)/3).

Resistances without elementization: Set at 100-ROUND(0.408*PLvl - 0.00105*PLvl^2)

Lvl	Plvl	B/R	Stat	BTH	MRM(H)	MRM(L)	EMods
0	0	90	90	0	27	23	100
10	5	104	120	0	28	24	98
20	15	131	179	1	29	25	94
30	25	158	239	3	31	27	90
40	35	185	298	4	33	29	87
50	45	212	357	5	34	30	84
60	55	239	417	6	36	32	81
70	65	266	476	8	38	34	78
80	75	293	536	9	39	35	75
90	85	320	595	10	41	37	73
100	95	347	654	11	43	39	71
110	105	374	714	13	44	40	69
120	115	401	773	14	46	42	67
130	125	428	833	15	48	44	65
140	135	455	892	16	49	45	64
150	145	482	951	18	51	47	63


Here's what the elementizations look like if you have focused your Awe in a certain way.

The "elemental wheel" of relatedness/unrelatedness is:
                      Dark
                Water      Earth
           Ice                    Fire
                 Wind      Energy
                     Light
  • Good: This is the way your armor is elementized. If you picked Fire, Fire is your "Good".
  • Ally: These are the two elements that are closest to your elementization on the element wheel. For example, if you picked Fire, your Allies are Energy and Earth.
  • Neutral: These are the elements that are two spaces away from your elementization. For Fire, they'd be Light and Darkness.
  • Poor: These are the two elements that are closest to your "Opposite" resistance. For Fire, they'd be Water and Wind.
  • Opposite: This is the element opposite your elementization on the element wheel. For Fire, that would be Ice.

    Formulas:

    Good: 100-round(0.6*PLvl - 0.0013 * plvl^2)
    Ally: 100-round(0.55*PLvl - 0.0014 * plvl^2)
    Neutral: 100-round(0.4*PLvl - 0.0015 * plvl^2)
    Poorly: 100-round(0.3*PLvl - 0.0016 * plvl^2)
    Opposite: 100-round(0.2*PLvl - 0.001 * plvl^2)

    Fire Elementization:

    Lvl	Plvl	Fire	Water	Wind	Ice	Earth	Energy	Light	Darkness
    0	0	100	100	100	100	100	100	100	100
    10	5	97	99	99	99	97	97	98	98
    20	15	91	96	96	97	92	92	94	94
    30	25	86	93	93	96	87	87	91	91
    40	35	81	91	91	94	82	82	88	88
    50	45	76	90	90	93	78	78	85	85
    60	55	71	88	88	92	74	74	83	83
    70	65	66	87	87	91	70	70	80	80
    80	75	62	86	86	91	67	67	78	78
    90	85	58	86	86	90	63	63	77	77
    100	95	55	86	86	90	60	60	76	76
    110	105	51	86	86	90	58	58	75	75
    120	115	48	87	87	90	55	55	74	74
    130	125	45	87	87	91	53	53	73	73
    140	135	43	89	89	91	51	51	73	73
    150	145	40	90	90	92	50	50	74	74
    





    Water Elementization:
    Lvl	Plvl	Fire	Water	Wind	Ice	Earth	Energy	Light	Darkness
    0	0	100	100	100	100	100	100	100	100
    10	5	99	97	98	97	98	99	99	97
    20	15	96	91	94	92	94	97	96	92
    30	25	93	86	91	87	91	96	93	87
    40	35	91	81	88	82	88	94	91	82
    50	45	90	76	85	78	85	93	90	78
    60	55	88	71	83	74	83	92	88	74
    70	65	87	66	80	70	80	91	87	70
    80	75	86	62	78	67	78	91	86	67
    90	85	86	58	77	63	77	90	86	63
    100	95	86	55	76	60	76	90	86	60
    110	105	86	51	75	58	75	90	86	58
    120	115	87	48	74	55	74	90	87	55
    130	125	87	45	73	53	73	91	87	53
    140	135	89	43	73	51	73	91	89	51
    150	145	90	40	74	50	74	92	90	50
    





    Wind Elementization:
    Lvl	Plvl	Fire	Water	Wind	Ice	Earth	Energy	Light	Darkness
    0	0	100	100	100	100	100	100	100	100
    10	5	99	98	97	97	99	98	97	99
    20	15	96	94	91	92	97	94	92	96
    30	25	93	91	86	87	96	91	87	93
    40	35	91	88	81	82	94	88	82	91
    50	45	90	85	76	78	93	85	78	90
    60	55	88	83	71	74	92	83	74	88
    70	65	87	80	66	70	91	80	70	87
    80	75	86	78	62	67	91	78	67	86
    90	85	86	77	58	63	90	77	63	86
    100	95	86	76	55	60	90	76	60	86
    110	105	86	75	51	58	90	75	58	86
    120	115	87	74	48	55	90	74	55	87
    130	125	87	73	45	53	91	73	53	87
    140	135	89	73	43	51	91	73	51	89
    150	145	90	74	40	50	92	74	50	90





    Ice Elementization:
    Lvl	Plvl	Fire	Water	Wind	Ice	Earth	Energy	Light	Darkness
    0	0	100	100	100	100	100	100	100	100
    10	5	99	97	97	97	99	99	98	98
    20	15	97	92	92	91	96	96	94	94
    30	25	96	87	87	86	93	93	91	91
    40	35	94	82	82	81	91	91	88	88
    50	45	93	78	78	76	90	90	85	85
    60	55	92	74	74	71	88	88	83	83
    70	65	91	70	70	66	87	87	80	80
    80	75	91	67	67	62	86	86	78	78
    90	85	90	63	63	58	86	86	77	77
    100	95	90	60	60	55	86	86	76	76
    110	105	90	58	58	51	86	86	75	75
    120	115	90	55	55	48	87	87	74	74
    130	125	91	53	53	45	87	87	73	73
    140	135	91	51	51	43	89	89	73	73
    150	145	92	50	50	40	90	90	74	74
    





    Earth Elementization:
    Lvl	Plvl	Fire	Water	Wind	Ice	Earth	Energy	Light	Darkness
    0	0	100	100	100	100	100	100	100	100
    10	5	97	98	99	99	97	98	99	97
    20	15	92	94	97	96	91	94	96	92
    30	25	87	91	96	93	86	91	93	87
    40	35	82	88	94	91	81	88	91	82
    50	45	78	85	93	90	76	85	90	78
    60	55	74	83	92	88	71	83	88	74
    70	65	70	80	91	87	66	80	87	70
    80	75	67	78	91	86	62	78	86	67
    90	85	63	77	90	86	58	77	86	63
    100	95	60	76	90	86	55	76	86	60
    110	105	58	75	90	86	51	75	86	58
    120	115	55	74	90	87	48	74	87	55
    130	125	53	73	91	87	45	73	87	53
    140	135	51	73	91	89	43	73	89	51
    150	145	50	74	92	90	40	74	90	50
    





    Energy Elementization:
    Lvl	Plvl	Fire	Water	Wind	Ice	Earth	Energy	Light	Darkness
    0	0	100	100	100	100	100	100	100	100
    10	5	97	99	98	99	98	97	97	99
    20	15	92	97	94	96	94	91	92	96
    30	25	87	96	91	93	91	86	87	93
    40	35	82	94	88	91	88	81	82	91
    50	45	78	93	85	90	85	76	78	90
    60	55	74	92	83	88	83	71	74	88
    70	65	70	91	80	87	80	66	70	87
    80	75	67	91	78	86	78	62	67	86
    90	85	63	90	77	86	77	58	63	86
    100	95	60	90	76	86	76	55	60	86
    110	105	58	90	75	86	75	51	58	86
    120	115	55	90	74	87	74	48	55	87
    130	125	53	91	73	87	73	45	53	87
    140	135	51	91	73	89	73	43	51	89
    150	145	50	92	74	90	74	40	50	90
    





    Light Elementization:
    Lvl	Plvl	Fire	Water	Wind	Ice	Earth	Energy	Light	Darkness
    0	0	100	100	100	100	100	100	100	100
    10	5	98	99	97	98	99	97	97	99
    20	15	94	96	92	94	96	92	91	97
    30	25	91	93	87	91	93	87	86	96
    40	35	88	91	82	88	91	82	81	94
    50	45	85	90	78	85	90	78	76	93
    60	55	83	88	74	83	88	74	71	92
    70	65	80	87	70	80	87	70	66	91
    80	75	78	86	67	78	86	67	62	91
    90	85	77	86	63	77	86	63	58	90
    100	95	76	86	60	76	86	60	55	90
    110	105	75	86	58	75	86	58	51	90
    120	115	74	87	55	74	87	55	48	90
    130	125	73	87	53	73	87	53	45	91
    140	135	73	89	51	73	89	51	43	91
    150	145	74	90	50	74	90	50	40	92
    





    Darkness Elementization:
    Lvl	Plvl	Fire	Water	Wind	Ice	Earth	Energy	Light	Darkness
    0	0	100	100	100	100	100	100	100	100
    10	5	98	97	99	98	97	99	99	97
    20	15	94	92	96	94	92	96	97	91
    30	25	91	87	93	91	87	93	96	86
    40	35	88	82	91	88	82	91	94	81
    50	45	85	78	90	85	78	90	93	76
    60	55	83	74	88	83	74	88	92	71
    70	65	80	70	87	80	70	87	91	66
    80	75	78	67	86	78	67	86	91	62
    90	85	77	63	86	77	63	86	90	58
    100	95	76	60	86	76	60	86	90	55
    110	105	75	58	86	75	58	86	90	51
    120	115	74	55	87	74	55	87	90	48
    130	125	73	53	87	73	53	87	91	45
    140	135	73	51	89	73	51	89	91	43
    150	145	74	50	90	74	50	90	92	40
    


    Will list MC Healing abilities in the next post.
  • Added, thanks! ~Koree




    Dev -> RE: Armors (6/16/2011 20:30:59)

    quote:

    Mighty Healing Ability:

    At the beginning of the player's turn - it heals the player by 2.2% of a spell of the armor's Power Level UP TO the amount of damage the monster dealt that turn. Healing is equal to:

    Base: ROUND(0.022 * (5.25 + 0.5625 * 'PowLvl'+ 0.00375 * 'PowLvl'^2)) + ROUND(0.022 * 0.25 * Virtual_Stat * ROUND(100 + 6.6 * 'PowLvl') / 100)
    Rand: ROUND(0.022 * (10.5 + 1.125 * 'PowLvl' + 0.0075 * 'PowLvl'^2)) + ROUND(0.022 * 0.5 * Virtual_Stat * ROUND(100 + 6.6 * 'PowLvl') / 100)
    (No stats damage)

    Level	PowLvl	Healing
    0	0	0-0
    10	5	0-0
    20	15	0-2
    30	25	1-4
    40	35	3-7
    50	45	3-10
    60	55	4-13
    70	65	5-17
    80	75	8-22
    90	85	9-27
    100	95	10-30
    110	105	11-33
    120	115	12-36
    130	125	13-39
    140	135	14-43
    150	145	16-46
    
    Virtual_Stat is equal to 2.1462*Level + 10.399, rounded to the nearest 5, to a maximum of 200.

    Level	VStat
    0	10
    10	20
    20	45
    30	65
    40	85
    50	105
    60	130
    70	150
    80	170
    90	195
    100	200
    110	200
    120	200
    130	200
    140	200
    150	200
    





    Deft Healing Ability:

    At the beginning of the player's turn - if the player dodges the last attack from the monster, it heals the player by 14% of a spell of the armor's Power Level.

    Base: ROUND(0.14 * (5.25 + 0.5625 * 'PowLvl'+ 0.00375 * 'PowLvl'^2)) + ROUND(0.14 * 0.25 * Virtual_Stat * ROUND(100 + 6.6 * 'PowLvl') / 100)
    Rand: ROUND(0.14 * (10.5 + 1.125 * 'PowLvl' + 0.0075 * 'PowLvl'^2)) + ROUND(0.14 * 0.5 * Virtual_Stat * ROUND(100 + 6.6 * 'PowLvl') / 100)
    (No stats damage)

    Level	PowLvl	Healing	
    0	0	1-3
    10	5	2-6
    20	15	5-15
    30	25	9-27
    40	35	14-42
    50	45	20-60
    60	55	28-83
    70	65	36-108
    80	75	45-135
    90	85	56-168
    100	95	64-192
    110	105	71-212
    120	115	77-230
    130	125	84-252
    140	135	90-271
    150	145	97-291
    
    Virtual_Stat is equal to 2.1462*Level + 10.399, rounded to the nearest 5, to a maximum of 200.

    Level	VStat
    0	10
    10	20
    20	45
    30	65
    40	85
    50	105
    60	130
    70	150
    80	170
    90	195
    100	200
    110	200
    120	200
    130	200
    140	200
    150	200
    





    Insightful Healing Ability:

    At the end of the player's turn - it heals the player's MP by 4% of the cost of a spell of the armor's Power Level.

    Lvl	Plvl	MPHeal
    0	0	2
    10	5	2
    20	15	3
    30	25	4
    40	35	5
    50	45	7
    60	55	8
    70	65	10
    80	75	11
    90	85	13
    100	95	14
    110	105	16
    120	115	18
    130	125	20
    140	135	22
    150	145	25
    Added, thanks! ~Koree




    Gold -> RE: Armors (6/16/2011 20:33:07)

    quote:

    And bth is average?
    Taken care of. ~Koree




    Khimera -> RE: Armors (6/16/2011 20:51:04)

    quote:

    @Dev: You made a mistake - Stat caps at 200 (and usually rounds to the nearest 5)
    Seems to be taken care of. ~Koree




    phycocat18 -> RE: Armors (6/17/2011 0:41:40)

    quote:

    I'm lv 105 so I got the lv.100 version of insightful, but it heals 15 mp instead of 14.
    See Biae's post. ~Koree




    Kalanyr -> RE: Armors (6/17/2011 4:00:41)

    quote:

    Mighty & Deft heal at the start of the player turn, not the end as well.
    Taken care of. ~Koree




    Biae -> RE: Armors (6/17/2011 6:33:53)

    quote:

    @Phycocat: Actually, 15 fits in perfectly. If you're 105, then the armor scales down to level 100 in power, so you should be healing that amount.
    Taken care of. ~Koree




    Nex del Vida -> RE: Armors (6/17/2011 17:40:21)

    quote:

    Resized picture:

    [image]http://i54.tinypic.com/2hour2q.jpg[/image]
    Even though .jpg images are usually preferred, I used Thylek Shran's image as it has better quality and it's file size is smaller. Thanks! ~Koree




    Mortarion -> RE: Armors (6/17/2011 18:24:00)

    quote:

    DOes the AoA looks different when you elementalize it?
    Taken care of. ~Koree




    aizenv3 -> RE: Armors (6/17/2011 18:24:45)

    quote:

    no it stays the same
    Taken care of. ~Koree




    Thylek Shran -> RE: Armors (6/18/2011 11:23:47)

    quote:

    Resized to 39 kb png instead of 76 kb jpg.

    [image]http://i51.tinypic.com/23ixi1g.png[/image]
    Added, remember though that .jpgs are usually preferred. Thanks! ~Koree




    DumaZik -> RE: Armors (6/18/2011 15:12:10)

    that gives a wearing a helmet in the armor of awe?




    RockinAQLove -> RE: Armors (6/18/2011 16:15:34)

    quote:

    i have the armor and im lvl 136 so i chose my element to be energy and it has it at 44% not 45% without any shields or anything.
    It's 45% at level 130. ~Koree




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