Koree -> Punisher's Decree Z (3/5/2011 1:27:31)
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Punisher's Decree Z Also see other Nemesis set items: Weapons: Punisher's Decree, Vindicator's Edict, Avenger's Judgement, Vigilante's Verdict, Scourge's Conviction, Castigator's Retribution, Nemesis' Condemnation Armors: Punisher's Maxim Z, Punisher's Maxim, Vindicator's Precept, Avenger's Principle, Vigilante's Creed, Scourge's Tenet, Castigator's Doctrine, Nemesis' Testament Shields: Punisher's Protection Z, Punisher's Protection, Vindicator's Shelter, Avenger's Barrier, Vigilante's Bulwark, Scourge's Rampart, Castigator's Stronghold, Nemesis' Bastion Pets: Punisher's Escort Z, Punisher's Escort, Vindicator's Attendant, Avenger's Sentinel, Vigilante's Shepherd, Scourge's Defender, Castigator's Champion, Nemesis' Guardian Level: 11 Power Level: 45, Mastercraft Price: 700 715 Z-Tokens Sellback: 630 643 Z-Tokens for the first 48 hours, then 350 357 Z-Tokens Location: Nemesis: Justice Goes Blind - Shop I Type: Magic Element: Ice Damage: 9-15 BTH: 6 SPECIAL Hits: 4 Type: Magic Element: Ice Damage: 161.2% Base and Random each Stats: No normal stats; 105.5% Lucky Strike damage each BTH: +14 Rate: 20% EFFECT All normal Player attacks take -5 BTH and deal *85/80 damage. At the end of your turn, if you did at least one normal Player attack or Special, then there's a 17.85*(# of hits that connected)/(# of hits that were attempted) % chance of inflicting Bleeding status on the monster*. Monster categories "undead", "golem", "robot", "ooze", and "xyfrag" are immune** to this effect. The monster can resist with a save***:Level: 45 vs MonsterLevel Major: 105 vs MonsterEND Minor: YourLUK vs MonsterLUK The level of the bleeding is 45, dealing 5-28 damage every turn, until the monster succeeds on a save identical to the one above. ***Your mace's razor-sharp flanges open a deep bleeding wound! ***This creature has no blood! ***Your foe's wound was not deep enough to begin bleeding. DESCRIPTION The vicious and powerful mace wielded by Nemesis is designed to lacerate flesh from bone! The more you hit your foe, the better your chances of causing your enemy to Bleed! [image]http://media.artix.com/encyc/AQ/AQPedia2/Weapons/Nemesis Mace.jpg[/image] Image thanks to BlackAces. Numbers thanks to In Media Res. Analysis A standard special attack (607% Base and Random, 397% Lucky Strikes, +19 BTH). It takes -5 BTH and deals *(85/80) damage. Since it's 4 hits, each hit deals 25% damage.
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