Koree -> Punisher's Decree Z (3/5/2011 1:27:31)
Punisher's Decree Z
Also see other Nemesis set items:
Weapons: Punisher's Decree, Vindicator's Edict, Avenger's Judgement, Vigilante's Verdict, Scourge's Conviction, Castigator's Retribution, Nemesis' Condemnation
Armors: Punisher's Maxim Z, Punisher's Maxim, Vindicator's Precept, Avenger's Principle, Vigilante's Creed, Scourge's Tenet, Castigator's Doctrine, Nemesis' Testament
Shields: Punisher's Protection Z, Punisher's Protection, Vindicator's Shelter, Avenger's Barrier, Vigilante's Bulwark, Scourge's Rampart, Castigator's Stronghold, Nemesis' Bastion
Pets: Punisher's Escort Z, Punisher's Escort, Vindicator's Attendant, Avenger's Sentinel, Vigilante's Shepherd, Scourge's Defender, Castigator's Champion, Nemesis' Guardian
Power Level: 45, Mastercraft
700 715 Z-Tokens
630 643 Z-Tokens for the first 48 hours, then 350 357 Z-Tokens
Location: Nemesis: Justice Goes Blind - Shop I
Damage: 161.2% Base and Random each
Stats: No normal stats; 105.5% Lucky Strike damage each
All normal Player attacks take -5 BTH and deal *85/80 damage.
At the end of your turn, if you did at least one normal Player attack or Special, then there's a 17.85*(# of hits that connected)/(# of hits that were attempted) % chance of inflicting Bleeding status on the monster*. Monster categories "undead", "golem", "robot", "ooze", and "xyfrag" are immune** to this effect. The monster can resist with a save***:
Level: 45 vs MonsterLevel The level of the bleeding is 45, dealing 5-28 damage every turn, until the monster succeeds on a save identical to the one above.
Major: 105 vs MonsterEND
Minor: YourLUK vs MonsterLUK
***Your mace's razor-sharp flanges open a deep bleeding wound!
***This creature has no blood!
***Your foe's wound was not deep enough to begin bleeding.
The vicious and powerful mace wielded by Nemesis is designed to lacerate flesh from bone! The more you hit your foe, the better your chances of causing your enemy to Bleed!
Image thanks to BlackAces. Numbers thanks to In Media Res.
A standard special attack (607% Base and Random, 397% Lucky Strikes, +19 BTH). It takes -5 BTH and deals *(85/80) damage. Since it's 4 hits, each hit deals 25% damage.