Vindicator's Edict (Full Version)

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Koree -> Vindicator's Edict (3/5/2011 1:28:31)

Vindicator's Edict

Also see other Nemesis set items:
  • Weapons: Punisher's Decree Z, Punisher's Decree, Avenger's Judgement, Vigilante's Verdict, Scourge's Conviction, Castigator's Retribution, Nemesis' Condemnation
  • Armors: Punisher's Maxim Z, Punisher's Maxim, Vindicator's Precept, Avenger's Principle, Vigilante's Creed, Scourge's Tenet, Castigator's Doctrine, Nemesis' Testament
  • Shields: Punisher's Protection Z, Punisher's Protection, Vindicator's Shelter, Avenger's Barrier, Vigilante's Bulwark, Scourge's Rampart, Castigator's Stronghold, Nemesis' Bastion
  • Pets: Punisher's Escort Z, Punisher's Escort, Vindicator's Attendant, Avenger's Sentinel, Vigilante's Shepherd, Scourge's Defender, Castigator's Champion, Nemesis' Guardian

    Level: 60
    Power Level: 60, Mastercraft
    Price: 33,000 2,047
    Sellback: 22,000 1,364
    Location: Nemesis: Justice Goes Blind - Shop II

    Type: Magic
    Element: Ice
    Damage: 10-18
    BTH: 8

    SPECIAL
    Hits: 4
    Type: Magic
    Element: Ice
    Damage: 204.8% Base and Random each
    Stats: No normal stats; 131.8% Lucky Strike damage each
    BTH: +21
    Rate: 20%

    EFFECT
  • All normal Player attacks take -5 BTH and deal *85/80 damage.
  • At the end of your turn, if you did at least one normal Player attack or Special, then there's a 17.85*(# of hits that connected)/(# of hits that were attempted) % chance of inflicting Bleeding status on the monster*. Monster categories "undead", "golem", "robot", "ooze", and "xyfrag" are immune** to this effect. The monster can resist with a save***:
      Level: 60 vs MonsterLevel
      Major: 140 vs MonsterEND
      Minor: YourLUK vs MonsterLUK
    The level of the bleeding is 60, dealing 7-42 damage every turn, until the monster succeeds on a save identical to the one above.


    ***Your mace's razor-sharp flanges open a deep bleeding wound!
    ***This creature has no blood!
    ***Your foe's wound was not deep enough to begin bleeding.

    DESCRIPTION
    The vicious and powerful mace wielded by Nemesis is designed to lacerate flesh from bone! The more you hit your foe, the better your chances of causing your enemy to Bleed!

    [image]http://media.artix.com/encyc/AQ/AQPedia2/Weapons/Nemesis Mace.jpg[/image]
    Image thanks to BlackAces. Numbers thanks to In Media Res.


    Analysis

    A standard special attack (771% Base and Random, 496% Lucky Strikes, +26 BTH). It takes -5 BTH and deals *(85/80) damage. Since it's 4 hits, each hit deals 25% damage.




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