Soliqe -> RE: Zooka and Gun Enhancements (4/20/2011 13:43:40)
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Titan, I love you an all, but this is retarded. You know good and well that 95% of f2p players only have an average 5k credits in their inventory. Not to mention, varium enhancement prices are ludicrous enough already, you expect f2p player to pay 500,000 credits? Are you nuts? Only the major hardcore VARIUM players have that kind of money. 1,700 for 10 enhancements, are you nuts? A weapon only costs 995(with 14-18 stat mods) and you want to force us to pay 1,700 on a bazooka and gun? You're kidding me right? I understand that you all have this "quota" you all have to fulfill which you've been evasive in sharing with your players. I like what you guys do, but there is a need to draw the line somewhere and it's not bad enough that I run on a 1.25k monthly income for varium and yet you still force us to pay twice the amount of a primary? Ridiculous. quote:
This improvement is good news for everyone, both f2p players and upgraded players. Starting Friday, with the addition of Zooka and Gun enhancements, a new system of diminishing returns will go into effect for skill improvements as well! Similar to how diminishing returns currently work for primary, secondary, zooka, and robot damages, these change will apply diminishing returns on the improvement rates of skills after the player has reached medium (55 stat points) and heavy (85 stat points) investments in the stat that improves the skill. This means for example that if a skill previously improved with every 4 points of a stat investment, once the player invests stat points beyond a certain amount, the skill improvement rate may increase to 4.5 points, or 5 points (these rates will vary). Examples: A player that has invested 40 points of Support into their build will see no change in Artillery Strike A player that has invested 50 points of Dexterity into their build will see no change in Technician A player that has invested 70 points of Technology into their build may notice a very minor damage reduction in Plasma Bolt (maybe 1-2 points) A player that has invested 130 points of Support into their build will see a significant reduction in the damage of Artillery Strike (maybe 4-6 points) The objective of this change is to discourage boring one-way builds, while promoting exciting strategic play.
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