RE: Zooka and Gun Enhancements (Full Version)

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Nebula -> RE: Zooka and Gun Enhancements (4/20/2011 14:40:29)

@Titan Trying to make a game that's fair and fun for all? Are we mages supposed to ignore that we have none but a single physical staff?




Gotai -> RE: Zooka and Gun Enhancements (4/20/2011 14:41:08)

True! Now that we have 4 things to enhance (soon probably even bot/bike/house xD) even if they lower the prices they will still get alot of $$ from items enhance...




Vick Vega -> RE: Zooka and Gun Enhancements (4/20/2011 14:41:10)

I am going to renew my subscription to the build of the month club. Not only am I a club member, I am also the president![;)]

If I could enhance my houses at least they would be relevant again.




Santa ClawZz -> RE: Zooka and Gun Enhancements (4/20/2011 14:44:58)

I wanna enhance my face, so I could head bang my enemies and 1 hit KO them.[:D]




Vick Vega -> RE: Zooka and Gun Enhancements (4/20/2011 14:49:57)

If we are going to go to extremes, can we at least go in the other direction? Unlimited enhancement slots 1700 varium each. So that I can wake up tomorrow with 1000 str and NW and Titan can take a cash bonus as a result of my irresponsible spending habits? [;)]




TurkishIncubus -> RE: Zooka and Gun Enhancements (4/20/2011 15:02:45)

@Santa ClawZz and Vick Vega

XD , nice ideas




Wraith -> RE: Zooka and Gun Enhancements (4/20/2011 15:06:37)

No that wouldn't work Vick Vega. You would be penalized or something. But then berzerker would be 100 100 500! Then...block block block.




Vick Vega -> RE: Zooka and Gun Enhancements (4/20/2011 15:10:01)

true. I would buy 10000 support and new guy would have the same bonus for like 8000 credits, go first, block three times and crit me to death at level 30 [:D]




Elf Priest JZaanu -> RE: Zooka and Gun Enhancements (4/20/2011 15:19:08)

With the new enhancements, I will assume they will be likely 2-4. Credit prices for the first half of enhancements is obtainable. There might be more layers to this then we know now.




Fay Beeee -> RE: Zooka and Gun Enhancements (4/20/2011 15:19:55)

^
quote:

After reviewing the numbers, it's been decided.. come Friday, Credit enhancements prices will become 30-40% cheaper!

Just got this from Titan's twitter




Gotai -> RE: Zooka and Gun Enhancements (4/20/2011 15:21:44)

yeh they are making credits price lower... what about varium ?? 1700 is too much thats 15$ for 10 stats




Xendran -> RE: Zooka and Gun Enhancements (4/20/2011 15:23:07)

"Free"
Time is money.




Santa ClawZz -> RE: Zooka and Gun Enhancements (4/20/2011 15:27:05)

@JZ
2-4? No, I don't think so. The normal (non-rare) guns/bazookas might be at that range, but any seasonal rare, rare, limited rare will have another, much more expensive range.




He Who Lurks -> RE: Zooka and Gun Enhancements (4/20/2011 15:33:25)

Everyone does realize this will impact beta weapons on a huge scale right? I can just imagine loads of defense/resistance.




Soliqe -> RE: Zooka and Gun Enhancements (4/20/2011 15:49:35)

With a 30% reduction in credit prices:

1 - 3,500
+3,500
2 - 7,000
+7,000
3 - 14,000
+ 7,000
4 - 21,000
+14,000
5 - 35,000
+35,000
6 - 70,000
+35,000
7 - 105,000
+35,000
8 - 140,000
+35,000
9 - 175,000
+35,000
10 - 210,000

As you can see,
The prices need to be reduced higher than 30% and also, when the credit price jumps, it needs to jump by 125% not 200%.

@He Who Lurks
You do realize that even a fully enhanced beta weapon is outdated at level 31 correct?




Vick Vega -> RE: Zooka and Gun Enhancements (4/20/2011 15:50:56)

quote:

As you can see,
The prices need to be reduced higher than 30% and also, when the credit price jumps, it needs to jump by 125% not 200%.


Or we can make them free I suppose because 30% less just won't do!. But then what would be left to complain about for non paying players?




Soliqe -> RE: Zooka and Gun Enhancements (4/20/2011 15:56:03)

@above your sarcasm is overwhelming.

My statement is that 210,000 is still extremely expensive. 35,000 is unheard of unless you're at level 33 and you have nothing to buy (which you will because new weapons always come out)




Vick Vega -> RE: Zooka and Gun Enhancements (4/20/2011 15:58:35)

It is easy to be sarcastic when I paid a couple hundred dollars or more for the the enhancements I have and you are complaining about how expensive free is...




He Who Lurks -> RE: Zooka and Gun Enhancements (4/20/2011 16:01:03)

quote:

@He Who Lurks
You do realize that even a fully enhanced beta weapon is outdated at level 31 correct?


Beta Blaster currently gives 9+ dexterity and 8+ technology. If this weapon had the ability to improve with enhancements, more than 20+ defensive stat boost will be present. I've seen lots of players make use of Beta Blaster(for example, tank mercenaries).




Soliqe -> RE: Zooka and Gun Enhancements (4/20/2011 16:02:34)

@Vick Vega
Like you're the only one? If you'd stop being selfish for a minute and help to try to improve this game you'd be much happier.
I've paid for over 40 60 enhancement blocks, your argument is invalid.

Excuse me for arguing against unrealistic amounts.

@He who Lurks
Titan has stated to me on twitter that basic gun and aux enhancements with be 4 blocks while specialty items will be a bit higher.




Ashari -> RE: Zooka and Gun Enhancements (4/20/2011 16:06:20)

@Soliqe: Now that everything is getting enhancements, it'll be cheaper for everyone to get the same amount of stats as before too. You'll only have to enhance your primary, gun, aux and armor to +4 and each one is 14000 instead of paying 140,000 to enhance just your primary and armor to +8 each.

And it's not an absurd amount of time to enhance everything to 4 slots either. That's 438 wins to enhance from 0 to 4 (not taking into account power hour). There are players that do this in a single day. I'm already considering paying credits instead of Varium to enhance the rest of my stuff because getting credits has gotten so much easier.




Wraith -> RE: Zooka and Gun Enhancements (4/20/2011 16:09:07)

So, with 40% enhance price reduction.

The prices.

1-3000
2-6000
3-12000
4-18000
5-30000
6-60000
7-90000
8-120000
9-150000
10-180000

That means around only 50k to fully enhance aux and pistol. That is a rough estimate.




Soliqe -> RE: Zooka and Gun Enhancements (4/20/2011 16:10:07)

Hey Shari ^.^

Of course it's easy for a hardcore player. I never said it wasn't. For the majority of f2ps, it's not easy to get 438 wins. They'd have to lose 500 battles before reaching that target.
quote:

@Soliqe: Now that everything is getting enhancements, it'll be cheaper for everyone to get the same amount of stats as before too. You'll only have to enhance your primary, gun, aux and armor to +4 and each one is 14000 instead of paying 140,000 to enhance just your primary and armor to +8 each.

And it's not an absurd amount of time to enhance everything to 4 slots either. That's 438 wins to enhance from 0 to 4 (not taking into account power hour). There are players that do this in a single day. I'm already considering paying credits instead of Varium to enhance the rest of my stuff because getting credits has gotten so much easier.


@Sinastr

That's the best case scenario. As Titan said, "30-40%" I went with the lowest number because usually that's what they would choose. 40% is a lot better, though.

@All my friends/haters
I'm taking everything in the 30% perspective. (which I believe everyone expects)




zenix -> RE: Zooka and Gun Enhancements (4/20/2011 16:18:17)

Enhancements on Sidearm and Aux? Some days no time to play or read the forums and then this.
Is there an option somewhere, of trading my remaining Varium for a diffrent AE Game? I'd like to spend my already spent money on anything else, seeing this.
Or maybe i just wait till Lvl 39 is released, before i play further [>:]




frogbones -> RE: Zooka and Gun Enhancements (4/20/2011 16:27:35)

quote:

A player that has invested 130 points of Support into their build will see a significant reduction in the damage of Artillery Strike (maybe 4-6 points)


Titan:

Can you honestly say that 4-6 damage points on Artillery Strike is a meaningful "reduction"? "Cause it's really not. Just look at the last update: You implemented diminishing returns in order to deter people from having "extreme" builds, yet there are MORE Support Mercs now. Do you even play this game? If you're gonna nerf things, for goodness sake stop doing it one damage point at a time.

Continuing to "balance" the game this way is just wasting everyone's time.




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