RE: The Epicduel Stats Balancing Discussion (Full Version)

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Xendran -> RE: The Epicduel Stats Balancing Discussion (5/26/2011 16:53:27)

I already said, robot damage scales with tech at the same rates primary damage scales with str, and so on.

The current strength and support numbers (which are the same) would be used for dex and tech as well for Sidearm and Robot. I already explained this.




goldslayer1 -> RE: The Epicduel Stats Balancing Discussion (5/26/2011 17:03:19)

quote:

DAMAGE: Robot Base +1 | Robot Max +1.2 (4 points)

so basically its still making robots stronger than before.
robot damage goes up by 5
example
40 tech = 8-10 robot damage + (lvl - 2 damage)
while now with this change it would be 10-12 + (lvl - 2 damage)
are u sure increasing robot damage is a good thing?
i mean now i can already see people spamming hp and then all into tech instead. (since focus would be removed all stats no longer required to be 45)




IsaiahtheMage -> RE: Epicduel -- Balancing the Battles (5/26/2011 17:03:57)

This is all a very bad idea. It would'nt even be epic duel anymore. :|




goldslayer1 -> RE: Epicduel -- Balancing the Battles (5/26/2011 17:04:42)

@isaia
its a good idea, its more balanced. the only thing i have an issue with is robot damage.




Nebula -> RE: Epicduel -- Balancing the Battles (5/26/2011 17:08:08)

@Isiahthemage Yeah, that's the point, it wouldn't be EpicDuel anymore. It would be a MASSIVE improvement.




Xendran -> RE: Epicduel -- Balancing the Battles (5/26/2011 17:09:35)

Isaiah, unless you have a reason as to why its a bad idea, your post is not contributing to the discussion.

Also, i have it set so that robots deal identical damage as the other weapons in terms of when they have equal stats. Also, specials will be limited so bot spamming will be much harder with things like gamma bot.




IsaiahtheMage -> RE: The Epicduel Stats Balancing Discussion (5/26/2011 17:11:31)

It nerfs everything thats why. Also it weakens the robots. Nebula it wouldnt be a massive improvement it be a massive downgrade.




Xendran -> RE: The Epicduel Stats Balancing Discussion (5/26/2011 17:12:54)

And where is your reasoning in regards to balance?
Technology is actually improved a good chunk by this, and support is evened out. Dexterity and strength are also brought to the same level as the other stats, so there really isn';t an issue.




The UnleaShedWolfZ -> RE: Epicduel -- Balancing the Battles (5/26/2011 17:17:15)

Yh....... That's Right.

Man u get all the day calculating xD !?

"Ummm , Bad idea :/" (I work on support so if the support goes , I go with it*)




IsaiahtheMage -> RE: The Epicduel Stats Balancing Discussion (5/26/2011 17:17:55)

Yeah evening out the luck in support is good but the rest is bad. :/




goldslayer1 -> RE: The Epicduel Stats Balancing Discussion (5/26/2011 17:18:46)

@isaia
show the numbers dude. and ur not really giving a discussion but saying its gonna be bad.

@xendran
heres the thing tho, with robot damage u get resistance and damage, with
so people would rather spam for damage and res than just damage alone.

the average tobot damage now is 25-30 +30
and the average primary damage is 12-15 +32 (sometimes 31)
thats why i think robot damage increase should stay by every 5 tech instead of every 4.




Xendran -> RE: The Epicduel Stats Balancing Discussion (5/26/2011 17:21:31)

Remember, robots cant be used as often as other types of damage, and all youd get from spamming tech is res and robot damage (which you can only use every so often, especially considering the robot energy bar which limits the special attack, the energy attack, of the gamma bot)

@Isaiah, you havent given reasoning, only opinion. Pleas provide reasoning behind yoru statement.
@Unleashed, you can't say its a bad idea just because you spam support, you can say you don't like it but that doesn't mean its a bad idea.




IsaiahtheMage -> RE: The Epicduel Stats Balancing Discussion (5/26/2011 17:25:05)

The reason is it would be a completely new battle system. It wouldnt be epic duel anymore. I dont need to explain it that much it would just make the game even worst. [>:]




Xendran -> RE: The Epicduel Stats Balancing Discussion (5/26/2011 17:25:49)

Yes you do need to explain, otherwise you aren't contributing to the thread.
The battle system wouldnt be completely new, it would just have revamped stats. You're trying to exaggerate things.




goldslayer1 -> RE: The Epicduel Stats Balancing Discussion (5/26/2011 17:30:37)

@xendran
70-74 tech = 14-18 + 11-15 + (lvl - 2 damage)
by making it every 4
its gonna be
72-75 tech = 18-22 + 11-15 + (lvl - 2 damage)

and how much energy exactly?
what would be the cooldown?
and if its by energy

then mages have an advantage by using robot builds.
mages who spam tech would also be able to use malf caster type build along with robot damage, and i can already see that it would be deadly. and since they can regain their energy they would be able to use their robot more than the other classes.

mercs can spam the tech more with surgical and a bunker mix along with a physical armor and hybrid
(by spam tech i mean insane ammounts like 140 which would be 40-48 res, and with a physical armor it evens them out)

BH can spam tech have a usefull emp and smoke at low lvls doing alot.
they could use a physical armor and still have decent blocking with shadow arts.




Xendran -> RE: The Epicduel Stats Balancing Discussion (5/26/2011 17:33:36)

Where is the 11 - 15 coming from

EDIT: Robot energy is not affected by reroute. Robot energy is a separate bar.
And even from what you described, all 3 classes are able to have deadly tech builds. Doesn't sound imbalanced to me if all 3 classes can do it equally. Im sure you could make a viable build by spamming any of the 4 stats with any class.

Meaning? It would be balanced. Everybody would have an effective build if they place their stats properly in conjunction with their skills




Ashari -> RE: The Epicduel Stats Balancing Discussion (5/26/2011 17:35:42)

Xen, I'm guessing you mean 1 turn warm-up for EMP, Maul and Assimilate instead of cooldown?

Robot specials will need to cost a large amount of energy to really reduce spamming. Even if they can only cast it twice per battle, that's still 4 potential attacks with Gamma Bot. It seems like you're complicating the system when this could be solved by tying the robot special and normal attack to a shared cooldown.

If we're going to have another energy bar to deal with, I think it should include something besides robots. My idea is to have Health and Energy Boosters cost a small amount of this secondary energy. That way bots will feel less like just another type of weapon and more like a consumable or skill.




Xendran -> RE: The Epicduel Stats Balancing Discussion (5/26/2011 17:36:49)

@Ashari, yes i meant warmup thanks for noticing that. And sure, having consumables cost a portion of the energy might be a good idea.




goldslayer1 -> RE: The Epicduel Stats Balancing Discussion (5/26/2011 17:37:10)

@xendran
if its a separate bar then why does the points we put into player energy affect the robot energy?
the 11-15 is from the gamma bot damage that gets included into robot lvl then adding the what would be the focus lvl (now its lvl - 2 damage)




Xendran -> RE: The Epicduel Stats Balancing Discussion (5/26/2011 17:38:58)

I never said ANYTHING about including the robot's current damage. The focus damage is removed completely, the robot damage is replaced by Level-2
The separate bar is for multiple things.
1. To prevent reroute abuse
2. To prevent robots from staggering skill useage
3. To prevent skills from staggering robot useage
4. To prevent energy boosters from being used for robots
5. To prevent robots from being Assimilated or EMPed (although thematically it would make sense for EMP to disable robots for a turn, but EMP is already strong enough, if not too strong, already)




goldslayer1 -> RE: The Epicduel Stats Balancing Discussion (5/26/2011 17:44:31)

@xendran
im not sure if u read that part right.
but alright
example
ur tech devided by 5
is ur actual damage, the robot bring its own damage like +11-15 (from gamma bot)
it gets added to ur tech damage for robot
and THEN (the extra damage that is currently focus) is added in the side as +30
but at lvl 33 the side extra damage would be +31

so the 72 tech would be 18-22 + 11-15 = 29-37 + 31




Xendran -> RE: The Epicduel Stats Balancing Discussion (5/26/2011 17:46:29)

Read again. There is NO focus. The gamma bot's +11-15 damage is REPLACED by the +31. There is no +11-15 anymore. It's gone.

I alreayd explained this, stop adding the +11-15, i removed it completely, it's non existent.

If 0 tech = 0 +31 damage, 80 tech would be 20-24 +31 damage.




goldslayer1 -> RE: The Epicduel Stats Balancing Discussion (5/26/2011 17:50:17)

then i hope that energy bar doesn't have the same energy as a player because i dont think mages will want to raise their energy when they have reroute. perhaps a whole separate stat for robot energy starting from zero which we can put stats into when we retrain.

i already explain that the focus is changed into the lvl - 2 damage = 31
what is now focus damage would be turned into lvl - 2 damage = 31
so if its every 4 tech.
in our pages (btw u never said anything about removing the 11-15 that already comes with the robots range.)
it would be 29-35 +31
if u removed that 11-15
ur severely weakening robots aside from their already heavy cooldowns.

EDIT:
maybe u should have said that ur removing the robot side damage (11-15 for gammabot and 10-14 for assault bot)




AQWPlayer -> RE: Epicduel -- Balancing the Battles (5/26/2011 17:50:18)

quote:

Block: Reduces 50% Damage (Down from 100)

Does this mean that weapons will penetrate your shield? o.O




goldslayer1 -> RE: Epicduel -- Balancing the Battles (5/26/2011 17:51:52)

@aqwplayer
not i means that if u block i still do damage
example
i strike and it does say 20 damage
when u block it, it will do 10.

im guessing shields are included.




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