RE: The Epicduel Stats Balancing Discussion (Full Version)

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goldslayer1 -> RE: The Epicduel Stats Balancing Discussion (5/27/2011 18:42:49)

@xendran
assuming this does get added, heres the str/dex bh build i would have.

Health: 137
Energy: 69
Strength: 42 +42
Dexterity: 45 +39
Technology: 30 +24
Support: 30 +4

Primary: 21-26 +32 (Physical)
Sidearm: 21-26 +32 (energy)
Auxiliary: 8-10 +38 (physical)
Robot: 13-16 +31 (energy)
Defense: 28-34 -1
Resistance: 20-24 +9 -1

4|1|7
4|6|1
0|X|4
6|1|0

side arm damage is 84 / 4 = 21 so its 21-26 same as primary damage.

idk what ur skill changes are, but this build would be tremendously effective.
and stat wise there isn't much of a change aside from the fact that it has more hp and a bit of extra energy.
and im talking non founder.

items would be:
Frostbite Claws
Frostbolt Blaster
Eggzooka
Bunny Borg E

send 9 enhancements to dex and the rest is on strength




od -> RE: The Epicduel Stats Balancing Discussion (5/27/2011 20:00:21)

Dos dex also reduce the chance of being blocked?




goldslayer1 -> RE: The Epicduel Stats Balancing Discussion (5/27/2011 20:04:25)

@od
i guess so
mathematically the more dex u have, the less chances u have of getting blocked.
altho the RNG has proven it wrong many times in a row before.




edwardvulture -> RE: The Epicduel Stats Balancing Discussion (5/28/2011 1:33:34)

This won't solve much as some concepts still have to be changed.




Xendran -> RE: The Epicduel Stats Balancing Discussion (5/28/2011 16:49:43)

Actualy it would solve quite a bit




Polandor -> RE: The Epicduel Stats Balancing Discussion (5/29/2011 10:05:23)

Can we have Titan or Nightwraith read the opening post and tell us what they think?




Monstrocon -> RE: The Epicduel Stats Balancing Discussion (5/29/2011 11:17:46)

This is a really good idea! I really like these balancing ideas, and have little objection to it. One of them is that there should be non-varium bots. Which they hopefully will release soon. But then, ED would be a different game. And also, I think a mage would be OP with a dual defensive build. That would be tech and dex, which would make for a HP tank mage with reasonable malf, and super gun damage combined with deadly aim. And with technician, it increases bot damage like crazy... And maybe caster classes might pop up again due to these changes.

As for mercs, they need skills that increase with dex, as then dex for them would be slightly useless...

As for BHs... I don't play BH, and don't really know them well, but all I can say is that they would be a very balanced class.

So.... Good suggestion, and hope this would be implemented with skill tweaks as well.




Xendran -> RE: The Epicduel Stats Balancing Discussion (5/29/2011 13:09:38)

Monstrocon, i agree with your mercenary comment about needing skills that improve with dex.

As for mages, they wouldnt be overpowered, as every class would be able to have a dual defense build with good skill offence (Once merc gets some dex skills), as well as a dual offense build. So it evens out =D

I also believe this could bring in some good potential Spell + Sidearm or Spell + Robot or even Spell + Both builds for mages, allowing use of their spells without making huge changes to them.




Monstrocon -> RE: The Epicduel Stats Balancing Discussion (5/29/2011 14:30:19)

Fine, maybe that part where I said mage might be OP was a bit prejudiced. As a non-varium mercenary, seeing a varium +5 mage (or any varium mage) usually gives you the impression you will lose. Mercs and BH however I can win (still hard).

Umm... That's it really. I think it's end of discussion. Just make the ED staff read this, make them accept for implementation maybe after Gamma and we're all good :D

DEX MERC SKILLS!
NON-VARIUM BOTS!

That settles it.

So who's going to make a new thread for skill improvements?




Xendran -> RE: The Epicduel Stats Balancing Discussion (5/29/2011 15:20:40)

I agree with non varium bots too. Theres no reason they shouldnt have bots :S




Lycus -> RE: The Epicduel Stats Balancing Discussion (5/29/2011 15:43:05)

I get what you are saying here Xendran, and I agree with some of the points/suggestions made.

What I would say is if you're decreasing the chance of block (Which you are by maximising it to 17%), then I think it would have to continue to block 100% of damage. Blocking, as in all AE games, should completely erase damage done that turn.
The EMP and Atom Smasher warm up also kind of ruins the point of the EMP and Atom Smasher in some cases. People use them to make it so enemies can't use there skills, if they can't use them on the first round, people will be able to use there smoke, malf etc. which could have been stopped - I personally feel it makes the skills slightly pointless in that fact, especially if the player then starts second. (Not completely pointless of course, but it takes away so many of the uses of it....)




Xendran -> RE: The Epicduel Stats Balancing Discussion (5/29/2011 15:46:14)

Just because other AE games have block as 100% doesnt mean all games have to have block as 100%.
Remember, block is currently imbalanced. The point of this is balance, not to be like other ae games. If blocks power is increased to 100%, dexterity becomes more useful than the other stats, meaning something would have to compensate for that.

I do agree with the EMP and Atom Smasher point however. Although i do feel that EMP should be nerfed in the amoutn of energy it removes.




goldslayer1 -> RE: The Epicduel Stats Balancing Discussion (5/29/2011 22:19:52)

well u said u would also make skill changes
i have some ideas for mages.

change the skill tree for mages

FM - DM - PB
| ----|-----|
MA - BL - OV
|--\--|-----|
TE - RE - PR
|---/-|--/--|
DA -SC - AS

KEY:
FM = field medic
DM = defense matrix
DA = deadly aim
MA = malfunction
RE = reroute
PB = plasma bolt
TE = technician
BL = bludgeon
PR = plasma rain
AS = assimilation

this skill tree change IMO would work better for casters and battle mages.
another idea i had was introducing a whole new stat. basicaly it gives u extra damage for energy based attack (like the caster skills)
i was thinking of calling it wisdom
the way it works is. if u max out ur plasma bolt and it totals about 55 damage, and ur wisdom is 15 the damage would be 55 + 15 = 70
this goes for overload and plasma rain aswell.

i haven't figured out how to raise wisdom (yet) but if u have any throw them in there.

wait somethings is wrong with the slashes.
fixxed it




Zean Zapple -> RE: The Epicduel Stats Balancing Discussion (5/29/2011 22:32:48)

It's brilliant. Every aspect of it is wonderful. Xendran, you "greatly improved" heal loop, and you can "greatly improve" EpicDuel.

Xendran for President!
Xendran for President!
Xendran for President!


~Zean




Xendran -> RE: The Epicduel Stats Balancing Discussion (5/29/2011 23:11:28)

Goldslayer, the problem with introducing a stat like that is that it only benefits mages from the looks of it. If anything, it would be a passive skill but passives are pretty tough to balance.




Aere -> RE: The Epicduel Stats Balancing Discussion (5/29/2011 23:28:33)

I'm not personally sure; Guns improving with Dex? Seeing as most mages run higher Dex, + Deadly Aim, wouldn't that make a bit of an issue?




Xendran -> RE: The Epicduel Stats Balancing Discussion (5/29/2011 23:31:26)

Why exactly would that be a problem? That allows them to have one strong attack, one strong skill and one strong defensive region. Not very versatile, extremely easy to take down if you take advantage of their single-mindedness.




BurningFlames -> RE: The Epicduel Stats Balancing Discussion (5/29/2011 23:33:16)

One word. Genius! I love it it's Brilliant, Simple and It works. This would greatly balance the Tech Mage I find as well!




goldslayer1 -> RE: The Epicduel Stats Balancing Discussion (5/29/2011 23:44:42)

quote:

Goldslayer, the problem with introducing a stat like that is that it only benefits mages from the looks of it. If anything, it would be a passive skill but passives are pretty tough to balance.

perhaps using deadly aim as a way to increase all caster skills on mage?

example lvl 8 DA
55 X 1.26 = 69.3 (rounded up)
unless u want to use reroute (imo reroute would make more sense)

lets say lvl 10 reroute
55 X 1.30 = 71.5 (rounded up)




Xendran -> RE: The Epicduel Stats Balancing Discussion (5/29/2011 23:57:03)

I think that caster skills only need a slight level modifier on them to help them scale better. Other than that, casting spells arent terrible.




Xendran -> RE: The Epicduel Stats Balancing Discussion (5/30/2011 14:57:11)

New update tonight for skills




Polandor -> RE: The Epicduel Stats Balancing Discussion (5/30/2011 19:06:30)

Good keep them coming!




Firewallblast -> RE: The Epicduel Stats Balancing Discussion (5/30/2011 21:50:14)

I don't think someone asked this yet but it would be cool: Does ur bot live if it still has health left when u die? And do u get a choice to atk the robot or does it go down with ur health. Plz explain that concept more thoroughly.




Xendran -> RE: The Epicduel Stats Balancing Discussion (5/31/2011 0:14:10)

Bot doesnt have health, it has energy. It's just like your players energy. Not enough energy, can't use robot special.




Firewallblast -> RE: The Epicduel Stats Balancing Discussion (5/31/2011 1:01:03)

Why cant the devs make a backup file and implement this. If ppl don't like it u could reverse it.




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