Nexus... -> If this was a Nerf, then pigs can fly. (7/14/2011 23:39:13)
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...and here is why: Alright so let me summarize this balance update: CYBER HUNTER: Is pretty much the same. 7% more then before really is not going to make that big of a difference. (CH needs another passive just like every other class in the game has one.) TACTICAL MERCENARY: Got a small nerf. One of their passive needs to be taken away in order for the class to be anywhere near beatable. (A small decrease in poisen damage/frenzy % and a club requirement is not acceptable) BLOOD MAGE: Got nerfed in amidst a failed attempt to make it slightly better. (One of BM's key skills was taken in the process) Conclusion: The developers did not implement ANY of the suggestions players have been giving. They spent more then two weeks preparing a balance release, and we got some minor tweaks, some of which hurt the already weak classes rather then helping them. In the future the developers should go to the community for answers, as it appears there testing team of 6 can't get the job done, or at least hasn't got it right yet... Discuss what your expectations were, compared to what the developers ended up doing. Is the kind of "rebalance" you had expected? Doesn't it seem like the developers are a bit shy to nerf/buff any of the classes? Why could this be, and why did it take them two weeks to release such minor tweaks to the classes? EpicE4 **Note** Please no flaming. If you have a problem with what I have written hear you may express it analytically. That is you may provide a reasonably detailed response as to why you feel I am wrong, and how you are right. I don't want to see anything like "TLM was nerfed, now quit your complaining."
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