RE: =ED= Balance Discussions (Full Version)

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DeathGuard -> RE: =ED= Balance Discussions (8/20/2011 14:26:17)

Recently I have been doing caster builds. and all the skills works awesome except for overload that is quite less powered than the others. Have you guys try builds with caster skills?




One Winged Angel1357 -> RE: =ED= Balance Discussions (8/20/2011 14:30:01)

Cyber my normal build is an Assimilation Plamsa Bolt based build its rather affective you start out the fight doing 30 damage and relax.

Downside to my caster build mega tank TLM and TM's counter it easy becuase of Hybrid, Energy Armor combo but against anyone else its pretty good and highly effect against STR spamming BH's




DeathGuard -> RE: =ED= Balance Discussions (8/20/2011 14:42:26)

I was using a plasma bolt build, you can check it out in battle strategy, but right now I'm using a supercharge build and it is working perfectly, it does around 47-65 damage and I love it xD




kwj3 -> RE: =ED= Balance Discussions (8/20/2011 20:21:58)

BH's should have a stronger bloodlust but a new stat requirement
Bloodlust
Level:None
Stat required: At level 7 no requirement but at level 8 higher needs your strength to be lower than these (includes bonus Stats) (the damage range)
Level 8: 20-24
Level 9:19-22
Level 10: 18-21

Level 1: 16%
Level 2: 19%
Level 3: 22%
Level 4: 24%
Level 5: 25%
Level 6: 26%
Level 7: 27%
Level 8: 31%
Level 9: 33%
Level 10: 35%

That should help get them to a limit of strength (not meeting the requirements means you stay at level 7 (if you go beyond level 7 but over the damage requirement), to help those guys who dont have a place for their extra skill points.


Shadow Arts
By far a lucky skill
Improvements: Add deflection and Crit chance too for its a tier 4 skill

15% chance to block and deflect
10% chance to crit and stun

Level 1: 5% chance to block and deflect
1% chance to crit and stun
and so goes the long list until.....

Level 10: 15 chance to block and deflect
10% chance to crit and stun

Poison: Just a few minor adjustments Improves with every 15 points of strength by 1 point

Suggesting you are stronger and the poison goes in deeper right?
So Maxed poison=11 damage+(your str Divided by 15)

Say your str is 60 So 60 divided by 15 = 4+11 (your poison damage) Equals you'd do 15 damage per turn
Same goes with TLm's poison except theirs scale with dexterity.


This has suggestions or am I supposed to post this in ED Suggestions






H4ll0w33n -> RE: =ED= Balance Discussions (8/21/2011 8:57:37)

A idea i got to buff CH is to give them 5.2 stat points 2 skill points per level (every 5th level it gives 6 stats) instead of the 4-1. since they only have 1 passive which involves LUCK it makes it very random if you get the advantage in fights.

This probably will not be OPed since its 39 extra stat points for a level 33 which is pretty much equivalent to hybrid armor (a example of one of the 2 passives on TLM). 2 skill points will allow more rounded builds so it can fight many more types of builds so CH isnt forced to make builds to either kill strength or support TLM.

@above

i agree with your ideas on BL and Poison but i think SA would be a bit too good, 10% critical + Azreals Bane would be 15% and max is 20% so thats overpowered. I think deflection chance should be added back on and the % be kept at 10%.




King FrostLich -> RE: =ED= Balance Discussions (8/21/2011 11:38:32)

Berzerker never deals huge damage anymore and isn't worth the skill using against opponents as it used to be so its mana cost must be reduced because it's less effective. Here's what it should be like:

Level 1: 25 mana
Level 2: 27 mana
Level 3: 29 mana
Level 4: 31 mana
Level 5: 33 mana
Level 6: 35 mana
Level 7: 37 mana
Level 8: 39 mana
Level 9: 41 mana
Level 10: 43 mana

No buff or nerf to the berzerker skill. Just mana cost reduced because it's not powerful as it used to be anymore.




InceptionAE -> RE: =ED= Balance Discussions (8/22/2011 2:36:22)

Attention Please.

Some of you may know that in Juggernaut mode. These "Noobs" tend to critical a bit too much. I think we should drop the critical chance by 5% for both the Jugg. and his opponents. Agreed or Disagreed?




King FrostLich -> RE: =ED= Balance Discussions (8/22/2011 9:19:44)

Dungeon, how much support do you even have? Did you even mind calculating your support against your opponents' support? I have 52 support and I only got critted once by a support merc in juggernaut yet they lost because I had bloodlust to counter their attack in the late rounds of the battle.




edwardvulture -> RE: =ED= Balance Discussions (8/22/2011 9:59:09)

No juggs should be critted, how els are the noobs going to have a chance, besides the % got nerfed.




Joe10112 -> RE: =ED= Balance Discussions (8/22/2011 10:25:33)

Personally, I think Hybrid should either be nerfed, as in "+25% defense/resistance" and stay as a passive, or be changed into a skill which takes a turn to activate. A +13 boost is just way too much. It's like an extra TWO armors!




Dendavex -> RE: =ED= Balance Discussions (8/22/2011 10:49:51)

Um Wait your turn
EVERY CLASS WILL become OPED at a time if you dont believe me watch heal looping mage to support merc and strength bounty on youtube
Am I right about this yes I am Because from my experience(s) Every class before the evolution was oped at one point
Now what I am predicting is CH will be Oped by christmas or halloween




Stabilis -> RE: =ED= Balance Discussions (8/22/2011 19:44:44)

Possible options

1. Hybrid armour cannot be switched to resistance.

2. Same idea but you can choose before battle whether you want hybrid to be defense or resistance.




Zean Zapple -> RE: =ED= Balance Discussions (8/22/2011 20:40:36)

Cyber Hunter isn't as bad as everyone says it is.


~Zean, a proud Cyber Hunter




FrostWolv -> RE: =ED= Balance Discussions (8/22/2011 23:16:49)

Well if the testers and Devs are thinking of buff .... coz there are too many TLM and so they cant Nerf them .... then they should do the following and two upset class BM and BH will be happy

Since its not possible to go through TLM defense dat cause them to have less life steal (Blood Lust) ... Blood Lust should be buffed:-

Level 1: 16%
Level 2: 19%
Level 3: 22%
Level 4: 24%
Level 5: 26%
Level 6: 28%
Level 7: 29%
Level 8: 30%
Level 9: 31%
Level 10: 32%

And then both BM and BH will stop complaining and Buff cycle as testers say will be balanced for these classes leaving TM (Well I should not say about them ...and let TM decide)




drinde -> RE: =ED= Balance Discussions (8/23/2011 4:49:53)

I think TtMs should get Assimilation in place of Reroute. Change requirement to Club or Staff. They're won't be able to MegaTank while Heal-looping anymore.




Yo son -> RE: =ED= Balance Discussions (8/23/2011 21:15:20)

Is this a Balance discussion thread or, Balance suggestion thread? because if it is a balance discussion tread, then it is one of the worst ideas ever!
Seriously/ your a smart guy right, how smart do you think it is, to make alot of players discuss multiple suggestions/discussions into 1 thread.




FrostWolv -> RE: =ED= Balance Discussions (8/23/2011 22:28:20)

agreed Yo Son

@Eventus and Lord Barrius

Please make different balance thread of each class. Like Balance Discussion thread of BM, Balance Discussion thread of BH, Balance Discussion thread of TM, etc

Till now over there: Assimilation for BM, Nerf TLM, Buffing Massacre and Berzerk, TM love for assimilation (dont knw y TM posted and y its still here), Buffing CH, Juggernaut Mode, etc .. all is mixed up

Its really annoying!!




One Winged Angel1357 -> RE: =ED= Balance Discussions (8/24/2011 11:33:24)

Kill me later but

We all know TLM is the top dog right now and to steal shads line its teh Frankenstine of Epicduel its got all the best skills all slammed onto one skill tree.

Now after about two hours of toying with the TLM skill tree i descided a good way to weaken TLM without crippling TLM is to change up teh Skill tree a tiny bit

from what we know know to the Edited TLM Skill tree


this change would Weaken TLM becuase instead of using 9 points to max Hybrid it would now take 12 and to get to Reroute you would have to put down an Extra point instead of just dropping a point into Technican and getting both Reroute and Frenzy

These changes would make TLM's use 4 less points and alot of the "OP'ed" TLM builds will be forced to change


If your going to flame me for this do it in a PM




Mumba -> RE: =ED= Balance Discussions (8/24/2011 20:43:09)

i like that tree that you put good idea




One Winged Angel1357 -> RE: =ED= Balance Discussions (8/24/2011 20:53:21)

thanks im trying to get a TLM to work with me to see practical results but so far no one is will to spend 1K credits to help me




Midnightsoul -> RE: =ED= Balance Discussions (8/24/2011 21:43:18)

get hybrid armor a support requirement. THAT WOULD BALANCE OUT THE GAME SOOOOOOO MUCH.




One Winged Angel1357 -> RE: =ED= Balance Discussions (8/24/2011 21:44:27)

Blood that would switch from STR spammers to Support Spammers all stat Reqs do is kill origanallity

Also that might make Hybrid useless at low levels much like multi is




Midnightsoul -> RE: =ED= Balance Discussions (8/24/2011 22:23:32)

@OWA
dont worry. im only hoping for 34 support at max. yes, i do understand that it will increase more support builds but it will prevent str spammers from becoming THAT OP.




BlueKatz -> RE: =ED= Balance Discussions (8/25/2011 2:00:23)

It appear that caster build at mid high level ~30 is a lot stronger




One Winged Angel1357 -> RE: =ED= Balance Discussions (8/25/2011 10:37:11)

@Blood i dont think a support req would even slow down Focus or Support mercs and that might just remove 10 points from STR but they would still have more tehn enogh to spam STR




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