Ramleoness Cub (Full Version)

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Koree -> Ramleoness Cub (8/12/2011 2:25:58)

Ramleoness Cub

Also see Ramleoness Cub G and Ramleoness Cub Z.

Level: 22
Power Level: 22
CHA Level: 22
Price: 950 61
Sellback: 425 30
Location: Kill the Beast Part One
Element: Energy

COMBAT DEFENSE
Melee: +2
Ranged: +2
Magic: -3

ELEMENT MODIFIER
Fire: -2%
Water: +10%
Wind: -5%
Ice: -2%
Earth: -5%
Energy: -9%
Light: -1%
Darkness: -1%

EFFECT
On your turn, you can click on the shield to pay 15 SP and activate its effect*. Clicking on the shield again will end the effect**, and if it's the same turn you activated it, you get your 15 SP back. When activated, there is a 67 + (CHA+6)/2 % chance of reducing the monster's BTH by 6***. Otherwise, nothing happens. It will cost 15 SP every turn to keep the shield activated, except for the turn you activate it. Not having enough SP will also end the effect.

*The cub stirs to wakefulness.
**The cub returns to sleep.
***The cub moves to block the attack. -6 to enemy BtH!
The cub growls and refuses to help. (Failed training check. Training Difficulty: -6)
The cub falls asleep, 15 SP are required to keep it awake.

DESCRIPTION
Don't be fooled by the cute widdle kitten. She may be a cute perch, but just wait until someone attacks you. As she absorbs all the energy your opponent attacks you with, she is energised to play. Take someone by surprise today.

[image]http://media.artix.com/encyc/AQ/AQPedia/Shields/RamleonessShield.jpg[/image]
Numbers thanks to In Media Res.




Koree -> RE: Ramleoness Cub (8/12/2011 2:26:11)

Ramleoness Cub

Also see Ramleoness Cub G and Ramleoness Cub Z.

Level: 62
Power Level: 62
CHA Level: 62
Price: 21,350 2,286
Sellback: 10,675 1,143
Location: Kill the Beast Part One
Element: Energy

COMBAT DEFENSE
Melee: +5
Ranged: +5
Magic: 0

ELEMENT MODIFIER
Fire: -4%
Water: +5%
Wind: -11%
Ice: -4%
Earth: -11%
Energy: -18%
Light: -2%
Darkness: -2%

EFFECT
On your turn, you can click on the shield to pay 15 SP and activate its effect*. Clicking on the shield again will end the effect**, and if it's the same turn you activated it, you get your 15 SP back. When activated, there is a 67 + (CHA-79)/2 % chance of reducing the monster's BTH by 6***. Otherwise, nothing happens. It will cost 15 SP every turn to keep the shield activated, except for the turn you activate it. Not having enough SP will also end the effect.

*The cub stirs to wakefulness.
**The cub returns to sleep.
***The cub moves to block the attack. -6 to enemy BtH!
The cub growls and refuses to help. (Failed training check. Training Difficulty: 79)
The cub falls asleep, 15 SP are required to keep it awake.

DESCRIPTION
Don't be fooled by the cute widdle kitten. She may be a cute perch, but just wait until someone attacks you. As she absorbs all the energy your opponent attacks you with, she is energised to play. Take someone by surprise today.

[image]http://media.artix.com/encyc/AQ/AQPedia/Shields/RamleonessShield.jpg[/image]
Numbers thanks to In Media Res.




Koree -> RE: Ramleoness Cub (8/12/2011 2:26:22)

Ramleoness Cub

Also see Ramleoness Cub G and Ramleoness Cub Z.

Level: 102
Power Level: 102
CHA Level: 102
Price: 217,350 146,923
Sellback: 108,675 73,461
Location: Kill the Beast Part One
Element: Energy

COMBAT DEFENSE
Melee: +9
Ranged: +9
Magic: +4

ELEMENT MODIFIER
Fire: -8%
Water: -2%
Wind: -13%
Ice: -8%
Earth: -13%
Energy: -20%
Light: -4%
Darkness: -4%

EFFECT
On your turn, you can click on the shield to pay 15 SP and activate its effect*. Clicking on the shield again will end the effect**, and if it's the same turn you activated it, you get your 15 SP back. When activated, there is a 67 + (CHA-134)/2 % chance of reducing the monster's BTH by 6***. Otherwise, nothing happens. It will cost 15 SP every turn to keep the shield activated, except for the turn you activate it. Not having enough SP will also end the effect.

*The cub stirs to wakefulness.
**The cub returns to sleep.
***The cub moves to block the attack. -6 to enemy BtH!
The cub growls and refuses to help. (Failed training check. Training Difficulty: 134)
The cub falls asleep, 15 SP are required to keep it awake.

DESCRIPTION
Don't be fooled by the cute widdle kitten. She may be a cute perch, but just wait until someone attacks you. As she absorbs all the energy your opponent attacks you with, she is energised to play. Take someone by surprise today.

[image]http://media.artix.com/encyc/AQ/AQPedia/Shields/RamleonessShield.jpg[/image]
Numbers thanks to In Media Res.




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