Wildroses -> RE: Chapter 1 Clean-Up (9/19/2011 8:12:59)
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I'm against any form of locking which will force you to do each elemental Orb saga in a set, pre-determined order. As long as you don't do an Orb Saga before the Dragon Egg Saga is finished (and I think the staff did a pretty good job of encouraging you to do it first in game, I could see it was important on my first play through, got obsessed and never did any other quest until I'd hatched my egg), and you don't do any of the chapter one finale before completing all the Orb Sagas, then I think we are pretty alright. In all honesty, with very few exceptions I truly think the Orb & Bacon saga can be done in any order as they are fairly self contained and don't reference each other. The only serious exceptions I can think of are the Water and Darkness Orb Saga. With the Water Orb, it is best to do the Wind Orb first so you know why you can breathe underwater. And the Darkness Orb should be done after Ravenloss purely so you know who Tomix is. But I really think the freedom to move between quest chains if you get stuck should be there. Lots of people have trouble with the Mumragon in the Light Orb chain, and Gary and the Ice General in the Ice Orb chain. I did. If I had been unable to do anything else until I beat these two guys, I would have ragequit. They are difficult fights for new players. I spent weeks, no joke, trying to get past the Mumragon. It was only playing other quest chains and loving them which made me feel it would be worth my while beating it. When I started playing DF, I disliked interaction with other people online, so joining the forums to ask for help is not something I wanted to do. One thing which made me unhappy when the griffin travel map replaced the lists of buttons was losing the list. When I first started out I didn't go on the forums for months, perhaps even a year or two. When faced with wondering what order to do things, I decided to go by the order of the rows of buttons. And it worked out great for me. I got the storyline in no time, with very few problems and inconsistencies. A map is prettier, and at some point there wouldn't have been enough space for buttons, so I don't think they should return. I suppose listing is what function the Quest Log has to play now. That's the downside of having a walkaround game. It's possible to walk into things you should not do yet. I'm the type of person who would do everything in the order I walked across it. Locks should be used sparingly. If forced to choose locking down the quests to force players to do it in the right order in the interests of understanding the storyline, or letting players roam at will and risk them being confused, I would choose the latter. I think the way DragonFable is structured right now, ragequiters who can't get past one monster to do the storyline are more likely than quitters who do so out of sheer confusion about the storyline. I'd like to emphasis the right now part of that last sentence. Now chapter one is over and chapter two is beginning, there is potential for things to get into an unholy mess. Where are chapter two quests going to start from? If they start from a pre-existing town, especially one with an orb questchain, that is problematic as new players might try and do the quest as soon as they finish the chapter one part. If a totally new town is created, new players might decide to walk or travel there before finishing chapter one. Locks very much need to be put in place for this issue. I think these sort of issues ought to be thought through as chapter one is being cleaned up. Also, where is the chapter one finale going to be accessed from? Elysia isn't planning on standing in front of the inn forever is she? I think they should be put in Sunbreeze Grove myself, and locked until the orb sagas are complete. Celestia can say something like: "I just sent Elysia to Falconreach. Hurry and catch her, Sepulchure is attacking" before you get to the warcamp of Elysia. It might make it easier to remove Celestia from the Grove after her death is played for the first time that way.
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