PumKing -> RE: why is this? (9/27/2011 10:18:07)
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I think the idea for support to decide who goes first is actually a good idea, and as for boosting auxs, that's actually not all that bad, the real problem is that it increases rage so quickly and increases crit chance and deflect, in order to change luck, I think that it should be tech that increases chance to deflect, and as for chances to crit, there should be none, just have a base line, and never let it be increased (except through skills that say so already, like bunker, lucky strike, and the lot). As for the quicker rage, I don't know, I never really like that it increased with support, still trying to think of a way to maybe change it, but maybe not, the tlm class really skews ones vision for fairness in the whole game. Also, as for balance for other classes, and not just for an overpowerful stat, it is really getting rediculous, the TLM class NEEDS a serious nerf, why won't the devs fix this, it really is a serious problem, especially when at this point in time when var and non-var is so differnt in power, that a full var bh, lvl 33 with telsa, dragon writ blade, stun gun and bunny zooka, gets wiped on the floor by a lvl 33 no-var tlm, and there wasn't even any crits, but there were deflects. Look, I know people can really get so upset that they can't think of anything constructive, but here it is. Devs, this is up to you, it has become completely bogus, but in order to make the TLm class actually balance, you must do this. Either get rid of reroute, or get rid of hybrid armor. If hybrid armor is removed, replace it with defense matrix. If reroute is removed, replace it with staic charge, and then give the CH reroute
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