PivotalDisorder -> RE: Field Medic Buff for balance? (10/16/2011 14:11:51)
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@Goldslayer [all of it] quote:
if DA is my only argument then i guess u need glasses to read right. well I read all your posts in this topic. didn't miss anything. DA your only legit argument so far. 21-26 fine for a mage against a a tactical merc? yes funny how you are the heal loop tac merc and not the mage with 21-26 defence. seriously, I play 5/6 classes and I am not just a bias player who is always firmly sat on his own side of the fence, that side being the most OP class/build combo guaranteed. Hybrid Armor is not essential to tactical mercs at all, is it essential to blood mages? no they do just fine without it. so your argument that HA is equal to a mages reroute makes no sense. you also have reroute. so yeah I'll still happily swap deadly aim for Hybrid armour. now before or after the field medic nerf, tactical merc is the best heal loop class, without any doubt. a 12yr old could heal loop with tac merc with just the experience and knowledge they gained while levelling to 33. The fact that most "experts" rate mage as 5th best class tells me that the only good mages, especially with stupidly high support builds are pros. not a single noob. whereas their are many noobs succeeding with tactical mercs, plus the majority of those experts condemning other classes are also tactical mercs, with heal loop builds. so yeah how can anyone take them seriously as players when they always take path of least resistance while claiming all their wins are through skill, not the OP class/build and also claiming their build is original when its basically just a tweak of previous tank builds, support builds, str builds and completely devoid of any originality whatsoever. day after field medic nerf, the new str and tank builds with 125hp appeared, I wouldn't be that surprised if you weren't even in the first 100 with that kind of build. the only reason their weren't so many before was due to heal loop being just as successful WITHOUT a 125 hp build, allowing more points for offence or defence. quote:
so far ur only argument was basically calling me noob I have no doubt you would be a top player with any class, just I find it hard to respect anyone who ALWAYS picks the OP class/build combo. without fail. I understand that to many players, they cannot sleep at night if they didn't win 95%+ of their matches, but I sometimes think it goes a bit too far. but hey, sleep is the most important thing here, and I wouldn't want my criticism to effect peoples class/build choices if they are going to lose sleep over it. quote:
let me guess ur one of those guys that said str merc (pre delta) is OP? do i have to give another lecture on that too? around the release time of that celtic maul weapon, absolutely they were OP, run up, maul, stun, berzerker, win. later on they got nerfed so you only needed a bit of luck to win or a particular build/class combo. support mercs on the other hand were OP long before I started playing the game and only now are manageable. FINAL NOTES I rate malfunction as the best skill in the game. I just posted the positives of smoke because you only used one half of the argument. if you can say malfunction effects robot damage then I can say smoke screen effects robots actually hitting right? seems reasonable to me. If you say my malfunction makes your smoke reduce less dex, then I can say your smoke makes it harder for my malfunction strike to hit.
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